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E N E M Y P R O P E R T I E S
Enemies you fight throughout
battle consist of their
regular attacks, based on
their abilities and
offensive/defensive properties.

Enemy*
| HP*
| Overkill*
| MP*
|
Name of the enemy. To
the left of this field
is an image of what the
enemy looks like.
| Amount of hit points
the enemy possesses.
| Amount of hit points necessary to inflict in a single attack to instantly dispatch the enemy, regardless of total HP value.
| Amount of magic points
the enemy possesses.
|
Battle Location
| AP*
| Gil*
| Desc via Scan/Sensor
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Locations throughout the journey where the enemy can be encountered.
| Amount of AP your
party will receive from this enemy when defeated. Characters must perform at least one action to receive AP.
| Amount of Gil your
party will receive from this enemy when defeated.
| Enemy description based on the Scan or Sensor ability when used.
|
Atk, Def, MPwr, MDef
| Agl, Luck, Eva, Acc
| Bribe Gil/Item
| Drop Weapons/Armor
|
Attack, Defense, Magic Power, and Magic Defense statistics. The higher the value, the stronger the enemy is in attack or defense, both physically and magically.
| Agility, Luck, Evade, and Accuracy statistics. The higher the value, the better the enemy is at evading attacks and inflicting damage based on its attack power. Higher agility enables the enemy to attack more often.
| Rare item which can be bribed from the enemy for the corresponding price.
| Offensive and defensive abilities dropped by the enemy.
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Ability Immunity
| Weak/Absorb/Immune/Half
| Lancet
| Steal/Win Item*
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Abilities the enemy is immune to or have a weaker affect as a result of defenses.
| Elements that cause extreme damage, are absorbed, have no effect, or are halved. In order, each type is Fire, Lightning, Water, and Ice.
| Lancet ability Kimarhi can learn from the enemy.
| Items that can be stolen or acquired from the enemy after it's defeated.
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* information fields can be
sorted in ascending or descending
order.
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