Characters
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  Auron's Overdrive

Dragon Fang
Default



Attacks all enemies for non-elemental damage and delays their turns.
Shooting Star
Collect 1 Sphere



Massive physical attack against one enemy that attempts to eject it from the battlefield.
Banishing Blade
Collect 3 Spheres



Inflicts Power Break, Magic Break, Armor Break, and Mental Break upon a single enemy.
Tornado
Collect 10 Spheres



Inflicts incredible physical damage upon all enemies.

Sphere Acquirement
To acquire the number of spheres necessary to unlock Auron's other overdrives, collect them from the following locations:

> Defeating Spherimorph at Macalania Lake (acquire first to obtain the other spheres)
> Besaid Village, steps near the Temple of Yevon
> Luca Stadium, Basement A (near locker room)
> Onboard the S.S. Liki in the cabin (board from Besaid)
> Oldroad along Mi'hen Highroad
> South Wharf of the Moonflow, near the Shoopuf dock
> Precipice on the Mushroom Rock Road, south of the rising platform
> Southern Macalania Forest, to the right of the entrance
> Southern Thunder Plains, near lightning tower on the right
> Mt. Gagazet mountain path, side road dead-end


     Main >   Final Fantasy X > Characters > Auron



Age
35
Height
6'
Weapon
Blades
Birthplace
Unknown

Auron is a legend among the people of Spira. Ten years ago, he helped Yuna's father defeat Sin. Now he lends his power, his mind, and his unmatched experience to Yuna's pilgrimage. Although he seems true to Yuna's cause, the brooding guardian may have some other plans in mind at journey's end...

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Katana

 

 Acquire
 Purchase

Initially equipped by Auron.
 Customize To
 Required Abilities
 Buy Customized
Blade
A blank single slot weapon
 
Knight Blade
Single slot weapon only
Strength +3%
 
War Blade
Single slot weapon only
Strength +5%
 
Shimmering Blade
Any non-compatible customizations on a 2 or 3 slot weapon.
450 Gil
Hunter's Blade
Sensor
 
Ogre Blade
Strength +xx%
Strength +xx%
Strength +xx%
 
Sentry
Initiative
 
Sonic Blade
First Strike
 
Lifegiver
Alchemy
 
Mirage Blade
Magic Booster
 
Prism Blade
Magic Counter
 
Kotetsu
Either of the following
Counterattack
Evade & Counter
 
Ashura
Magic Counter
Plus either of the following
Counterattack
Evade & Counter
 
 Katana's Starting/Equipped Abilities
Piercing


 Weapon Name
 Price
Shiranui

100000 Gil

 Acquire
 Purchase

Wantz in Macalania Forest - After obtaining the Airship
 Customize To
 Required Abilities
 Buy Customized
Magic Blade
Single slot weapon only
Magic +3%
 
Rune Blade
Single slot weapon only
Magic +5%
 
Nodachi
Either of the following on a single slot weapon
Strength +10%
Strength +20%
 
Spiritual Blade
Either of the following on a single slot weapon
Magic +10%
Magic +20%
 
Basara Blade
Both on a two or three slot weapon
Strength +xx%
Magic +xx%
 
Water Blade
Waterstrike
 
Thunder Blade
Lightningstrike
 
Frost Blade
Icestrike
 
Fire Blade
Firestrike
 
Dual Blade
Any 2 of the following
Waterstrike
Thunderstrike
Icestrike
Firestrike
 
Djinn Blade
Magic +xx%
Magic +xx%
Magic +xx%
 
Ichimonji
Any 3 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Inducer
Half MP Cost
 
Matoya's Blade
Magic Booster
Magic +xx%
Magic +xx%
Magic +xx%
 
Master Djinn
Magic +3%
Magic +5%
Magic +10%
Magic +20%
 
Murasame
One MP Cost
 
Conqueror
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
 Shiranui's Starting/Equipped Abilities
Any non-compatible customizations on a 4 slot weapon.


 Weapon Name
 Price
Blurry Moon

6150 Gil

 Acquire
 Purchase

Moonflow (Makeshift Tent Shop)
 Customize To
 Required Abilities
 Buy Customized
Soundless Scream
Silencetouch
 
Peaceful Slumber
Sleeptouch
 
Spider's Kiss
Poisontouch
 
Gorgon Gaze
Stonetouch
 
Stunner
Slowtouch
 
Critical Blade
Deathtouch
 
Chaos Blade
Any 2 of the following
Darktouch
Silencetouch
Sleeptouch
Poisontouch
Stonetouch
Slowtouch
Deathtouch
 
Dark Blade
Darkstrike
 
Tacit Blade
Silencestrike
 
Dozing Blade
Sleepstrike
 
Venomous Blade
Poisonstrike
 
Still Blade
Stonestrike
 
Blockade
Slowstrike
 
Assassin Blade
Deathstrike
 
Corruptor
Any 3 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
Riot Blade
Any 4 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstirke
Stonestrike
Slowstrike
Deathstrike
 
 Blurry Moon's Starting/Equipped Abilities
Piercing  Darktouch


 Weapon Name
 Price
Gilmonger

 

 Acquire
 Purchase
Through customization only.

 Customize To
 Required Abilities
 Buy Customized
Master Ogre
Attack +3%
Attack +5%
Attack +10%
Attack +20%
 
Ogrekiller
SOS Overdrive
 
The Nameless
Overdrive→AP
 
Divider
Double AP
 
Painkiller
Triple AP
 
Dragon Killer
Double Overdrive
 
Genji Blade
Triple Overdrive
 
Peacemaker
Double AP
Double Overdrive
 
Alkaid
Overdrive→AP
Triple Overdrive
 
Muramasa
Overdrive→AP
Triple AP
Triple Overdrive
 
Heaven's Cloud
Break Damage Limit
 
Beastmaster
Capture
9072 Gil
 Gilmonger's Starting/Equipped Abilities
Gillionaire

 L E G E N D A R Y   W E A P O N


 Legendary Weapon Name
Masamune
 Acquire Location
Mushroom Rock Road
 Abilities
 Special Innate Abilities
Break Damage Limit
Triple Overdrive
First Strike
Counterattack
Increases power depending on the amount of Auron's HP. Allows Yojimbo to exceed 9999 damage.
 Mars Crest
 Mars Sigil
Mi-ihen Highroad, south of the mushroom path junction.
Obtain from the trainer after unlocking any combination of 10 Area Creations or Species Creations bosses in the Monster Arena east of the Calm Lands.
 Acquirement
Obtain the Rusty Sword from the opposite end of the crevasse of the Cave of the Stolen Fayth, from the bottom of the Calm Lands valley. Take the sword north along the mushroom path until you reach a floating mushroom stone. Take it up to the adjacent plateau, then make your way to a statue of a slain behemoth mounted by a warrior. Stick the sword into the ground next to it to make a mandala sppear. Remove it from the mandala. Requires the Celestial Mirror to open.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy X character from the character selection menu for a complete and comprehensive profile, including character bio, overdrive information, and detailed weapon guides, including legendary weapons.

Character Profile
Overdrives
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Overdrive guide including equipment/item components, button executions (Auron), and descriptions.
Complete weapon listing relative to the character, including weapon variants, customized abilities and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy X aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require customizations by donating general items to produce special abilities. By using a certain number of items, you can add an ability to a weapon and upgrade it to a more powerful, elemental/status bearing weapon.

Weapon Name*
Price*
Acquire
Purchase
Name of the default or primary weapon of this appearance group. Although weapons here are organized by appearance, you are not limited in your customization to a specific group. You can customize to any weapon listed on this page if you have the necessary slots and ability components.
Price of the weapon in a weapon shop.
Means of acquiring the weapon via monster or treasure chest.
Means of buying the weapon via weapon shop or merchant dealer.
Customize To
Required Abilities
Buy Customized
Starting/Equipped Abilities
Weapon which can be produced through the Customize option using the abilities available to the right of this column.
Required abilities to convert to this weapon. Weapons are organized by appearance group, but you are not limited in your customization and can jump to a different appearance group at any time.
Price of the already customized weapon from a shop or dealer.
Abilities already available on the primary weapon of this appearance group when acquired or purchased. These abilities are specific to this weapon and are not required to customize to another weapon of the same appearance.

* field can be sorted in ascending or descending order.




O V E R D R I V E   P R O P E R T I E S
Each character has a series of special attacks known as Overdrives, available when the character's Overdrive Meter approaches 100%. Overdrive meters grow depending on the character's Overdrive Mode. Character's overdrive meters can grow depending on attacks received, inflicted on party members, or based on the amount of damage given to an enemy. New overdrive moves are acquired after performing previous ones a number of times per battle, by acquiring certain items, or through other specialized means specific to the character.

Overdrive Lists
Overdrives are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Overdrive Name
Acquirement Method


Description of the Overdrive. Certain overdrives may require others to be available or a button sequence to execute.

Certain characters possess only a single overdrive, where its strength is determined by the status of the character.
Overdrive Modes
Character's overdrive meters can grow depending on the mode set.


Stoic
When engaged by enemy, not necessarily attacked.
Warrior
When the character attacks an enemy.
Healer
When the character casts/uses recovery item.
Comrade
When a party member is attacked.
Slayer
When the character kills an enemy.
Victor
When the battle is complete.
Tactician
When status effect is inflicted on enemy.
Hero
When encountering enemy with high HP.
Ally
When a party member starts a turn.
Daredevil
When character is in critical condition.
Solo
When fighting alone with swooned party members.
Coward
When the character escapes or flees.
Dancer
When character evades an attack.
Rook
When character reflects/nullifies attack.
Sufferer
When character is inflicted with status ailment.
Defender
When character defends against attack.
Victim
When character receives damage from status ailment.
Avenger
When party member is swooned.




L E G E N D A R Y   W E A P O N   P R O P E R T I E S
Characters possess a final and ultimately powerful weapon known as Legendary Weapons. They can't be acquired through customization, but by gathering special mirrors, opening treasure chests, gathering crests and sigils from throughout the world. Combine these efforts to both obtain the weapon and remove the No AP ability which prevents AP being acquired.

Legendary Weapon
Acquire Location
Abilities
Special Innate Abilities
Name of the Legendary Weapon.
Location where the weapon itself can be acquired. Initially the weapon will have the No AP ability which prevents AP from being received when equipped. Crests and Sigils are necessary to remove this block. Crests must be obtained first.
Abilities possessed by the weapon when fully unlocked.

Special abilities the weapon possesses when used in battle against enemies and towards the wielding character.
Crest
Sigil
Acquirement
Location of the Crest necessary to add the Double Overdrive ability to the weapon. The No AP ability can only be unlocked by proceeding to acquire the Sigil.
Location of the Sigil necessary to remove the No AP ability, allowing the weapon to acquire AP to the character.
Means of acquiring the weapon. Certain weapons require tasks to be performed, enemies to be attacked, or items to be collected in order to receive it.

* information fields can be sorted in ascending or descending order.