Stoic
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When engaged by enemy, not necessarily attacked.
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Warrior
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When the character attacks an enemy.
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Healer
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When the character casts/uses recovery item.
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Comrade
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When a party member is attacked.
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Slayer
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When the character kills an enemy.
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Victor
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When the battle is complete.
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Tactician
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When status effect is inflicted on enemy.
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Hero
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When encountering enemy with high HP.
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Ally
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When a party member starts a turn.
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Daredevil
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When character is in critical condition.
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Solo
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When fighting alone with swooned party members.
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Coward
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When the character escapes or flees.
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Dancer
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When character evades an attack.
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Rook
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When character reflects/nullifies attack.
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Sufferer
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When character is inflicted with status ailment.
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Defender
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When character defends against attack.
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Victim
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When character receives damage from status ailment.
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Avenger
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When party member is swooned.
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