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Equipment
Select an equipment category.





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 Equipment Support
Which body parts of my character support which equipment?
LHand:
(Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand:
(Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head:
The head supports helmets (armor equipment only).

Body:
The body supports all body armor, shirts, and robes (armor equipment only).

Arms:
Arms support gauntlets and rings (accessory equipment only).
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Clothes
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50 GP |
Equipping Character(s)
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All except Dark Knight.
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Acquire
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Initially equipped by Rydia. Bought in Kaipo and Troia.
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Prisoner
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Special Ability
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1
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1
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| Prevents Sleep status.
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Equipping Character(s)
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All except Dark Knight.
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Acquire
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Initially equipped on Cid, and Rosa after freeing her from the Tower of Zot.
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Bard
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700 GP |
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Special Ability
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2
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1
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| Prevents Silence status.
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Equipping Character(s)
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All except Dark Knight.
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Acquire
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Bought in the Village of Mist.
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Leather
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200 GP |
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Special Ability
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2
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1
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| Magic Block +1%.
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Equipping Character(s)
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All but Dark Knight.
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Acquire
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Bought in Kaipo and Troia. Dropped by Aligators and Crocodiles.
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GaiaGear
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500 GP |
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Special Ability
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3
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3
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| Magic Block +3%. Prevents Petrification.
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Acquire
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Bought in Mysidia.
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Kenpo
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4000 GP |
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Special Ability
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5
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2
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| Strength +3, Magic Block +1%.
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Equipping Character(s)
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All except Dark Knight.
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Acquire
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Initially equipped by Yang.
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Wizard
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1200 GP |
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Special Ability
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5
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5
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| Will +5, Magic Block +5%.
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Acquire
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Bought in the Castle of the Dwarves.
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Black
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10000 GP |
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Special Ability
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8
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7
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| Wisdom +5, Magic Block +7%.
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Acquire
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Bought in the Cave of Eblan.
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Sorceror
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30000 GP |
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Special Ability
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12
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9
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| Will +5, Wisdom +5, Magic Block +9%. Halves lightning-elemental damage.
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Acquire
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Bought in the Village of Summoned Monsters.
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BlkBelt
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14000 GP |
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Special Ability
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10
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3
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| Strength +5, Vitality +5, Magic Block +2%.
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Equipping Character(s)
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All except Dark Knight.
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Acquire
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Bought in the Castle of the Dwarves.
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PwrVest
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Special Ability
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15
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0
| 15
| Strength +15.
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Equipping Character(s)
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All except Dark Knight.
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Acquire
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Dropped by Behemoths.
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White
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Special Ability
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18
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10
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| Will +15, Magic Block +4%. Halves darkness-elemental damage.
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Acquire
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Find in the Lunar Subterrain.
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Ninja
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Special Ability
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24
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15
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| Agility +3, Magic Block +8%.
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Equipping Character(s)
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Acquire
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Find in the Lunar Subterrain.
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Minerva
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Special Ability
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20
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5
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| Strength +15, Agility +15, Vitality +15, Wisdom -15, Will -15, Magic Block +1%. Prevents Paralysis.
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Acquire
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Find in the Lunar Subterrain. Dropped by Kary.
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Iron
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600 GP |
Shadow
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Special Ability
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5
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1
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| Halves darkness-elemental damage.
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Equipping Character(s)
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Acquire
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Initially equipped on Cecil as a Dark Knight.
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Hades
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Special Ability
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7
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2
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| Halves darkness-elemental damage.
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Equipping Character(s)
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Acquire
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Find in the Water Cave.
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Demon
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3000 GP |
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Special Ability
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9
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3
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| Halves darkness-elemental damage.
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Equipping Character(s)
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Paladin
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8000 GP |
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Special Ability
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11
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3
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| Will +3, Magic Block +1%.
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Equipping Character(s)
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Acquire
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Bought in Mysidia.
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Mythril
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17000 GP |
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Special Ability
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13
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4
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| Magic Block +2%.
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Acquire
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Bought in Mythril Village. Dropped by Ironmen.
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Flame
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30000 GP |
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Special Ability
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15
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4
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| Magic Block +2%. Halves fire-elemental damage, but weak against ice-elemental damage.
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Acquire
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Bought in the Castle of the Dwarves. Find in the Tower of Zot. Dropped by Flame Men.
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IceArmor
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35000 GP |
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Special Ability
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17
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4
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| Magic Block +2%. Halves ice-elemental damage, but weak against fire-elemental damage.
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Acquire
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Bought in the Cave of Eblan. Find in the Tower of Bab-Il.
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Diamond
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40000 GP |
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Special Ability
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19
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4
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| Magic Block +2%. Halves lightning-elemental damage.
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Genji
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Special Ability
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21
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4
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| Magic Block +2%.
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Acquire
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Initially equipped on Kain when he rejoins for the last time. Find in the Cave of Bahamut.
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Dragon
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Special Ability
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23
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8
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| Magic Block +5%. Halves fire, ice, and lightning-elemental damage.
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Acquire
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Find in the Lunar Subterrain
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Crystal
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Special Ability
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25
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10
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| Will +3, Magic Block +6%. Prevents Toad, Mini, Paralysis, Blind, and Poison.
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Equipping Character(s)
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Acquire
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Find in the Lunar Subterrain.
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Adamant
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Special Ability
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100
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20
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| Strength +15, Agility +15, Vitality +15, Will +15, Wisdom +15, Magic Block +16%. Prevents all status abnormalities.
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Equipping Character(s)
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All except Dark Knight.
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Acquire
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Give Kokkol the Adamant after he has forged the Excalibur. Acquire a PinkTail from the PinkPuff enemies, and trade it for the Adamant. Encounter PinkPuff enemies by using the Alert item in the lower right room of Lunar Subterrain B5.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
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Weapons*
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Armor*
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General recovery
items and offensive battle items.
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Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Accessories*
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Rings and gauntlets that increase magic effects, attack power, or defense capabilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
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Price*
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Atk*
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Hit%*
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Name of the weapon.
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The amount of the weapon when purchased in a shop.
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Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
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Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
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Special Ability
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Equipping Character(s)
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Acquire
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Special innate effect abilities the weapon possess when equipped by the character.
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Characters which can equip the weapon.
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Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def*
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MagDef%*
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Name of the armor.
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The amount of the armor when purchased in a shop.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
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Def%*
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Special Ability
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Equipping Character(s)
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Acquire
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Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the armor.
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Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A C C E S S O R Y P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Accessory*
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Price*
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Atk*
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Def*
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Name of the accessory.
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The amount of the accessory when purchased in a shop.
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Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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MDef*
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Def%*
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Special Ability
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Equipping Character(s)
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
| Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the accessory.
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Acquire
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Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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