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Ace Combat





0
 10.11.2011 12:23am
Thread Creator

Call
Firefightin' Administrator
Administrator



Anyone else looking forward to this one?  I'll be buying it tomorrow morning, and hopefully blowing things up while my daughter takes a nap.  







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0
 10.11.2011 4:34pm


Amer
pew pew pew



I'm probably going to wind up renting it. Never finished the last one and there are so many games to play!

Although the commericials for it have been pretty sweet. 




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0
 10.13.2011 1:48am


Amer
pew pew pew



Holy crap, after watching some reviews, I might have to pick it up. The changes have really piqued my interest. 




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0
 10.19.2011 8:21pm


Amer
pew pew pew



Anybody here? I was thinking of picking it up for 360 or PS3, since it's not "super low availability!" on gamefly and I really enjoyed the demo. It's getting a lot of mixed reviews and opinions though. 

I'm just really craving some dogfights. 




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0
 10.20.2011 12:14am
Thread Creator

Call
Firefightin' Administrator
Administrator



This series is dead to me.  DFM absolutely ruined a series I thought was enjoyable and classic.

I wouldn't waste my money on this if I were you (I already did).  I was a master at the PS2 episodes of this game.  I could fly around on Ace difficulty and wipe everything off the board.  I can't even get out of the fourth mission on this game on easy.  

My skill in the older games was about my ability to stick to the tail of the enemy and outfly him until I got a good shot.  I killed every Ace in AC0.  To effectively kill even cannon-fodder pilots in this game, you have to enter DFM, and it completely wrecks the game for me.  It becomes a cinema experience instead of a game.  One moment I'm at 20,000 feet, and the next, after hitting DFM, I'm zipping through a canyon, stuck like glue to the tail of a MiG.  It eliminates any control you have over your aircraft, and takes the game completely out of your hands.  I was chasing an enemy fighter in DFM and the computer drove me right into the ground.

Worse still, you're being targeted by an enemy with DFM every four seconds, and for my part, it seems that I can't shake them no matter what I do.  I turn, I accelerate, I dive and turn, decelerate, roll, try the dumbass counter maneuver they endorse, and still, I get shot down.  Being in DFM and beign the victim of DFM turns this game into a scenario.  I wanted action.

I had some fun in multiplayer, and I also enjoyed the Apache mission.  The rest is an abomination.

I'm so disappointed that after five years of waiting, this is what I waited for.  Soul-crushingly horrible game.




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0
 10.20.2011 1:16am


Amer
pew pew pew



Damn, that sucks. Maybe I'll just put it back in the gamefly queue and test it out. 

I guess I should just go backk to AC6...but I honestly wasn't feeling that one like I did AC5. I never played AC0 but there's no way I'm hooking up the PS2 just to play it. Too much of a hassle. 




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0
 10.20.2011 3:34am


Indiana Jerico
Sinfully Delicious v2
Administrator



Can't you have the option of dogfighting old-school style?


===

"Plans? What plans? i'm making this up as I go!"








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0
 10.20.2011 3:52pm


Amer
pew pew pew



Going off the demo, the game basically has flight leaders in it. On your hud they show up as "TGT_LEAD" or something like that. They aren't really tough like an Ace Pilot, they just have to be taken out in a certain way.

If you try to target them with missles in "regular" mode as opposed to "dog fight mode" then they just blow flares or chaff and your missles will never connect. You can still get them with guns in RM, but the game basically wants you to switch to DFM to take them out. This entails you getting close to an enemy and then hitting LB+RB (or L1+R1 on ps3) to engage DFM. The game denotes you can go into DFM by basically displaying a circle over the targeted plane. You then proceed into basically "roller coaster mode" where the plane flies for you, you just have to worry about keeping the enemy plane in your sights long enough for missle lock or to hit with guns. I'm guessing what Namco was trying to address here was the common complaint that AC games are just "turning in circles until you can hit the enemy then spam missles" for dogfights. 

At any time an enemy can also engage you in DFM. When you are engaged in DFM by a bandit, the game warns you by throwing up these arrows onto the screen. You "counter" the DFM by slowing down your plane, luring the enemy closer, which in turn brings the arrows closer together. Once the arrows overlap, you hit LB+RB and the game basically pulls a top gun for you by applying full air brake and flipping you back over the enemy, into the trailing position. Successfully completing this leaves you in DFM, except now you are hunting the plane that was previously after you. 

I'm not sure if the retail game is different, but non Lead planes were easily dispatched in regular mode, ala past Ace Combats. I'm not sure if the game has Ace pilots for you to fight against. Besides DFM and obviously the helo/gunner stages, it really felt like an old AC game to me. 




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0
 10.20.2011 4:00pm


OrionHardy
Otherworld



Angry Joe like it giving it his bad ass seal of approval.

Apparantly though you still have to fly your plane when in DFM, maybe that's why you where having a problem Call.



Great men aren't everywhere, just where it counts.

If you ever see me online playing Halo, join me please.




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0
 10.20.2011 4:36pm
Thread Creator

Call
Firefightin' Administrator
Administrator



Not at all.  It's the unpredictability of the DFM and counter moves that irks me most.  While in DFM, you still have to fly, but it isn't anything more than making minor adjustments to your flightpath to stay on your enemy's tail.  It still becomes a cutscene, and I hate that in games where your reflexes and accuracy is vital.  When I'm chasing down an enemy in previous games, it's in the air.  If I'm near the ground, I have to watch for obstructions.  In this game, on the very first level, you target a guy and you're flying through a gauntlet of towers and antennae, with zero control over the aircraft.  It's a movie trying to be a game, and I wanted a game with a movie in it, like the previous versions.

DFM wants to make it all cinema-esque, and it rips the feel of spontaneity completely away.  Let me do the flying and killing, game.  Thanks.




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