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Bestiary
Select a bestiary category.






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 Bribing Special Items
What are the chances of successfully bribing an item for the least expensive price?
The ± sign indicates a random range of values centering on a given number. The ± influence is determined by how much you bribed a monster. For instance, 30±15 means that a random number is chosen between all values from below 30 and down to 15, and above 30 up to 45. To influence getting a value above 30 or below 30 more more often, bribe less than the amount given to get a value below 30, or bribe more than the amount given to get a value above 30.
The ~ sign means a random value is chosen between the two values shown. For instance 24~78 means a random value is chosen from 24 to 78.
 Collecting Abilities
What kind of abilities can I acquire to support my weapons and armor?
Whenever an enemy is defeated, there is a chance it may drop one piece of equipment, either a weapon or an armor, for one character chosen at random. The abilities listed for the monster tell you what abilities under which qualifications are attached to that piece of equipment. Monsters drop weapons with a differing number of slots and a random number of abilities indicated on their Drop Weapon and Armor information. Some regular enemies drop weapons with no abilities at all. Regular enemies drop equipment with a given chance, some more often than others. Bosses will always drop equipment.
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Descripton via Scan
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Unleashes Gravija once the core is energized, reducing all
characters' HP to 3/4. To avoid this, get Cid to back off. Dispels with
Negation and sometimes attacks all with a physical attack.
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Battle Strategy
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This is the first part of a three part battle. And it takes a lot of effort to be able to knock down Sin. But in any case, if you remember the fight against Evrae on the airship, this one is quite similar, albeit Cid has no missiles to fire as he's working on something else. Star off by moving in close and having Auron use Armor Break, followed by Mental Break to lower the fins defenses, enabling your characters to do a lot more damage against Sin. You should probably be doing about 3000 - 4000 damage a hit by now with all your characters suitably levelled up. Lulu will be your anchor, if she has double cast, as she'll be able to cast any of her high level element spells for 5000 damage a hit. She can do at most 10,000 damage every turn she gets. So support Lulu to your fullest, as she's able to hit Sin from afar as well. This is especially useful because when core gathers energy it'll use Gravija on its next turn which cuts all your characters current HP by 3/4. But if you tell Cid to pull away before the Fin's next turn, you'll be safe from. Don't stay too far away from Sin for very long or else it'll repeatedly bash all characters with it's fin, even from long range. If the fin uses Negation, you'll have to move in and use Armor Break and Mental Break again. This is a long and tiring 65000 HP to whittle down. You might want to charge up Yuna's Overdrive so she can use Grand Summon for Bahamut to Overkill the Fin and get some more much sought after HP Spheres for it.
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Ability Immunity
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| Status Resistance | Status Immunities | | | Sleep Darkness Petrify Zombie Magic Break Death Doom Demi Eject | Silence Poison Slow Power Break Threaten Provoke Haste Delay |
| Status Potency | Zanmato Level: 4 | | |
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Elemental Weakness
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Elemental Absorb
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Elemental Immunity
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Damaged Halved
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Steal Item
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Win Item
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Common:
| Mega-Potion
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Rare:
| Supreme Gem
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Common:
| HP Sphere
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Rare:
| HP Sphere
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Sin (Right Fin)
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65000
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10000
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999
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Battle Location
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Airship
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17000
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10000
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Descripton via Scan
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Unleashes Gravija once the core is energized, reducing all
characters' HP to 3/4. To avoid this, get Cid to back off. Dispels with
Negation and sometimes attacks all with a physical attack.
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Battle Strategy
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This second part is pretty much exactly the same as the first battle you faced. The only difference is the rewards you get for defeating this Fin. Can't say too much else except do exactly what you did in the previous battle. There's still no rest in site yet for your characters, it's on the third part of this battle.
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Bribe Item
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Drop Weapons
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Drop Armor
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N/A
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N/A
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1~2 Abilities; 3~4 Slots
Always on and 
Piercing
All Characters
Stonestrike
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1 Ability; 3~4 Slots
Stoneproof
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Ability Immunity
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| Status Resistance | Status Immunities | | | Sleep Darkness Petrify Zombie Magic Break Death Doom Demi Eject | Silence Poison Slow Power Break Threaten Provoke Haste Delay |
| Status Potency | Zanmato Level: 4 | | |
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Elemental Weakness
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Elemental Absorb
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Elemental Immunity
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Damaged Halved
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Steal Item
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Win Item
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Common:
| X-Potion
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Rare:
| Shining Gem
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Common:
| Lv. 3 Key Sphere
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Rare:
| Lv. 3 Key Sphere
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Sinspawn Genais
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20000
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2000
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200
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Battle Location
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On Sin's Back
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1800
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10000
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Battle Strategy
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You'll be fighting two bosses at once in this fight. Or rather, two bosses will be fighting you, and you can only attack them one at a time. Sinspawn Genais is in front of you, and you need to dispatch it to get to the core. This is easily accomplished as Sinspawn Genais is a carbon copy of Sinspawn Geneaux from way back at the beginning of the game. Quickly equip Auron, Tidus, Wakka, and Kimahri with Firestrike weapons, and have Lulu doublecast Firaga a bunch of times. If you're lucky, you can probably kill Genais before it gets a chance to retreat into it's shell. If it retreats into its shell it's still vulnerable to magic attacks, but it's physical defense rises substantially. So have Lulu doublecast Firaga until it's dead. Just be aware of the core in the back that's charging. These two can on occasion can attack one after the other, and this is potentially deadly. As the Core will use Gravija to lower everyone's HP by 3/4 and then Genais will use Toxic Cloud to finish everyone off. So whatever you do, try an arrange everyone's turns so that the Core and Genais don't get two turns after eachother.
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Descripton via Sensor
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Absorbs magical attacks against Sin.
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Bribe Item
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Drop Weapons
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Drop Armor
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N/A
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N/A
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1~2 Abilities; 3~4 Slots
Always on and 
Piercing
All Characters
Zombiestrike
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1 Ability; 3~4 Slots
Zombieproof
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Ability Immunity
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| Status Resistance | Status Immunities | | Silence - 99% | | Sleep Poison Zombie Mental Break Death Reflect Eject | Darkness Petrify Armor Break Threaten Provoke Delay |
| Status Potency | Zanmato Level: 4 | Doom Countdown: 30 | |
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Elemental Weakness
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Elemental Absorb
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Elemental Immunity
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Damaged Halved
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Steal Item
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Win Item
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Common:
| Star Curtain
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Rare:
| Shining Gem
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Common:
| Return Sphere
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Rare:
| Return Sphere
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Sin (Core)
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36000
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3000
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999
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Battle Location
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On Sin's Back
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18000
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10000
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Descripton via Scan
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When Genais enters its shell, the core begins to energize,
unleashing Gravija, which reduces the HP of all targets to 3/4. Also
dispels positive status effects with Negation.
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Battle Strategy
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With Genais out of the way, you can now focus on the Core. This battle is thankfully easy, and quite harmless. The Core's main attack for which it charges for is Gravija, which can never kill you. However it can also cast low level elemental spells that hit all characters for about 500 damage. With an attack that can't kill you by itself, and regular attacks that do about 500 damage to all party members, you're in no danger of dying if Yuna's around to heal your characters. To kill destroy the Core, start by having Auron use Armor Break and Mental Break so you're able to damage it. After that use all your strongest attacks on the core for an easy victory. Try not be too arrogant and forget that you'll need to heal for this relativly weak boss. After this battle, you're finally given a break for your characters to recuperate. There's one more battle on the way. And this is just to get inside Sin!
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Descripton via Sensor
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Gathers energy when Genais enters its shell.
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Bribe Item
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Drop Weapons
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Drop Armor
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N/A
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N/A
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1~2 Abilities; 3~4 Slots
Always on and 
Piercing
All Characters
Slowstrike
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1 Ability; 3~4 Slots
All Characters
Slowproof
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Ability Immunity
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| Status Resistance | Status Immunities | | | Sleep Darkness Petrify Zombie Magic Break Death Doom Haste Delay | Silence Poison Slow Power Break Threaten Provoke Reflect Demi Eject |
| Status Potency | Zanmato Level: 4 | | |
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Elemental Weakness
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Elemental Absorb
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Elemental Immunity
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Damaged Halved
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Steal Item
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Win Item
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Common:
| Stamina Spring x3
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Rare:
| Stamina Spring x4
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Common:
| MP Sphere
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Rare:
| MP Sphere
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Sin (Head)
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140000
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10000
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999
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Battle Location
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Airship
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20000
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12000
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Descripton via Scan
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Pulls the airship in while gathering all his strength to cast the
ultimate terror, Giga-Graviton. Stop him before he wipes everyone out!
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Battle Strategy
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The strategy for this battle is pretty straightforward. Inflict 140,000 points of damage as quickly as you possibly can.
Sin's regular attack is somewhat harmless, only causing about 700 damage, but inflicts multiple status ailments on a single character. Which the only one you should watch out for is Petrify. Start by having Tidus cast Haste on all your characters. Lulu should Doublecast her most powerful spell constantly, and Wakka should attack Sin while you're far away. Sin will draw the Airship in closer and closer till you're within melee range. When you're within melee range have Auron Armor Break, and Mental Break Sin so you can inflict greater damage. Have Tidus constantly use Quick Hit. if you have them, use a Twin Star or Three Stars on Tidus and/or Lulu so their MP consumption drops to 0. That way you won't have to waste time replenishing their MP. Switch out Auron now so you have a party of Tidus, Wakka, and Lulu hammering away at Sin. If Wakka has his Attack Reels overdrive use it when Sin has less than 10,000 HP remaining for an overkill. Try not to use Overdrives unless you're certain that they'll do enough damage to kill Sin if used in quick succession. They have too long a recovery time for the amount of damage that they do against Sin. Don't even use Aeon's for this fight as they are far far too slow to be of any use at all in this fight.
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Descripton via Sensor
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Finish him before he opens his mouth all the way.
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Bribe Item
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Drop Weapons
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Drop Armor
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N/A
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N/A
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1~3 Abilities; 3~4 Slots
Always on and 
Piercing
All Characters
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
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1 Ability; 3~4 Slots
Silenceproof
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Ability Immunity
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| Status Resistance | Status Immunities | | | Sleep Darkness Petrify Zombie Magic Break Death Doom Demi Eject | Silence Poison Slow Power Break Threaten Provoke Haste Delay |
| Status Potency | Zanmato Level: 4 | | |
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Elemental Weakness
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Elemental Absorb
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Elemental Immunity
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Damaged Halved
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Steal Item
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Win Item
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Common:
| Ether
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Rare:
| Supreme Gem
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Common:
| Lv. 3 Key Sphere
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Rare:
| Lv. 3 Key Sphere
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Seymour Omnis
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80000
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15000
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999
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Battle Location
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Inside Sin
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24000
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12000
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Descripton via Scan
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Casts spells once energized by the four Mortiphasms behind him.
Their positions somehow affect his actions. Physical attacks turn the
Mortiphasms to the left, while magic turns them to the right.
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Battle Strategy
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This is Seymour's last stand, and he's much tougher than he was before. The Mortiphasms behind him dictate his elemental weakness, and what spells he'll cast. You can either read on to find out how the Mortiphasms respond, and what their relation is to Seymour, or you can skip down to the last paragraph to just make the proper preparations to make Seymour a breeze.
Mortiphasms and Seymour's Attacks: There are four Mortiphasms, each with 4 coloured orbs on them. The colours represent the elemental attacks. Red: Fire, Yellow: Thunder, Blue: Water, White: Blizzard. Seymour gets to use 4 spells every turn.The type of spells he uses is determined by the Mortiphasm combination. The elemental spell Seymour will use is indicatated by the coloured orb closest to Seymour on the Mortiphasm. If all four are the same colour Seymour will cast 4 high-level spells of that element in a row. If there are 3 matching colours Seymour will cast 3 high-level spells of that element, followed by a mid-level spell of the non-matching element. For example, if the Mortiphasms read - Red, Red, Red, Blue, Seymour will cast Firaga 3 times in a row followed by 1 Watera. All other colour combinations force Seymour to use mid-level elemental spells corresponding to the colour of Mortiphasm closest to Seymour. If it's Red, Blue, Yellow, White, Seymour will cast Fira, Watera, Thundara, and Blizzara. And that's all there is to determine Seymour's attacks
Mortiphasms and Seymour's Elemental Weakness: The process for determining Seymour's weakpoint is quite simple. If all the Mortiphasms are the same colour, then Seymour's weakpoint will be of the opposite element. For example, if all the Mortiphasms are Red (Fire), then Seymour's weakpoint will be White (Ice). If they're all Blue (Water), then Seymour's weakpoint will be Yellow (Lightning). If the Mortiphasms do not all match of one colour then Seymour will have no weakpoint, but various elemental strengths, which I won't go into because it's a hideously complex procedure. And determing what his elemental strengths is quite pointless when you're able to use Sensor or Scan.
Manipulating the Mortiphasms: As you can see by the Scan information you can manipulate the Mortiphasms so that they're elemental colours change. However only Lulu and Wakka are able to hit the Mortiphasms. If Wakka hits a Mortiphasm it'll rotate it to the left. If Lulu hits it with a spell it'll rotate it to the right.
You can potentially ignore all the strategy behind turning the Mortiphasms the way you want them to, and do a bit of prep work. Customize everyone with 4 Slot Armors that have Fire, Lightning, Water, and Ice -proof on them. The Eater abilities are preferable but getting Ice Eater is a royal pain, but Iceproof will suffice with the 3 slots being Eater class. Just so long as all characters take no damage at all from elemental attacks. With that out of the way, you only have one attack from Seymour to worry about and that's Ultima. But that spell is easily avoidable by summoning an Aeon to use Shield right before he casts Ultima. You can predict when Seymour will cast Ultima when he casts Dispel on all characters and beins charging up for an attack. He will cast Ultima on his next round, so be ready for it. Being able to damage Seymour is quite easy. Have Auron use Armor and Mental Break on him to greatly lower Seymour's defenses. From there hack away at him, he's pretty much powerless against your characters if his Ultima can't even touch you.
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Descripton via Sensor
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Energized by the Mortiphasms.
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Bribe Item
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Drop Weapons
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Drop Armor
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N/A
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N/A
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1~2 Abilities; 3~4 Slots
Always on and 
Piercing
All Characters
Magic +20%
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1 Ability; 3~4 Slots
One of the following:
SOS Shell
SOS Protect
SOS Haste
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Ability Immunity
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| Status Resistance | Status Immunities | | | Sleep Darkness Petrify Zombie Magic Break Death Doom Demi Eject | Silence Poison Slow Power Break Threaten Provoke Distill Delay |
| Status Potency | Zanmato Level: 4 | | |
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Elemental Weakness
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Elemental Absorb
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Elemental Immunity
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Damaged Halved
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Varies |
Varies |
Varies |
Varies |
Accompanied
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Lancet
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Mortiphasms
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N/A
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Steal Item
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Win Item
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Common:
| Shining Gem
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Rare:
| Supreme Gem
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Common:
| Lv. 3 Key Sphere
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Rare:
| Lv. 3 Key Sphere x2
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