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Final Fantasy Online Forums  >  Video Gaming Discussion  >  Final Fantasy Series

I went and beat the original Final Fantasy





0
 02.07.2016 2:40pm
Thread Creator

Thirdtwin
It's you guys' fault



I had bought FF Origins the day it came out, tried FF1, didn't like it, tried FF2 and sort of tolerated it enough to beat it. Then I put it down for basically ever.  When I beat FF8 recently I was like, "you know, maybe I should come around to playing FF1 and finishing it, since I never did so before." I had started playing FF with 4 on the SNES, you see, and had never really experienced the original adventure.  So I went and did it, on Normal Mode because I am a man.  Some thoughts:

-it is amazing just how much FF1 really is just Dungeons and Dragons. It's to the point I could probably name specific FF spells and match them with their D&D counterparts. Poison for example is just cloudkill.  Mages wear rings in their armor slots because they're Bracers of Armor, which use magic to provide an armor-like defense that normal armor wouldn't stack with. Stuff like Bulettes and Beholders (well, barettas and evil eyes) are just straight out of the monster manual.   The vast majority of magic weapons in older D&D were swords, so there stop being new weapons for everything except swords after a certain point. Even the way damaging spells work simulates "save for half damage" to a degree. I kind of wish XP for GP was implemented though because some of those dungeons were just rack city.

-There's a weird dynamic in how the limited healing, lack of save points in dungeons and hordes of randomly-generated enemies plays out.  It's a lot more a matter of resource management than in later games, because you can run out of pots real fast when the only kind of pot heals 20 hp out of your 300 total and you get very limited healing spell slots. A couple of times I had to leave a dungeon entirely and hike back to town to rest and restock before coming back, which created some tension when everybody was critical and there was no way to heal otherwise. The game almost becomes expeditionary.

-Mount Gulg is made of spite and fuck you. Seriously that is the weirdest difficulty curve ever, right when you get to Crescent the game becomes a kick in the balls between that and the Ice Cavern with its ambushing dark elves that cast Fire 3 for 200 damage to everybody. The game just turns mean. It starts easing off after you get the airship and the class change, and even more so when you get infinite-cast magic items, but even then I found myself sandbagging with 1 enemy and everybody using those dinky healing hats to heal everybody for piddling damage just to survive some of the later dungeons, because that shit was a slog. A fun slog though.

-I... sort of like the idea of having to travel to different spots around the world to figure out what to do next, such that the next quest isn't obviously in the dungeon nearest the new city you just traveled to and the quest giver npc is just standing at the front door waiting to tell you what to get... but on the other hand I don't think anybody in the entire game told you exactly where to get the damn Airship. I looked in a FAQ.

-Alright so Garland got really mad and found a dark crystal and rerouted the four crystals' energy into it to enact his dark plan, you beat him up, the Four Fiends (one of whom wasn't even awake yet) suck him into two millenia ago, where gets even madder and farts out the Four Fiends, who awaken progressively and wreck shit while he broods on things in his evil hole.  You beat up the awake Fiends, then use the rerouted energy to go back two millenia ago, then beat up Really Really Angry Shin Garland before he can send out the Fiends to wreak havoc, which prevents the crystals from being subverted, which... should mean a) you're stuck back in time two millenia ago because the energy flux that enabled the initial time travel is paradoxed out of existence since the Four Fiends never subverted the energy, or b) you were paradoxed into never having left in the first place but Garland shouldn't still be alive and happy because he got mad and yoinked Sarah in the present and then you went and stabbed him, since there's no other noted cause for him to turn bad besides getting pissed.

Right?

-Monks are silly.  One time I put out like 1400 damage with a hasted sabered monk, that was ludicrous.

-I kind of want to play again with different classes but I kind of don't.  I mean, it's short and I could probably work more efficiently now having played it, but jesus christ I do not want to do mt gulg and the ice cavern again.



TT




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0
 02.22.2016 7:22am


Spidey
So Sigh Ety



Not gonna lie, the only way I got through it was with cheats. but that made it playable and enjoyable for me.




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0
 02.22.2016 6:07pm


Colinp42
Registered Member

I didn't beat FF1 for years after I owned it (though I bought it not long after release, I think), because it never occurred to me that certain weapons/armor could be used to cast spells.  Years later when I borrowwed a friend's Nindendo Power FF guide, I kicked its ass!








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0
 02.22.2016 7:59pm


Call
Firefightin' Administrator
Administrator



It's nice to beat it in the updated versions, but try the original NES cart and let me know how you do with poorly-distributed attacks and no Phoenix Down.  I said it once before years ago...there are few worse feelings in gaming than watching your White Wizard die right outside Chaos' door.







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1
 02.23.2016 8:37pm


Sijom
Registered Member

I enjoyed your post, but unlike you, I have absolutely no desire to ever replay FF1. I played and beat the Origins' version once when it came out and never looked back. This game is pain, and all I remember about it is grinding, grinding and grinding. I'm really not a fan of dungeon crawlers, and unfortunately, I think that's what FF1 essentially is. I really can't remember the game having any story at all, except, of course, Garland/Chaos's transcendent time-kompressing cosmic odyssey.

In all honesty, I think FF2 is a far superior game, even if the battle system is... questionable.




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0
 02.24.2016 5:02pm


Crusader
Not Even My Dad Hit Me



I beat it...once on the NES. It's on the harder end of the curve, but once you get used to Ineffectives, dungeon crawler-style progression and take advantage of how broken the Monk is when you make him bare-fisted after Level 16 (?) or so, it's not that bad.

FFII on the NES, though... D:








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0
 02.25.2016 1:48am


FenixDown
The King's orders are absolute



I beat the NES version of FFI once a long long time ago and a couple days later, my friend was over and unwittingly erased my save file. And while I have finished other updated versions of the game, I never got to the end of the NES version ever again.



Let's Play Chrono Trigger
Let's Play The Legend of Zelda A Link to the Past
Let's Play Final Fantasy VI




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0
 02.29.2016 11:53pm


Magicjewel
Dr. Fantabulous
Administrator



I beat it a long time ago, almost so long I barely remember.  And I remember thinking it was hard because of the constant grinding (and I remember getting lost a lot...  I was pretty young).



"Well, your brain seems to work a little bit." -- Rune Walsh, Phantasy Star IV.




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0
 03.02.2016 3:03pm
Thread Creator

Thirdtwin
It's you guys' fault



Call said:

It's nice to beat it in the updated versions, but try the original NES cart and let me know how you do with poorly-distributed attacks and no Phoenix Down.  I said it once before years ago...there are few worse feelings in gaming than watching your White Wizard die right outside Chaos' door.

There aren't any Phoenix Downs in the Origins version, the one I played. They only added them in Dawn of Souls. ...I couldn't do without the retargeting though.




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