Characters
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  Tidus' Overdrive

Spiral Cut
Default


Tidus runs to the enemy, does a forward flip, and follows through with his sword for moderate physical damage.
Slice & Dice
Perform 10 Overdrives


Tidus runs around the enemy party and swiftly attacks with 6 deadly sword slashes.
Energy Rain
Perform 30 Overdrives


Tidus unleashes powerful energy through his weapon upon the enemy party.
Blitz Ace
Perform 80 Overdrives


Tidus inflicts 8 powerful sword attacks upon the enemy party and finishes off with a tough bicycle kick to a remaining enemy.


     Main >   Final Fantasy X > Characters > Tidus



Age
17
Height
5'9"
Weapon
Swords
Birthplace
Zanarkand

Tidus is a vibrant and energetic youth from the futuristic city of Zanarkand. When Zanarkand is attacked by Sin, he wakes up in Spira, a thousand years later. He joins Yuna on her quest to eliminate Sin, hoping that when he comes face to face with what brought him here, it will be enough to take him home.

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Longsword

 

 Acquire
 Purchase

Initially equipped by Tidus.
 Customize To
 Required Abilities
 Buy Customized
Warrior's Sword
Single slot weapon only
Strength +3%
150 Gil
Enchanted Sword
Single slot weapon only
Magic +3%
 
Baroque Sword
Any non-compatible customzations on a 2 or 3 slot weapon.
 
Hunter's Sword
Sensor
250 Gil
Knight Sword
Strength +xx%
Strength +xx%
Strength +xx%
 
Wizard Sword
Magic +xx%
Magic +xx%
Magic +xx%
 
Taming Sword
Capture
 
 Longsword's Starting/Equipped Abilities



 Weapon Name
 Price
Brotherhood

 

 Acquire
 Purchase
Receive from Wakka after arriving on the beach of Besaid.

 Customize To
 Required Abilities
 Buy Customized
Liquid Steel
Waterstrike
 
Ice Brand
Icestrike
 
Excalibur
Break Damage Limit
 
 Brotherhood's Starting/Equipped Abilities
Initially
Strength +5%
After being powered up in Guadosalam
Strength +5%  Strength +10%  Waterstrike  Sensor


 Weapon Name
 Price
Variable Steel

100000 Gil

 Acquire
 Purchase

Bought from Wantz in Macalania Forest - After acquiring the Airship.
 Customize To
 Required Abilities
 Buy Customized
Mirage Sword
Magic Booster
 
Prism Steel
Magic Counter
 
Avenger
Either of the following
Counterattack
Evade & Counter
 
Vendetta
Magic Counter
Plus either of the following
Counterattack
Evade & Counter
 
Gilventure
Gillionaire
 
Astral Sword
One MP Cost
 
Hrunting
SOS Overdrive
 
Ambitious
Overdrive→AP
 
Ascalon
Double AP
 
Durandal
Triple AP
 
Lionheart
Double Overdrive
 
Heartbreaker
Triple Overdrive
 
Save the Queen
Double AP
Double Overdrive
 
Balmung
Overdrive→AP
Triple Overdrive
 
Ragnarok
Overdrive→AP
Triple AP
Triple Overdrive
 
 Variable Steel's Starting/Equipped Abilities
Any non-compatible customizations on a 4 slot weapon.


 Weapon Name
 Price
Lightning Steel

 

 Acquire
 Purchase
Dropped occasionally by numerous monsters

 Customize To
 Required Abilities
 Buy Customized
Flametongue
Firestrike
 
Double Edge
Any 2 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Tri-Steel
Any 3 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Crystal Sword
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
 Lightning Steel's Starting/Equipped Abilities
Lightningstrike


 Weapon Name
 Price
Slasher

 

 Acquire
 Purchase
Through customization only

 Customize To
 Required Abilities
 Buy Customized
Fencing Saber
Single slot weapon only
Strength +5%
550 Gil
Rune Steel
Single slot weapon only
Magic +5%
 
Soldier's Saber
Either of the following on a single slot weapon
Strength +10%
Strength +20%
 
Sorcery Sword
Either of the following on a single slot weapon
Magic +10%
Magic +20%
 
Force Saber
Both of the following on a 2 or 3 slot weapon
Strength +xx%
Magic +xx%
 
Vigilante
Initiative
 
Sonic Steel
First Strike
 
Lifesaver
Alchemy
 
Warlock
Magic Booster
Magic +xx%
Magic +x%
Magic +xx%
 
Master Sword
Strength +3%
Strength +5%
Strength +10%
Strength +20%
 
Runemaster
Magic +3%
Magic +5%
Magic +10%
Magic +20%
 
 Slasher's Starting/Equipped Abilities
Single slot weapon only
Piercing


 Weapon Name
 Price
Twilight Steel

 

 Acquire
 Purchase
Dropped occasionally by Garudas and Sinspawn Gui.

 Customize To
 Required Abilities
 Buy Customized
Muted Steel
Silencetouch
 
Lullaby Steel
Sleeptouch
 
Poison Steel
Poisontouch
 
Basilisk Steel
Stonetouch
 
Stunning Steel
Slowtouch
 
Deathbringer
Deathtouch
 
Razzmatazz
Any 2 of the following
Darktouch
Silencetouch
Sleeptouch
Poisontouch
Stonetouch
Slowtouch
Deathtouch
 
Nightbringer
Darkstrike
 
Mage Masher
Silencestrike
 
Nightmare
Sleepstrike
 
Sidewinder
Poisonstrike
 
Gravestone
Stonestrike
 
Largamente
Slowstrike
 
Danse Macabre
Deathstrike
 
Helter-Skelter
Any 3 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
Arc Sword
Half MP Cost
 
Apocalypse
Any 4 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
 Twilight Steel's Starting/Equipped Abilities
Darktouch

 L E G E N D A R Y   W E A P O N


 Legendary Weapon Name
Caladbolg
 Acquire Location
Calm Lands, Northwestern Plains
 Abilities
 Special Innate Abilities
Break Damage Limit
Evade & Counter
Triple Overdrive
Magic Counter
Increases power depending on the amount of Tidus' HP.
 Sun Crest
 Sun Sigil
In the Yevon Dome where you fight Yunalesca, a treasure chest will appear towards the left, somewhat blended with the wall.
Win the 4th chocobo race with a time of 0:00, after acquiring access to the airship.
 Acquirement
Behind the Mandala at the base of a narrow, hidden trail in the northwest area of the Calm Lands. After obtaining the airship and free transport throughout the world, win all four chocobo races and the path will no longer be guarded. Note that winning these races before getting the airship will simply move the guard further down the trail. You'll need to win them again to remove him. Requires the Celestial Mirror to open.

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C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy X character from the character selection menu for a complete and comprehensive profile, including character bio, overdrive information, and detailed weapon guides, including legendary weapons.

Character Profile
Overdrives
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Overdrive guide including equipment/item components, button executions (Auron), and descriptions.
Complete weapon listing relative to the character, including weapon variants, customized abilities and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy X aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require customizations by donating general items to produce special abilities. By using a certain number of items, you can add an ability to a weapon and upgrade it to a more powerful, elemental/status bearing weapon.

Weapon Name*
Price*
Acquire
Purchase
Name of the default or primary weapon of this appearance group. Although weapons here are organized by appearance, you are not limited in your customization to a specific group. You can customize to any weapon listed on this page if you have the necessary slots and ability components.
Price of the weapon in a weapon shop.
Means of acquiring the weapon via monster or treasure chest.
Means of buying the weapon via weapon shop or merchant dealer.
Customize To
Required Abilities
Buy Customized
Starting/Equipped Abilities
Weapon which can be produced through the Customize option using the abilities available to the right of this column.
Required abilities to convert to this weapon. Weapons are organized by appearance group, but you are not limited in your customization and can jump to a different appearance group at any time.
Price of the already customized weapon from a shop or dealer.
Abilities already available on the primary weapon of this appearance group when acquired or purchased. These abilities are specific to this weapon and are not required to customize to another weapon of the same appearance.

* field can be sorted in ascending or descending order.




O V E R D R I V E   P R O P E R T I E S
Each character has a series of special attacks known as Overdrives, available when the character's Overdrive Meter approaches 100%. Overdrive meters grow depending on the character's Overdrive Mode. Character's overdrive meters can grow depending on attacks received, inflicted on party members, or based on the amount of damage given to an enemy. New overdrive moves are acquired after performing previous ones a number of times per battle, by acquiring certain items, or through other specialized means specific to the character.

Overdrive Lists
Overdrives are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Overdrive Name
Acquirement Method


Description of the Overdrive. Certain overdrives may require others to be available or a button sequence to execute.

Certain characters possess only a single overdrive, where its strength is determined by the status of the character.
Overdrive Modes
Character's overdrive meters can grow depending on the mode set.


Stoic
When engaged by enemy, not necessarily attacked.
Warrior
When the character attacks an enemy.
Healer
When the character casts/uses recovery item.
Comrade
When a party member is attacked.
Slayer
When the character kills an enemy.
Victor
When the battle is complete.
Tactician
When status effect is inflicted on enemy.
Hero
When encountering enemy with high HP.
Ally
When a party member starts a turn.
Daredevil
When character is in critical condition.
Solo
When fighting alone with swooned party members.
Coward
When the character escapes or flees.
Dancer
When character evades an attack.
Rook
When character reflects/nullifies attack.
Sufferer
When character is inflicted with status ailment.
Defender
When character defends against attack.
Victim
When character receives damage from status ailment.
Avenger
When party member is swooned.




L E G E N D A R Y   W E A P O N   P R O P E R T I E S
Characters possess a final and ultimately powerful weapon known as Legendary Weapons. They can't be acquired through customization, but by gathering special mirrors, opening treasure chests, gathering crests and sigils from throughout the world. Combine these efforts to both obtain the weapon and remove the No AP ability which prevents AP being acquired.

Legendary Weapon
Acquire Location
Abilities
Special Innate Abilities
Name of the Legendary Weapon.
Location where the weapon itself can be acquired. Initially the weapon will have the No AP ability which prevents AP from being received when equipped. Crests and Sigils are necessary to remove this block. Crests must be obtained first.
Abilities possessed by the weapon when fully unlocked.

Special abilities the weapon possesses when used in battle against enemies and towards the wielding character.
Crest
Sigil
Acquirement
Location of the Crest necessary to add the Double Overdrive ability to the weapon. The No AP ability can only be unlocked by proceeding to acquire the Sigil.
Location of the Sigil necessary to remove the No AP ability, allowing the weapon to acquire AP to the character.
Means of acquiring the weapon. Certain weapons require tasks to be performed, enemies to be attacked, or items to be collected in order to receive it.

* information fields can be sorted in ascending or descending order.