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  Kimahri's Overdrive

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Kimahri leaps into the air and drives his weapon into an enemy as he lands.
Fire Breath
Dual Horn, Grendel, Valaha, Yenke Ronso


Kimahri inflicts powerful fire damage upon all enemies.
Seed Cannon
Grat, Ragora, Sandragora


Kimahri shoots seeds at a single enemy for heavy non-elemental damage.
Self-Destruct
Bomb, Grenade, Puroboros, Biran Ronso


Kimahri sacrifices himself to deal heavy physical damage against all enemies, disappearing from the field for the remainder of the battle.
Thrust Kick
YKT-11, YKT-63, Biran Ronso


Kimahri kicks a single enemy for powerful non-elemental damage.
Stone Breath
Basilisk, Anacondaur, Yenke Ronso


Kimahri's breath causes all enemies to turn to stone.
Aqua Breath
Chimera, Chimerageist, Chimera Brain, Yenke Ronso


Kimahri inflicts heavy water damage upon all enemies.
Doom
Ghost, Wraith, Biran Ronso


Kimahri's doom causes instant death after a predetermined number of turns the enemy takes. The number of turns left before the enemy is dispatched is indicated by a red number above their heads.
White Wind
Spirit, Dark Flan, Yenke Ronso


Recovers HP for the whole party.
Bad Breath
Malboro, Great Malboro


Inflicts multiple status ailments on all enemies.
Mighty Guard
Behemoth, Behemoth King, Biran Ronso


Casts Protect, Shell, and all Nul spells on the entire party.
Nova
Omega Weapon, Nemesis


Kimahri inflicts incredible nuclear damage upon all enemies.


     Main >   Final Fantasy X > Characters > Kimahri



Age
25
Height
6'9"
Weapon
Spears
Birthplace
Gagazet

Kimahri, a silent but gentle giant, guards Yuna as her father figure, having seen her grow from a child playing into a young woman with a mission. His Ronso tribe shunned him because of his short stature among them. Although he has a quiet, bold exterior, he is wise and full of heart.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Hunter's Spear

375 Gil

 Acquire
 Purchase

Initially equipped by Kimahri.
 Customize To
 Required Abilities
 Buy Customized
Spear
Blank single slot weapon
 
Harpoon
Single slot weapon only
Piercing
 
Heavy Spear
Single slot weapon only
Strength +3%
 
Enchanted Lance
Single slot weapon only
Magic +3%
 
Halberd
Any non-compatible customizations on a 2 or 3 slot weapon.
 
Hunter's Spear
Sensor
 
 Hunter's Spear's Starting/Equipped Abilities
Sensor  Piercing


 Weapon Name
 Price
Shapeshifter

100000 Gil

 Acquire
 Purchase

Bought from Wantz in Macalania Forest - After obtaining the Airship
 Customize To
 Required Abilities
 Buy Customized
Tidal Spear
Waterstrike
 
Thunder Spear
Lightningstrike
 
Ice Lance
Icestrike
 
Heat Lance
Firestrike
 
Twin Lance
Any 2 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Detector
Initiative
 
Sonic Lance
First Strike
 
Healer Spear
Alchemy
 
Trident
Any 3 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
 Shapeshifter's Starting/Equipped Abilities
4 Empty Slots


 Weapon Name
 Price
Striking Spear

 

 Acquire
 Purchase
Through customization only

 Customize To
 Required Abilities
 Buy Customized
Rune Lance
Single slot weapon only
Magic +5%
 
Full Metal Spear
Either of the following on a single slot weapon
Strength +10%
Strength +20%
 
Magic Lance
Either of the following on a single slot weapon
Magic +10%
Magic +20%
 
Force Lance
Both on a 2 or 3 slot weapon
Strength +xx%
Magic +xx%
 
Knight Lance
Strength +xx%
Strength +xx%
Strength +xx%
 
Wizard Lance
Magic +xx%
Magic +xx%
Magic +xx%
 
Eldritch Lance
Magic Booster
Magic +xx%
Magic +xx%
Magic +xx%
 
Giant Spear
Strength +3%
Strength +5%
Strength +10%
Strength +20%
 
Titan Lance
Magic +3%
Magic +5%
Magic +10%
Magic +20%
 
 Striking Spear's Starting/Equipped Abilities
Single slot weapon only
Strength +5%


 Weapon Name
 Price
Dusk Lance

 

 Acquire
 Purchase
Occasionally dropped by Garudas, and Sinspawn Gui

 Customize To
 Required Abilities
 Buy Customized
Silent Spear
Silencetouch
 
Dream Lance
Sleeptouch
 
Snakehead
Poisontouch
 
Break Lance
Stonetouch
 
Web Lance
Slowtouch
 
Matador Spear
Deathtouch
 
Calamity Spear
Any 2 of the following
Darktouch
Silencetouch
Sleeptouch
Poisontouch
Stonetouch
Deathtouch
 
Darkbringer
Darkstrike
 
Mage Hunter
Silencestrike
 
Hypno Spear
Sleepstrike
 
Venom Spike
Poisonstrike
 
Rock Buster
Stonestrike
 
Net Spear
Slowstrike
 
Thanatos Lance
Deathstrike
 
Vicious Lance
Any 3 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
 Dusk Lance's Starting/Equipped Abilities
Darktouch


 Weapon Name
 Price
Mirage Lance

 

 Acquire
 Purchase
Dropped occasionally by Jumbo Flan

 Customize To
 Required Abilities
 Buy Customized
Prism Spear
Magic Counter
 
Rebel Lance
Either of the following
Counterattack
Evade & Counter
 
Dragoon Lance
Magic Counter
Plus either of the following
Counterattack
Evade & Counter
 
Prospector
Gillionaire
 
Shamanic Spear
Half MP Cost
 
Chaos Lance
Any 4 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
Astral Spear
One MP Cost
 
Kain's Lance
SOS Overdrive
 
Transmuter
Overdrive→AP
 
Chariot
Double AP
 
Horn of the Ronso
Triple AP
 
Berserker
Double Overdrive
 
Highwind
Triple Overdrive
 
Venus Gospel
Double AP
Double Overdrive
 
Gae Bolg
Overdrive→AP
Triple Overdrive
 
Luin
Overdrive→AP
Triple AP
Triple Overdrive
 
Gungnir
Break Damage Limit
 
Quad Force
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Taming Spear
Capture
 
 Mirage Lance's Starting/Equipped Abilities
Magic Booster

 L E G E N D A R Y   W E A P O N


 Legendary Weapon Name
Spirit Lance
 Acquire Location
Thunder Plains
 Abilities
 Special Innate Abilities
Break Damage Limit
Triple Overdrive
Double AP
Evade & Counter
Increases power depending on the amount of Kimahri's HP. Allows Ixion to exceed 9999 damage.
 Saturn Crest
 Saturn Sigil
Between the pillars at Mt. Gagazet, just beyond your battle with Seymour.
Acquire all blue butterflies from the Macalania Forest butterfly catching game. You must have the airship to win as a prize.
 Acquirement
Pray at any of the Cacutar stones throughout the Thunder Plains (press ). Return south and follow the Cactuar ghost to the destroyed tower. Towards the right of the tower lies a chest. Pray to open. Requires the Celestial Mirror to open.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy X character from the character selection menu for a complete and comprehensive profile, including character bio, overdrive information, and detailed weapon guides, including legendary weapons.

Character Profile
Overdrives
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Overdrive guide including equipment/item components, button executions (Auron), and descriptions.
Complete weapon listing relative to the character, including weapon variants, customized abilities and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy X aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require customizations by donating general items to produce special abilities. By using a certain number of items, you can add an ability to a weapon and upgrade it to a more powerful, elemental/status bearing weapon.

Weapon Name*
Price*
Acquire
Purchase
Name of the default or primary weapon of this appearance group. Although weapons here are organized by appearance, you are not limited in your customization to a specific group. You can customize to any weapon listed on this page if you have the necessary slots and ability components.
Price of the weapon in a weapon shop.
Means of acquiring the weapon via monster or treasure chest.
Means of buying the weapon via weapon shop or merchant dealer.
Customize To
Required Abilities
Buy Customized
Starting/Equipped Abilities
Weapon which can be produced through the Customize option using the abilities available to the right of this column.
Required abilities to convert to this weapon. Weapons are organized by appearance group, but you are not limited in your customization and can jump to a different appearance group at any time.
Price of the already customized weapon from a shop or dealer.
Abilities already available on the primary weapon of this appearance group when acquired or purchased. These abilities are specific to this weapon and are not required to customize to another weapon of the same appearance.

* field can be sorted in ascending or descending order.




O V E R D R I V E   P R O P E R T I E S
Each character has a series of special attacks known as Overdrives, available when the character's Overdrive Meter approaches 100%. Overdrive meters grow depending on the character's Overdrive Mode. Character's overdrive meters can grow depending on attacks received, inflicted on party members, or based on the amount of damage given to an enemy. New overdrive moves are acquired after performing previous ones a number of times per battle, by acquiring certain items, or through other specialized means specific to the character.

Overdrive Lists
Overdrives are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Overdrive Name
Acquirement Method


Description of the Overdrive. Certain overdrives may require others to be available or a button sequence to execute.

Certain characters possess only a single overdrive, where its strength is determined by the status of the character.
Overdrive Modes
Character's overdrive meters can grow depending on the mode set.


Stoic
When engaged by enemy, not necessarily attacked.
Warrior
When the character attacks an enemy.
Healer
When the character casts/uses recovery item.
Comrade
When a party member is attacked.
Slayer
When the character kills an enemy.
Victor
When the battle is complete.
Tactician
When status effect is inflicted on enemy.
Hero
When encountering enemy with high HP.
Ally
When a party member starts a turn.
Daredevil
When character is in critical condition.
Solo
When fighting alone with swooned party members.
Coward
When the character escapes or flees.
Dancer
When character evades an attack.
Rook
When character reflects/nullifies attack.
Sufferer
When character is inflicted with status ailment.
Defender
When character defends against attack.
Victim
When character receives damage from status ailment.
Avenger
When party member is swooned.




L E G E N D A R Y   W E A P O N   P R O P E R T I E S
Characters possess a final and ultimately powerful weapon known as Legendary Weapons. They can't be acquired through customization, but by gathering special mirrors, opening treasure chests, gathering crests and sigils from throughout the world. Combine these efforts to both obtain the weapon and remove the No AP ability which prevents AP being acquired.

Legendary Weapon
Acquire Location
Abilities
Special Innate Abilities
Name of the Legendary Weapon.
Location where the weapon itself can be acquired. Initially the weapon will have the No AP ability which prevents AP from being received when equipped. Crests and Sigils are necessary to remove this block. Crests must be obtained first.
Abilities possessed by the weapon when fully unlocked.

Special abilities the weapon possesses when used in battle against enemies and towards the wielding character.
Crest
Sigil
Acquirement
Location of the Crest necessary to add the Double Overdrive ability to the weapon. The No AP ability can only be unlocked by proceeding to acquire the Sigil.
Location of the Sigil necessary to remove the No AP ability, allowing the weapon to acquire AP to the character.
Means of acquiring the weapon. Certain weapons require tasks to be performed, enemies to be attacked, or items to be collected in order to receive it.

* information fields can be sorted in ascending or descending order.