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Behind the scenes of FFXI.





0
 12.05.2011 5:49pm
Thread Creator

Zubis
Registered Member



https://ffxi.allakhazam.com/story.html?story=28416&;storypage=1

Pretty long FFXI article, rare these days.

On Abyssea:

One might expect the positive fan reaction would give the development team much to take from Abyssea as they continue to build more content. However, for Ito, the best lessons to learn from Abyssea are what not to do. "The fans consider Abyssea a success, but the developers are very aware of its failings" Ito states. "At this point, rather than reuse aspects from Abyssea, we would like to create something completely new."

On Voidwatch:

While the recent add-ons may have injected some new energy into the player base, the newest endgame content for Wings of the Goddess, Voidwatch, has received a more mixed reaction. A main complaint amongst forum-goers is that Voidwatch brings back the old grinding days of FFXI with low drop rates and a treasure pool system that keeps items out of the hands of those who need them the most. On this issue, the developers have sympathy for the players, but again, opinions differ between player and developer.

On new expansions:

Another subset of players still has been waiting for another epic storyline, akin to Wings of the Goddess or Treasures of Aht Urghan. Regarding the next addition to the game, Tanaka states "The major concept of Abyssea was an add-on focused on battle. The add-ons before that had content that focused on story scenarios. For the next version of content, we are considering a new style -- something different from both of these."

Christ. Has there ever been a dev team so detached from the player base?




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0
 12.05.2011 6:01pm


amaron
No answer, must be that deaf bitch.



What does new content matter when they've just switched on easy mode?




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