Characters
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  Wakka's Overdrive

Element Reels
Default


Attacks enemies based on reel selections using elements.

> Match none and execute a powerful physical attack against an enemy.
> Match any 2 to attack a random enemy with the matched element.
> Match any 3 to attack the entire enemy party with the matched element.
Attack Reels
Blitzball Tournament Prize


Attacks enemies for additional physical damage based on the total numeric value selected between the reels. The number of hits is equal to the numbers added up on the slot. If you line up three-of-a-kind, then the number of hits is doubled.
Status Reels
Blitzball Tournament Prize


Attacks enemies based on reel selections using status ailment inflictions.

> Match none and execute a powerful physical attack against an enemy.
> Match any 2 to attack a random enemy with the matched status ailment.
> Match any 3 to attack the entire enemy party with the matched status ailment.
Aurochs Reels
Blitzball Tournament Prize


Attacks based on combination reel selections between elemental, status ailment inflictions, or an improved physical attack from lining up 3 Aurochs logos. The number of Aurochs logos that appear on the slot is equal to the number of original Aurochs on your Blitz Ball team.


     Main >   Final Fantasy X > Characters > Wakka



Age
23
Height
6'2"
Weapon
Balls
Birthplace
Besaid

Wakka is a boisterous young man, born on the Isle of Besaid. Although a generally kind person, he has rigid ideas of what should and should not be done, according to the teachings of the Temple of Yevon. However, as Yuna's guardian, he may have to change the people to whom his loyalty lies- does he love the maesters or Yuna more?

 S U P P O R T E D   W E A P O N S


 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Official Ball

 

 Acquire
 Purchase

Initially equipped by Wakka.
 Customize To
 Required Abilities
 Buy Customized
Center Forward
Single slot weapon only
Piercing
 
Power Ball
Single slot weapon only
Strength +3%
150 Gil
Magic Ball
Single slot weapon only
Magic +3%
 
Hyper Ball
Single slot weapon only
Strength +5%
550 Gil
Rune Ball
Single slot weapon only
Magic +5%
 
Striker
Either of the following on a single slot weapon
Strength +10%
Strength +20%
 
Trickster
Either of the following on a single slot weapon
Magic +10%
Magic +20%
 
Switch Hitter
Any non-compatible customizations on a 2 or 3 slot weapon.
450 Gil
Ovation
Both on a two or three slot weapon
Strength +xx%
Magic +xx%
 
Power Play
Strength +xx%
Strength +xx%
Strength +xx%
 
Virtuoso
Magic +xx%
Magic +xx%
Magic +xx%
 
Over the Top
Magic Booster
Magic +xx%
Magic +xx%
Magic +xx%
 
Ace Striker
Strength +3%
Strength +5%
Strength +10%
Strength +20%
 
Ace Wizard
Magic +3%
Magic +5%
Magic +10%
Magic +20%
 
 Official Ball's Starting/Equipped Abilities
A blank single slot weapon.


 Weapon Name
 Price
Blind Pass

 

 Acquire
 Purchase
Occasionally dropped by Sinspawn: Geneaux

 Customize To
 Required Abilities
 Buy Customized
Noisebreaker
Silencetouch
 
Dream Team
Sleeptouch
 
Rulebreaker
Poisontouch
 
TKO
Stonetouch
 
Delay of Game
Slowtouch
 
Rough Play
Deathtouch
 
Double Penalty
Any 2 of the following
Darktouch
Silenctouch
Sleeptouch
Poisontouch
Stonetouch
Slowtouch
Deathtouch
 
Blackout
Darkstrike
 
Muffler
Silencestrike
 
Sleeper
Sleeptouch
 
Violation
Poisonstrike
 
Stone Cold
Stonestrike
 
Time Out
Slowstrike
 
Sudden Death
Deathstrike
 
Triple Penalty
Any 3 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
 Blind Pass's Starting/Equipped Abilities
Darktouch


 Weapon Name
 Price
Water Ball

 

 Acquire
 Purchase
Find in Thunder Plains - South

 Customize To
 Required Abilities
 Buy Customized
Thunder Ball
Lightningstrike
 
Ice Ball
Icestrike
 
Fire Ball
Firestrike
 
Double Header
Any 2 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Tricolor
Any 3 of the following
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
 Water Ball's Starting/Equipped Abilities
Waterstrike


 Weapon Name
 Price
Mirage Ball

 

 Acquire
 Purchase
Dropped by Jumbo Flan at the Monster Arena

 Customize To
 Required Abilities
 Buy Customized
Prism Ball
Magic Counter
 
Rematch
Either of the following
Counterattack
Evade & Counter
 
Turnover
Magic Counter
Plus either of the following
Counterattack
Evade & Counter
 
Free Agent
Gillionaire
 
Halftime
Half MP Cost
 
Penalty Master
Any 4 of the following
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Deathstrike
 
Overtime
One MP Cost
 
Buzzer Beater
SOS Overdrive
 
Rookie Star
Overdrive→AP
 
Double Score
Double AP
 
Triple Score
Triple AP
 
Scoring Spree
Double Overdrive
 
Winning Streak
Triple Overdrive
 
Tie Breaker
Double AP
Double Overdrive
 
Rout
Overdrive→AP
Triple Overdrive
 
Blowout
Overdrive→AP
Triple AP
Triple Overdrive
 
Grand Slam
Break Damage Limit
 
Four-on-One
Waterstrike
Lightningstrike
Icestrike
Firestrike
 
Catcher
Capture
9072 Gil
 Mirage Ball's Starting/Equipped Abilities
Magic Booster


 Weapon Name
 Price
All-Rounder

100000 Gil

 Acquire
 Purchase

Bought from Wantz in Macalania Forest - After obtaining the Airship.
 Customize To
 Required Abilities
 Buy Customized
Scout
Sensor
250 Gil
First Goal
Initiative
 
Breakaway
First Strike
 
Comeback
Alchemy
 
 All-Rounder's Starting/Equipped Abilities
Any non-compatible customizations on a 4 slot weapon.

 L E G E N D A R Y   W E A P O N


 Legendary Weapon Name
World Champion
 Acquire Location
Luca Cafe
 Abilities
 Special Innate Abilities
Break Damage Limit
Double AP
Triple Overdrive
Evade & Counter
Increases power depending on the amount of Wakka's HP. Allows Ifrit to exceed 9999 damage.
 Jupiter Crest
 Jupiter Sigil
In the Besaid Auroch's locker room. Only available after acquiring the airship.
Win as a grand prize in the Blitzball League game after obtaining all of Wakka's overdrives.
 Acquirement
After acquiring the airship, return to Luca and talk to the bartender after winning 5 Blitzball games. Requires the Celestial Mirror to obtain.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy X character from the character selection menu for a complete and comprehensive profile, including character bio, overdrive information, and detailed weapon guides, including legendary weapons.

Character Profile
Overdrives
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Overdrive guide including equipment/item components, button executions (Auron), and descriptions.
Complete weapon listing relative to the character, including weapon variants, customized abilities and acquiring locations.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy X aren't interchangeable, but specifically designed for each character. Initial weapons (weakest) are equipped by default. More powerful weapons require customizations by donating general items to produce special abilities. By using a certain number of items, you can add an ability to a weapon and upgrade it to a more powerful, elemental/status bearing weapon.

Weapon Name*
Price*
Acquire
Purchase
Name of the default or primary weapon of this appearance group. Although weapons here are organized by appearance, you are not limited in your customization to a specific group. You can customize to any weapon listed on this page if you have the necessary slots and ability components.
Price of the weapon in a weapon shop.
Means of acquiring the weapon via monster or treasure chest.
Means of buying the weapon via weapon shop or merchant dealer.
Customize To
Required Abilities
Buy Customized
Starting/Equipped Abilities
Weapon which can be produced through the Customize option using the abilities available to the right of this column.
Required abilities to convert to this weapon. Weapons are organized by appearance group, but you are not limited in your customization and can jump to a different appearance group at any time.
Price of the already customized weapon from a shop or dealer.
Abilities already available on the primary weapon of this appearance group when acquired or purchased. These abilities are specific to this weapon and are not required to customize to another weapon of the same appearance.

* field can be sorted in ascending or descending order.




O V E R D R I V E   P R O P E R T I E S
Each character has a series of special attacks known as Overdrives, available when the character's Overdrive Meter approaches 100%. Overdrive meters grow depending on the character's Overdrive Mode. Character's overdrive meters can grow depending on attacks received, inflicted on party members, or based on the amount of damage given to an enemy. New overdrive moves are acquired after performing previous ones a number of times per battle, by acquiring certain items, or through other specialized means specific to the character.

Overdrive Lists
Overdrives are listed in the format below, sorted by order in which available. Consult the item section for item acquiring locations.

Overdrive Name
Acquirement Method


Description of the Overdrive. Certain overdrives may require others to be available or a button sequence to execute.

Certain characters possess only a single overdrive, where its strength is determined by the status of the character.
Overdrive Modes
Character's overdrive meters can grow depending on the mode set.


Stoic
When engaged by enemy, not necessarily attacked.
Warrior
When the character attacks an enemy.
Healer
When the character casts/uses recovery item.
Comrade
When a party member is attacked.
Slayer
When the character kills an enemy.
Victor
When the battle is complete.
Tactician
When status effect is inflicted on enemy.
Hero
When encountering enemy with high HP.
Ally
When a party member starts a turn.
Daredevil
When character is in critical condition.
Solo
When fighting alone with swooned party members.
Coward
When the character escapes or flees.
Dancer
When character evades an attack.
Rook
When character reflects/nullifies attack.
Sufferer
When character is inflicted with status ailment.
Defender
When character defends against attack.
Victim
When character receives damage from status ailment.
Avenger
When party member is swooned.




L E G E N D A R Y   W E A P O N   P R O P E R T I E S
Characters possess a final and ultimately powerful weapon known as Legendary Weapons. They can't be acquired through customization, but by gathering special mirrors, opening treasure chests, gathering crests and sigils from throughout the world. Combine these efforts to both obtain the weapon and remove the No AP ability which prevents AP being acquired.

Legendary Weapon
Acquire Location
Abilities
Special Innate Abilities
Name of the Legendary Weapon.
Location where the weapon itself can be acquired. Initially the weapon will have the No AP ability which prevents AP from being received when equipped. Crests and Sigils are necessary to remove this block. Crests must be obtained first.
Abilities possessed by the weapon when fully unlocked.

Special abilities the weapon possesses when used in battle against enemies and towards the wielding character.
Crest
Sigil
Acquirement
Location of the Crest necessary to add the Double Overdrive ability to the weapon. The No AP ability can only be unlocked by proceeding to acquire the Sigil.
Location of the Sigil necessary to remove the No AP ability, allowing the weapon to acquire AP to the character.
Means of acquiring the weapon. Certain weapons require tasks to be performed, enemies to be attacked, or items to be collected in order to receive it.

* information fields can be sorted in ascending or descending order.