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  Rikku's Overdrive

Mix
Default


Rikku can mix two items in the current inventory to create a more powerful one. Resulting items can be recovery, status curing, or attacks against enemies. Click here for a complete mixing guide.


     Main >   Final Fantasy X > Characters > Rikku



Age
15
Height
5'2"
Weapon
Claws
Birthplace
Unknown

Rikku is a cheerful Al Bhed girl with quick fingers and deep pockets. She latches on to Yuna, protecting her with all her heart and bestowing an affectionate nickname on her. Although Rikku's happy nature hides a concerned and sometimes frightened young lady, she wants to protect Yuna and all of Spira as well.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Claw

 

 Acquire
 Purchase

Initially equipped by Rikku.
 Customize To
 Required Abilities
 Buy Customized
Barbed Knuckles
Piercing
 
Buster Glove
Single slot weapon only
Strength +3%
 
Magic Glove
Single slot weapon only
Magic +3%
 
Buster Claw
Single slot weapon only
Strength +5%
 
Magic Claw
Single slot weapon only
Magic +5%
 
Buster Knuckles
Either of the following on a single slot weapon
Strength +10%
Strength +20%
 
Magic Knuckles
Either of the following on a single slot weapon
Magic +10%
Magic +20%
 
Devastator
Any non-compatible customizations on a 2 or 3 slot weapon.
450 Gil
Force Knuckles
Both on a 2 or 3 slot weapon
Strength +xx%
Magic +xx%
 
Iron Claw
Strength +xx%
Strength +xx%
Strength +xx%
 
The Ogre
Magic +xx%
Magic +xx%
Magic +xx%
 
Valkyrie
Magic Booster
Magic +xx%
Magic +xx%
Magic +xx%
 
Spartan
Strength +3%
Strength +5%
Strength +10%
Strength +20%
 
Brunhilde
Magic +3%
Magic +5%
Magic +10%
Magic +20%
 
 Claw's Starting/Equipped Abilities



 Weapon Name
 Price
Flexible Arm

100000 Gil

 Acquire
 Purchase
Find inside the Cavern of the Stolen Fayth
Buy from Wantz in Macalania Forest - After obtaining the Airship
 Customize To
 Required Abilities
 Buy Customized
Tidal Knuckles
Waterstrike
 
Shocking Fist
Lightningstrike
 
Ice Claw
Icestrike
 
Hot Knuckles
Firestrike
 
Hawkeye
Sensor
 
Dual Claw
Any 2 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Sonar
Initiative
 
Vanguard
First Strike
 
Survivor
Alchemy
 
Rising Sun
Any 3 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
 Flexible Arm's Starting/Equipped Abilities
Any non-compatible customizations on a 4 slot weapon.


 Weapon Name
 Price
Mirage Claw

 

 Acquire
 Purchase
Occasionally dropped by Jumbo Flan

 Customize To
 Required Abilities
 Buy Customized
Prism Claw
Magic Counter
 
Tit-for-Tat
Either of the following
Counterattack
Evade & Counter
 
Untouchable
Magic Counter
Plus either of the following
Counterattack
Evade & Counter
 
Stickyfingers
Gillionaire
 
Magical Rave
Half MP Cost
 
Tempest Claw
Any 4 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
Inifinity
One MP Cost
 
Battle Freak
SOS Overdrive
 
Ironside
Overdrive→AP
 
Golden Hand
Double AP
 
Golden Arm
Triple AP
 
Override
Double Overdrive
 
Overload
Triple Overdrive
 
Warmonger
Double AP
Double Overdrive
 
Unlimited
Overdrive→AP
Triple Overdrive
 
Victorix
Overdrive→AP
Triple AP
Triple Overdrive
 
Kaiser Knuckles
Break Damage Limit
 
Deus Ex Machina
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Iron Grip
Capture
9072 Gil
 Mirage Claw's Starting/Equipped Abilities
Magic Booster


 Weapon Name
 Price
Eye Poker

 

 Acquire
 Purchase
Occasionally dropped by Anima.

 Customize To
 Required Abilities
 Buy Customized
Tongue Holder
Silencetouch
 
Daydreamer
Sleeptouch
 
Poison Claw
Poisontouch
 
Break Knuckles
Stonetouch
 
Clock Hand
Slowtouch
 
Ninja Claw
Deathtouch
 
Hurricane Claw
Any 2 of the following
Darktouch
Silencetouch
Sleeptouch
Poisontouch
Stonetouch
Sleeptouch
Deathtouch
 
Jammer
Darkstrike
 
Mage Husher
Silencestrike
 
Lights Out
Sleepstrike
 
Manticore Claw
Poisonstrike
 
Colossus
Stonestrike
 
Clockwork
Slowstrike
 
Executioner
Deathstrike
 
Typhoon Claw
Any 3 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
 Eye Poker's Starting/Equipped Abilities
Darktouch

 L E G E N D A R Y   W E A P O N


 Legendary Weapon Name
Godhand
 Acquire Location
Mushroom Rock Road
 Abilities
 Special Innate Abilities
Break Damage Limit
Triple Overdrive
Double AP
Gillionaire
Increases power depending on the amount of Rikku's HP.
 Mercury Crest
 Mercury Sigil
In a treasure chest in the fourth section of the Sanubia Desert, northwest in a small alcove.
In a treasure chest surrounded by a powerful sandstorm in the Sanubia Desert. Play the Cactuar hide-and-seek game by touching the Cactuar glyph near the sandstorm and acquire 10 spheres among the four areas in the Sanubia Desert.
 Acquirement
Select Password on the airship and enter the word GODHAND. Acquire the weapon from a sealed chest at the bottom of the Mushroom Rock Road. Requires the Celestial Mirror to open.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy X character from the character selection menu for a complete and comprehensive profile, including character bio, overdrive information, and detailed weapon guides, including legendary weapons.

Character Profile
Overdrives
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Overdrive guide including equipment/item components, button executions (Auron), and descriptions.
Complete weapon listing relative to the character, including weapon variants, customized abilities and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy X aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require customizations by donating general items to produce special abilities. By using a certain number of items, you can add an ability to a weapon and upgrade it to a more powerful, elemental/status bearing weapon.

Weapon Name*
Price*
Acquire
Purchase
Name of the default or primary weapon of this appearance group. Although weapons here are organized by appearance, you are not limited in your customization to a specific group. You can customize to any weapon listed on this page if you have the necessary slots and ability components.
Price of the weapon in a weapon shop.
Means of acquiring the weapon via monster or treasure chest.
Means of buying the weapon via weapon shop or merchant dealer.
Customize To
Required Abilities
Buy Customized
Starting/Equipped Abilities
Weapon which can be produced through the Customize option using the abilities available to the right of this column.
Required abilities to convert to this weapon. Weapons are organized by appearance group, but you are not limited in your customization and can jump to a different appearance group at any time.
Price of the already customized weapon from a shop or dealer.
Abilities already available on the primary weapon of this appearance group when acquired or purchased. These abilities are specific to this weapon and are not required to customize to another weapon of the same appearance.

* field can be sorted in ascending or descending order.




O V E R D R I V E   P R O P E R T I E S
Each character has a series of special attacks known as Overdrives, available when the character's Overdrive Meter approaches 100%. Overdrive meters grow depending on the character's Overdrive Mode. Character's overdrive meters can grow depending on attacks received, inflicted on party members, or based on the amount of damage given to an enemy. New overdrive moves are acquired after performing previous ones a number of times per battle, by acquiring certain items, or through other specialized means specific to the character.

Overdrive Lists
Overdrives are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Overdrive Name
Acquirement Method


Description of the Overdrive. Certain overdrives may require others to be available or a button sequence to execute.

Certain characters possess only a single overdrive, where its strength is determined by the status of the character.
Overdrive Modes
Character's overdrive meters can grow depending on the mode set.


Stoic
When engaged by enemy, not necessarily attacked.
Warrior
When the character attacks an enemy.
Healer
When the character casts/uses recovery item.
Comrade
When a party member is attacked.
Slayer
When the character kills an enemy.
Victor
When the battle is complete.
Tactician
When status effect is inflicted on enemy.
Hero
When encountering enemy with high HP.
Ally
When a party member starts a turn.
Daredevil
When character is in critical condition.
Solo
When fighting alone with swooned party members.
Coward
When the character escapes or flees.
Dancer
When character evades an attack.
Rook
When character reflects/nullifies attack.
Sufferer
When character is inflicted with status ailment.
Defender
When character defends against attack.
Victim
When character receives damage from status ailment.
Avenger
When party member is swooned.




L E G E N D A R Y   W E A P O N   P R O P E R T I E S
Characters possess a final and ultimately powerful weapon known as Legendary Weapons. They can't be acquired through customization, but by gathering special mirrors, opening treasure chests, gathering crests and sigils from throughout the world. Combine these efforts to both obtain the weapon and remove the No AP ability which prevents AP being acquired.

Legendary Weapon
Acquire Location
Abilities
Special Innate Abilities
Name of the Legendary Weapon.
Location where the weapon itself can be acquired. Initially the weapon will have the No AP ability which prevents AP from being received when equipped. Crests and Sigils are necessary to remove this block. Crests must be obtained first.
Abilities possessed by the weapon when fully unlocked.

Special abilities the weapon possesses when used in battle against enemies and towards the wielding character.
Crest
Sigil
Acquirement
Location of the Crest necessary to add the Double Overdrive ability to the weapon. The No AP ability can only be unlocked by proceeding to acquire the Sigil.
Location of the Sigil necessary to remove the No AP ability, allowing the weapon to acquire AP to the character.
Means of acquiring the weapon. Certain weapons require tasks to be performed, enemies to be attacked, or items to be collected in order to receive it.

* information fields can be sorted in ascending or descending order.