Bestiary
Select a bestiary category.


Achelous - Bunyip
Cactuar - Dual Horn
Epaaj - Funguar
Gandarewa - Guado Guardian
Halma - Lord Ochu
Machea - Mushussu
Nebrios - Remora
Sahagin - Swamp Madfet
Thorn - Wraith
Xiphos - Zu


Page 1 Ammes - Oblitzerator
Page 2 Choco.Eater - Wendigo
Page 3 Evrae - Seymour Flux
Page 4 S.Keeper - Yunalesca


Area Creations
Species Creations
Original Creations
The Final Battle

Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?

The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.

The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.

Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?

Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.

     Main >   Final Fantasy X > Enemies > Bosses (Page 3)



 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 Overkill

Display in ascending order based on the 'Overkill' field.Display in descending order based on the 'Overkill' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

Evrae
32000
2000
500
 Battle Location
 AP

Display in ascending order based on the 'AP' field.Display in descending order based on the 'AP' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

Airship
5400
2600
 Descripton via Scan
High magic defense. No elemental weaknesses. Exhales Poison Breath if hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch a volley of Guided Missiles for you.
 Battle Strategy
Evrae is one tough boss. It has nearly double the amount of HP from the previous boss, cuts all elemental damage in half, and has a nasty breath attack that does 1000 damage to all characters on top of poisoning them. But there are a few things you can do. At the start of the battle have either Rikku or Tidus tell Cid to pull the Airship away from Evrae. At such a long distance Evrae's Poison Breath won't hit you, and it's Photon attack will be the only thing that hits you for a very small amount of damage. However only Wakka and Lulu will be able to hit Evrae at long range. Cid will also lend a hand by firing up to 3 missile volleys at Evrae. Since you're safe at this distance you can easily lop off half of Evrae's HP before things get difficult. When Evrae's HP gets low, it'll advance forward and take a swipe at all characters, damaging all of them substantially. You won't be able to retreat back anymore because Evrae will do this on each and every turn it gets when you pull away. So you'll have to fight in close quarters. Evrae further makes this battle more difficult by casting Haste on itself, which you won't be able to get rid of at all. Have Rikku use Al Bhed Potions and Hi-Potions to heal the party eahc and every turn she gets. Whatever you do, don't cast Haste on your characters, or else Evrae will respond by casting Slow on them. Keep hacking away at Evrae and recover your HP after each attack Evrae does, and you should be okay. Always remember to use an Al Bhed Potion ASAP after Evrae hits you with Poison Breath, and you should be okay.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Agl

Display in ascending order based on the 'Agl' field.Display in descending order based on the 'Agl' field.

 Luck

Display in ascending order based on the 'Luck' field.Display in descending order based on the 'Luck' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 Acc

Display in ascending order based on the 'Acc' field.Display in descending order based on the 'Acc' field.

36
1
30
1
20
15
0
100
 Descripton via Sensor
Releases Poison Breath attack after inhaling.
 B.Gil

Display in ascending order based on the 'B.Gil' field.Display in descending order based on the 'B.Gil' field.

 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Stonetouch
1 Ability; 1~3 Slots

Stone Ward
 Ability Immunity
Status ResistanceStatus Immunities
Darkness - 50%Slow - 50%Sleep
Poison
Zombie
Armor Break
Death
Demi
Silence
Petrify
Magic Break
Threaten
Provoke
Eject

Status Potency
Zanmato Level: 4Doom Countdown: 30
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Water Gem
Rare:
Water Gem x2
Common:
Black Magic Sphere
Rare:
Black Magic Sphere

 Boss
 HP
 Overkill
 MP
Grothia
8000
2550
600
 Battle Location
 AP
 Gil
Via Purifico - Maze
0
0
 Descripton via Scan
N/A
 Battle Strategy
This will be an Aeon duel, and you'll have to choose your Aeon's wisely. Considering you're fighting Isaaru's version of Ifrit, summon Shiva to take him on. Shiva is far faster than Ifrit, and has NulBlaze which renders, Ifrit's attacks useless. And since NulBlaze has a quick recovery time, you can cast it once, and then attack Ifrit as well before he gets a turn. Keep this up until Grothia is defeated. If Shiva's HP falls too low, have her cast Blizzara on herself to recover her HP. You're not done yet...
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
23
10
21
1
18
15
0
0
 Descripton via Sensor
Immune to Sensors
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
N/A
N/A
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Distill
Scan
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Sensor
Demi
Eject

Status Potency
Zanmato Level: 4Doom Countdown: 5
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Pterya
12000
2550
1000
 Battle Location
 AP
 Gil
Via Purifico - Maze
0
0
 Descripton via Scan
N/A
 Battle Strategy
Isaaru gives you no break in between battles to recover and he'll now summon his version of Valefor, which is named Pterya. Pterya is a snap to beat. Choose Ifrit for this battle and hit Pterya a few times, and inflict about 4000 damage. Then let Pterya fill up Ifrit's Overdrive Gauge. If Ifrit needs to recover HP, simply cast Fire or Fira on himself. When Ifrit's gauge is full Unleash his Overdrive to make short work of Pterya.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
20
10
18
10
21
15
0
0
 Descripton via Sensor
Immune to Sensors
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
N/A
N/A
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Distill
Scan
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Sensor
Demi
Eject

Status Potency
Zanmato Level: 4Doom Countdown: 5
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Spathi
20000
2550
1500
 Battle Location
 AP
 Gil
Via Purifico - Maze
0
0
 Descripton via Scan
Immune to Scan.
 Battle Strategy
Isaaru will now summon his last Aeon, Spathi, which is his version of Bahamut. This fight is pretty simple. Spathi will just stand there and do nothing but charge its Overdrive Gauge, and when it's full he'll unleash Mega Flare. Choose Ixion for this fight, and your strategy should be clear. Hit Spathi a bunch of times, and when just before he uses his Overdrive, have Ixion use Shield to reduce the damage. When Ixion's HP falls to low, cast Thundara on itself to recover his HP. With each attack Ixion does it'll increase his Overdrive Gauge. If the gauge is charged when Spathi is still standing execute the Overdrive to do 9999 damage.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
31
1
38
1
20
15
0
0
 Descripton via Sensor
Immune to sensors.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
N/A
N/A
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Distill
Scan
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Sensor
Demi
Eject

Status Potency
Zanmato Level: 4Doom Countdown: 5
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Evrae Altana
16384
2000
200
 Battle Location
 AP
 Gil
Via Purifico - Underwater Dungeon
5800
3000
 Descripton via Scan
Beware its Stone Gaze and nasty counterattacks. Open the gate locks to get some distance. Since it's a zombie, healing magic and items are the way to go.
 Battle Strategy
Evrae is back and has been ressurected from the dead deep inside Bevelle. Take note of the Sensor and Scan information on this boss. Since it's in Zombie status you can use healing items to quickly dispatch this boss. In fact if you use a Phoenix Down on this boss it'll do 8192 damage to it. If you use another one, it will Overkill this boss very easily. Not only will killing this boss this fast by getitng an overkill easy, it enables you to get a couple hidden items that you won't be able to get if you fought Evrae through all the canal locks.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
32
1
27
1
25
15
0
100
 Descripton via Sensor
Weak against healing effects.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 1~3 Slots

Always on and
Piercing

All Characters
Stonetouch
1 Ability; 1~3 Slots

Stone Ward
 Ability Immunity
Status ResistanceStatus Immunities
Darkness - 50%Slow - 50%Sleep
Poison
Threaten
Provoke
Eject
Silence
Petrify
Death
Doom

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Water Gem (x2)
Rare:
Stamina Spring
Common:
Black Magic Sphere
Rare:
Black Magic Sphere

 Boss
 HP
 Overkill
 MP
Mortibody
4000
0
50
 Battle Location
 AP
 Gil
Bevelle - Highbridge
0
0
 Descripton via Scan
Its Shattering Claw hits petrified characters, smashing them to smithereens. Beware the Desperado, which inflicts damage and negates any magical augmentations.
 Battle Strategy
Mortibody is attached to Seymour Natus, and it cannot be killed. However if you deplete Mortibody's HP to 0 it'll drain 3000 HP off from Seymour to keep itself alive, and have a new Max HP of 3000. If you kill it again, it'll drain off 2000 HP from Seymour which will be it's new Max HP. Kill it once more and it'll drain off 1000 HP for it's new max. From there on each time you deplete all of Mortibody's HP it'll will replenish it's HP by draining 1000 HP from Seymour.

Mortibody likes to compliment Seymour's attacks, and is generally a pain. If Seymour petrifies a character, quickly cure them, as Mortibody will shatter the character and you'll be down to having only 2 characters to fight Seymour, you won't be able to revive a shattered character, so beware of anyone getting petrified so you can cure it ASAP. Try not to use more than 1 support spell on your characters at a time. If Mortibody sees you have more than 1 support status on any character, it'll damage all characters and cancel all their support statuses, like Nul Spells which you'll be using. Concentrate on fighting Seymour, but be aware of Mortibody's attack pattern and you should have little to no trouble at all.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
22
50
20
1
28
20
0
100
 Descripton via Sensor
Watch out for their combo attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
N/A
N/A
 Ability Immunity
Status ResistanceStatus Immunities
Armor Break 50%Sleep
Darkness
Petrify
Zombie
Mental Break
Death
Doom
Demi
Silence
Poison
Slow
Magic Break
Threaten
Provoke
Distill
Eject

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Seymour Natus
36000
3500
200
 Battle Location
 AP
 Gil
Bevelle - Highbridge
6300
3500
 Descripton via Scan
Still uses elemental magic, but now uses multi-spells. When HP is low he'll petrify with Break and cast the non-elemental spell Flare.
 Battle Strategy
Seymour still isn't much different than before, he still uses that same elemental magic pattern as before: ice, lightning, fire, then water. But with Mortibody around to cast that spell on everyone, Nul Spells aren't as useful here. This is where using Reflect on everyone is a viable option. All the spells will bounce off and hit Seymour or Mortibody. To heal, you'll need to rely on Rikku using Al Bhed Potions. With Reflect up on all your characters you'll laregly be safe from most of Seymour's attacks. Hack away at him at your leisure. When Seymour's HP is low he'll start using Break which petrifies a character, and Flare. Flare can be reflected off characters, but Break will go through. Immediately cure that characters petrification status before Mortibody gets a turn or else Mortibody will shatter that character. With Seymour down to around 10000 HP, summon Bahamut and trade a few blows to charge up his Overdrive gauge. As soon as it's charged unleash his Overdrive, Mega Flare, for the Overkill.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
30
1
25
1
2
15
0
100
 Descripton via Sensor
Casts elemental magic, Break, and Flare.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 2~3 Slots

Always on and
Piercing

One of the following:
Firestrike
Lightningstrike
Waterstrike
Icestrike
1 Ability; 2~3 Slots

SOS Shell
 Ability Immunity
Status ResistanceStatus Immunities
Poison - 50%Provoke - 10%Sleep
Darkness
Slow
Magic Break
Mental Break
Death
Demi
Eject
Silence
Petrify
Zombie
Armor Break
Threaten
Doom
Delay

Status Potency
Zanmato Level: 4Poison - 4% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Tetra Elemental x2
Rare:
Tetra Elemental x3
Common:
Lv. 2 Key Sphere x2
Rare:
Lv. 2 Key Sphere x2

 Boss
 HP
 Overkill
 MP
Defender X
64000
4060
1
 Battle Location
 AP
 Gil
The Calm Lands
6600
3500
 Descripton via Scan
Boasts very high physical attack and defense. Its counterattack Blast Punch delays target and causes damage. Casts Mighty Guard and Slowga.
 Battle Strategy
This boss is flat out brutal, as you can tell by his HP and Strength stat. He's much like Wendigo though, in that he can flat out kill a single character any time he feels like. He also has a really high defense, and is also amored. So only Piercing weapons will be able to damage him normally. But since this boss is able to be blinded, Wakka's Dark Buster is hugely effective. Use Wakka's Dark Buster before each attack Defender X makes so that his more lethal attacks will miss your characters. Have Auron start in on this boss by Armor Breaking it so you can damage it normally. Now just pound away, and remember to use Wakka's Dark Buster before each turn Defender X gets. Its Blast Punch is nothing to worry about as it only halves that character's current HP and can never kill a character. With Defender X unable to hit your characters when blinded, you can freely hack away at it until it's HP is finally reduced to 0.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
42
30
5
1
20
15
0
0
 Descripton via Sensor
Made of stone. Resistant to physical attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~3 Abilities; 1~3 Slots

Always on and
Piercing

Only for , , , ,
Strength +3%
Strength +5%
Strength +10%

Only for and Magic +3%
Magic +5%
Magic +10%
1 Ability; 1~3 Slots

SOS Protect
 Ability Immunity
Status ResistanceStatus Immunities
Darkness - 95%Sleep
Poison
Slow
Power Break
Death
Delay
Silence
Petrify
Zombie
Threaten
Demi
Eject

Status Potency
Zanmato Level: 1Doom Countdown: 10
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Lunar Curtain x4
Rare:
Lunar Curtain x4
Common:
Lv. 2 Key Sphere
Rare:
Lv. 2 Key Sphere

 Boss
 HP
 Overkill
 MP
Yojimbo
33000
4060
2000
 Battle Location
 AP
 Gil
Cavern of the Stolen Fayth
0
0
 Descripton via Scan
N/A
 Battle Strategy
This optional boss fight occurs in the back room of the Cavern of the Stolen Fayth. It's not a very hard at all really. Just attack away and heal your characters as you need to. None of Yojimbo's attacks are all that deadly. After you defeat Yojimbo, however you'll be able to hire him as an Aeon for Yuna to summon.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
34
80
35
1
32
15
0
0
 Descripton via Sensor
Immune to Sensors
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
N/A
N/A
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Distill
Scan
Delay
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Sensor
Demi
Eject

Status Potency
Doom Countdown: 5
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Biran Ronso
Varies
2500
200
 Battle Location
 AP
 Gil
Mt. Gagazet
4500
1500
 Descripton via Scan
Blocks attacks on Yenke with Guard, except when separated after performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many techniques.
 Battle Strategy
Note about Biran's stats:
Biran's HP varies depending upon Kimahri's HP. It is approxiamately 1/3 greater than Kimahri's. If Kimahri has 3000 HP, Biran will have 4000 HP. Biran's Strength is equal to about 2/3 of Kimahri's Strength. If Kimahri has 30 Str, Biran will have 20 Str. Biran's Magic stat is equal to half, of whatever Yenke's Magic stat is. Biran's Speed is equally to 4 less than Kimahri. If Kimahri has a speed of 36, Biran will have a speed of 32.

You can only use Kimahri for this. And because you can only use Kimahri this battle varies from player to player because everyone can take Kimahri down a different path on the Sphere Grid. The same basic strategy remains the same though. Be sure to have a lot of Hi-Potions in stock in case Kimahri doesn't have Cure spells. Biran and Yenke will attack together. Biran and Yenke will cover eachother if they're both together. However if they're seperated and catch Kimahri in a pincer attack, they won't be able to cover eachother, and you're free to hit them. Biran will attack using physical attacks, and very weak magic attacks. Since Kimahri is on his own, try and put him in Protect and Shell status to lessen the damage they do by half. If you're not able to don't worry, you'll just be using Hi-Potions more often. As the battle wears on Biran will cast Mighty Guard on himself, which you can learn from him only after he has used it. So be sure to lower his HP enough for him to use it. Keep attacking Biran and eventually he'll fall.

Getting all the Level 3 Key Spheres you'll ever need:
This is a very noteworthy battle as you can steal Lv. 3 Key Spheres from both the Ronsos. If you have sent Kimahri down Rikku's path, steal from Biran at least 5 times, any more and it becomes virtually impossible. It's also reccommended you have Master Thief attached to Kimahri's Armor so that he can steal 2 Key Spheres per steal. Stealing 5 times will net you 10 of them, and that's just from Biran. Do the same to Yenke, and you'll have 20 of them after the fight. Getting Master Thief involves a bit of backtracking. Go to the Calm Lands and hire a chocobo to take you to Remiem Temple. Once there take part in the Chocobo Race and try to get 4 chests without hitting any poles to receive your prize of 30 Pendulums. Attach Master Thief to Kimahri's armor, which will use up all 30 Pendlums, and you're set to rake in those Key Spheres.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
Varies
30
Varies
50
Varies
15
0
100
 Descripton via Sensor
Covers Yenke when together.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1 Ability; 2~3 Slots

All Characters
Piercing
1 Ability; 2~3 Slots

MP +20%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Death
Reflect
Eject
Silence
Poison
Slow
Threaten
Provoke
Delay

Status Potency
Zanmato Level: 4Doom Countdown: 20
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Thrust Kick, Self-Destruct, Doom, Mighty Guard
 Steal Item
 Win Item
Common:
Lv. 3 Key Sphere
Rare:
Lv. 3 Key Sphere x2
Common:
Return Sphere
Rare:
Friend Sphere

 Boss
 HP
 Overkill
 MP
Yenke Ronso
Varies
2500
200
 Battle Location
 AP
 Gil
Mt. Gagazet
4500
1500
 Descripton via Scan
Blocks attacks on Biran with Guard, except when separated after performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many techniques.
 Battle Strategy
Note about Yenke's stats:
Yenke's HP varies depending upon Kimahri's HP. It is approxiamately 1/3 greater than Kimahri's. If Kimahri has 3000 HP, Yenke will have 4000 HP. Yenke's Magic is equal to about 2/3 of Kimahri's Magic. If Kimahri has 30 Mag, Yenke will have 20 Mag. Yenke's Strength stat is equal to half, of whatever Biran's Strength stat is. Yenke's Speed is equally to 4 less than Kimahri. If Kimahri has a speed of 36, Yenke will have a speed of 32.

You can only use Kimahri for this. And because you can only use Kimahri this battle varies from player to player because everyone can take Kimahri down a different path on the Sphere Grid. The same basic strategy remains the same though. Be sure to have a lot of Hi-Potions in stock in case Kimahri doesn't have Cure spells. Biran and Yenke will attack together. Biran and Yenke will cover eachother if they're both together. However if they're seperated and catch Kimahri in a pincer attack, they won't be able to cover eachother, and you're free to hit them. Yenke will attack using his Breath attacks, and very weak physical attacks. Since Kimahri is on his own, try and put him in Protect and Shell status to lessen the damage they do by half. If you're not able to don't worry, you'll just be using Hi-Potions more often. As the battle wears on Yenke will cast White Wind on himself and Biran to recover their HP. You can learn this ability from him only after he has used it. So be sure to lower his HP enough for him to use it. Keep attacking Yenke and eventually he'll fall.

Getting all the Level 3 Key Spheres you'll ever need:
This is a very noteworthy battle as you can steal Lv. 3 Key Spheres from both the Ronsos. If you have sent Kimahri down Rikku's path, steal from Yenke at least 5 times, any more and it becomes virtually impossible. It's also reccommended you have Master Thief attached to Kimahri's Armor so that he can steal 2 Key Spheres per steal. Stealing 5 times will net you 10 of them, and that's just from Yenke. Do the same to Biran, and you'll have 20 of them after the fight. Getting Master Thief involves a bit of backtracking. Go to the Calm Lands and hire a chocobo to take you to Remiem Temple. Once there take part in the Chocobo Race and try to get 4 chests without hitting any poles to receive your prize of 30 Pendulums. Attach Master Thief to Kimahri's armor, which will use up all 30 Pendlums, and you're set to rake in those Key Spheres.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
Varies
30
Varies
50
Varies
15
100
100
 Descripton via Sensor
Covers Biran when together.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1 Ability; 2~3 Slots

All Characters
Piercing
1 Ability; 2~3 Slots

MP +20%
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Death
Reflect
Eject
Silence
Poison
Slow
Threaten
Provoke
Delay

Status Potency
Zanmato Level: 4Doom Countdown: 20
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

Fire Breath, Stone Breath, Aqua Breath, White Wind
 Steal Item
 Win Item
Common:
Lv. 3 Key Sphere
Rare:
Lv. 3 Key Sphere x2
Common:
Return Sphere
Rare:
Friend Sphere

 Boss
 HP
 Overkill
 MP
Mortiorchis
4000
0
512
 Battle Location
 AP
 Gil
Mt. Gagazet
0
0
 Descripton via Scan
Beware its combo attacks. If a character is zombified by Seymour's Lance of Atrophy, it will cast Full Life, causing instant KO. Use Protect to help survive the Cross Cleave.
 Battle Strategy
Mortiorchis is attached to Seymour Flux, and it cannot be killed. However if you deplete Mortiorchis's HP to 0 it'll drain 3000 HP off from Seymour to keep itself alive, and have a new Max HP of 3000. If you kill it again, it'll drain off 2000 HP from Seymour which will be it's new Max HP. Kill it once more and it'll drain off 1000 HP for it's new max. From there on each time you deplete all of Mortiorchis's HP it'll will replenish it's HP by draining 1000 HP from Seymour.

Mortiorchis likes to compliment Seymour's attacks, and is generally a pain. After Seymour uses Lance of Atrophy to turn a character into a Zombie, Mortiorchis will immediately cast Full-Life on that character for an instant death attack. You can avoid this one of two ways by preparing for this fight. Buy a bunch of Holy Waters from Wantz on the Mountain Trail, and use them to attach Zombie Ward on your characters' armors. However a more foolproof way is to steal Remedies frm the Grats on the Mountain Path and attach Auto-Med to your armor, while having large supply of Holy Waters on hand. Should Seymour use Lance of Atrophy, the character will automatically use a Holy Water to get rid of the Zombie status before Mortiorchis gets a turn. The other thing to watch out for is when Mortiorchis uses Dispel on everyone, when that happens, it's a sign that Seymour is going to use Cross Cleave, so either have everyone defend with the the button, or quickly put everyone in Protect status to be able to survive this attack. When Mortiorchis casts Reflect on Seymour, Seymour will start by asting Flare on himself to bounce off and hit your characters. Immediately dispel the reflect Mortiorchis casts so that Seymour's Flare damages him instead.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
40
100
40
1
38
15
0
100
 Descripton via Sensor
Watch out for their combo attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
N/A
N/A
 Ability Immunity
Status ResistanceStatus Immunities
Sleep
Darkness
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Demi
Eject
Silence
Poison
Slow
Power Break
Armor Break
Threaten
Provoke
Haste
Delay

Status Potency
Zanmato Level: 4
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
N/A
Rare:
N/A
Common:
N/A
Rare:
N/A

 Boss
 HP
 Overkill
 MP
Seymour Flux
70000
3500
512
 Battle Location
 AP
 Gil
Mt. Gagazet - Mountain Path
10000
6000
 Descripton via Scan
Predict the Mortiorchis's actions by watching Seymour's. His Lance of Atrophy causes zombie, and the Mortiorchis follows with Full Life. Together they unleash Total Annihilation.
 Battle Strategy
This battle is one of the toughest fights in the game, and many a player will die here, even if they sit around a bit to level up. What this battle really is about is finding ways to render all of Seymour's attacks survivable, even if you're relativly underpowered. Aeons are practically useless in this battle, they'll get only one chance to attack before Seymour instantly kills them. So with Aeons out of the question here's how to go about systematically rendering Seymour's attacks much less deadly.

Lance of Atrophy - Full-Life combo:
Seymour will use Lance of Atrophy to inflict Zombie status on a character, and then immediately afterwards, Mortiorchis casts Full-Life on that character for an instant kill. How do you avoid this from happening? If you have Master Thief on Kimahri (for getting all those Lv. 3 Key Spheres form the Ronsos earlier) Have him steal from the Grats repeatedly. He'll swipe Remedies from them. And you need just 20 to attach Auto-Med to your armor. Attach Auto-med to everyone's armors, and then go and buy a bunch of Holy Waters from Wantz, back on the trail. Whenever Seymour hits you with Lance of Atrophy, the character will immediately respond by consuming a Holy Water to get rid of the Zombie status and render Full-Life harmless.

Cross Cleave:
This is a deadly physical attack Seymour uses that causes about 2500 damage to all characters, which can severly injure Auron, and outright kill Lulu, Yuna, Tidus, and Rikku if you're not at full HP. However you're given a warning signal that this will be Seymour's next attack when Mortiorchis casts Dispel on the party. When that happens, either quickly cast Protect on everyone or defend with the button to cut the damage by half, and make it survivable. After that attack, quickly heal up using Al Bhed Potions, and Yuna's Curaga, and you're set to go again

Reflected Flare attack:
This method of attack which Seymour uses is easily avoided by having Yuna quickly casting Dispel on Seymour so that his Flare will damage himself.

Total Annihilation:
This is THE attack that will outright produce a game over to every player who encounters this boss. Surprisngly however it is considered a magic attack. So the only way to survive the attack is to qickly cast Shell on the three characters that will be hit. The damage will be reduced by half and all characters will have approxiamtely 400 -1500 HP left overfrom this vicious attack. Heal up quickly after and resume hitting Seymour until he's toast.
 Atk
 Def
 MPwr
 MDef
 Agl
 Luck
 Eva
 Acc
30
40
15
40
38
15
0
100
 Descripton via Sensor
Watch out for their combo attacks.
 B.Gil
 Bribe Item
 Drop Weapons
 Drop Armor
N/A
N/A
1~2 Abilities; 2~4 Slots

Always on and
Piercing

All Characters
Darkstrike
1 Ability; 2~4 Slots

SOS Shell
 Ability Immunity
Status ResistanceStatus Immunities
Silence - 50%Poison - 90%Sleep
Petrify
Zombie
Magic Break
Mental Break
Death
Doom
Delay
Darkness
Slow
Power Break
Armor Break
Threaten
Provoke
Demi
Eject

Status Potency
Zanmato Level: 4Poison - 2% of Max HP
 Elemental Weakness
 Elemental Absorb
 Elemental Immunity
 Damaged Halved
















 Accompanied
 Lancet

N/A
 Steal Item
 Win Item
Common:
Elixir
Rare:
Elixir
Common:
Lv. 4 Key Sphere
Rare:
Lv. 4 Key Sphere

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy X enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, overkill, AP values, as well as steal and bribing items, dropped equipment, immunities, and more.

Enemies*
Bosses*
Arena Monsters*
General enemies you'll encounter throughout the game.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in the order you'll encounter them.
Monsters you can fight at the Monster Arena.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
Overkill*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
Amount of magic points the enemy possesses.
Battle Location
AP*
Gil*
Desc via Scan/Sensor
Locations throughout the journey where the enemy can be encountered.
Amount of AP your party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this enemy when defeated.
Enemy description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
Rare item which can be bribed from the enemy for the corresponding price.
Offensive and defensive abilities dropped by the enemy.
Ability Immunity
Weak/Absorb/Immune/Half
Lancet
Steal/Win Item*
Abilities the enemy is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Lancet ability Kimarhi can learn from the enemy.
Items that can be stolen or acquired from the enemy after it's defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more attacks in specialized manners and possess greater abilities.

Boss*
HP*
Overkill*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of hit points necessary to inflict in a single attack to instantly dispatch the boss, regardless of total HP value.
Amount of magic points the boss possesses.
Battle Location/Strategy
AP*
Gil*
Desc via Scan/Sensor
Location where the battle takes place and the strategy to defeating the boss.
Amount of AP your party will receive from this boss when defeated. Characters must perform at least one action to receive AP.
Amount of Gil your party will receive from this boss when defeated.
Boss description based on the Scan or Sensor ability when used.
Atk, Def, MPwr, MDef
Agl, Luck, Eva, Acc
Bribe Gil/Item
Drop Weapons/Armor
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the boss is in attack or defense, both physically and magically.
Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the boss is at evading attacks and inflicting damage based on its attack power. Higher agility enables the boss to attack more often.
Only a select few bosses can be bribed to obtain rare items.
Offensive and defensive abilities dropped by bosses.
Ability Immunity
Weak/Absorb/Immune/Half
Accompanied
Steal/Win Item*
Abilities the boss is immune to or have a weaker affect as a result of defenses.
Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
Enemies accompanied by the boss.
Items that are stolen or won from the boss.

* information fields can be sorted in ascending or descending order.




A R E N A   M O N S T E R S
Arena Monsters are special enemies that can be unlocked after capturing a certain amount of regular enemies using supported capture weapons. Enemies that are captured can be fought in an arena, as well as the special bosses.

Unlock Requirement
Unlock Prize
Required captured enemies to unlock this Arena Monster.
Special item acquired for unlocking this Arena Monster.

* information fields can be sorted in ascending or descending order.