Equipment
Select an equipment category.

General Items
Accessories


Page 1 Shadow Swd - Mute Knf
Page 2 Whip - Masamune
Page 3 Rod - Rune Axe
Page 4 Artemis Bow - Arrows


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy IV > Equipment > Armor



 Armor

Display in ascending order based on the 'Armor' field.Display in descending order based on the 'Armor' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Clothes
50 GP
 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MagDef

Display in ascending order based on the 'MagDef' field.Display in descending order based on the 'MagDef' field.

 Def%

Display in ascending order based on the 'Def%' field.Display in descending order based on the 'Def%' field.

 Special Ability
1
0
10

 Equipping Character(s)
All except Dark Knight.
 Acquire
Initially equipped by Rydia. Bought in Kaipo and Troia.
Prisoner
 
 Def
 MagDef
 Def%
 Special Ability
1
1
0
Prevents Sleep status.
 Equipping Character(s)
All except Dark Knight.
 Acquire
Initially equipped on Cid, and Rosa after freeing her from the Tower of Zot.
Bard
700 GP
 Def
 MagDef
 Def%
 Special Ability
2
1
0
Prevents Silence status.
 Equipping Character(s)
All except Dark Knight.
 Acquire
Bought in the Village of Mist.
Leather
200 GP
 Def
 MagDef
 Def%
 Special Ability
2
1
0
Magic Block +1%.
 Equipping Character(s)
All but Dark Knight.
 Acquire
Bought in Kaipo and Troia. Dropped by Aligators and Crocodiles.
GaiaGear
500 GP
 Def
 MagDef
 Def%
 Special Ability
3
3
0
Magic Block +3%. Prevents Petrification.
 Equipping Character(s)

 Acquire
Bought in Mysidia.
Kenpo
4000 GP
 Def
 MagDef
 Def%
 Special Ability
5
2
10
Strength +3, Magic Block +1%.
 Equipping Character(s)
All except Dark Knight.
 Acquire
Initially equipped by Yang.
Wizard
1200 GP
 Def
 MagDef
 Def%
 Special Ability
5
5
0
Will +5, Magic Block +5%.
 Equipping Character(s)

 Acquire
Bought in the Castle of the Dwarves.
Black
10000 GP
 Def
 MagDef
 Def%
 Special Ability
8
7
0
Wisdom +5, Magic Block +7%.
 Equipping Character(s)

 Acquire
Bought in the Cave of Eblan.
Sorceror
30000 GP
 Def
 MagDef
 Def%
 Special Ability
12
9
0
Will +5, Wisdom +5, Magic Block +9%. Halves lightning-elemental damage.
 Equipping Character(s)

 Acquire
Bought in the Village of Summoned Monsters.
BlkBelt
14000 GP
 Def
 MagDef
 Def%
 Special Ability
10
3
20
Strength +5, Vitality +5, Magic Block +2%.
 Equipping Character(s)
All except Dark Knight.
 Acquire
Bought in the Castle of the Dwarves.
PwrVest
 
 Def
 MagDef
 Def%
 Special Ability
15
0
15
Strength +15.
 Equipping Character(s)
All except Dark Knight.
 Acquire
Dropped by Behemoths.
White
 
 Def
 MagDef
 Def%
 Special Ability
18
10
0
Will +15, Magic Block +4%. Halves darkness-elemental damage.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.
Ninja
 
 Def
 MagDef
 Def%
 Special Ability
24
15
60
Agility +3, Magic Block +8%.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.
Minerva
 
 Def
 MagDef
 Def%
 Special Ability
20
5
30
Strength +15, Agility +15, Vitality +15, Wisdom -15, Will -15, Magic Block +1%. Prevents Paralysis.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain. Dropped by Kary.
Iron
600 GP
 Def
 MagDef
 Def%
 Special Ability
4
1
0

 Equipping Character(s)

 Acquire
Bought in Agart
Shadow
 
 Def
 MagDef
 Def%
 Special Ability
5
1
0
Halves darkness-elemental damage.
 Equipping Character(s)

 Acquire
Initially equipped on Cecil as a Dark Knight.
Hades
 
 Def
 MagDef
 Def%
 Special Ability
7
2
0
Halves darkness-elemental damage.
 Equipping Character(s)

 Acquire
Find in the Water Cave.
Demon
3000 GP
 Def
 MagDef
 Def%
 Special Ability
9
3
0
Halves darkness-elemental damage.
 Equipping Character(s)

 Acquire
Bought in Fabul.
Paladin
8000 GP
 Def
 MagDef
 Def%
 Special Ability
11
3
0
Will +3, Magic Block +1%.
 Equipping Character(s)

 Acquire
Bought in Mysidia.
Mythril
17000 GP
 Def
 MagDef
 Def%
 Special Ability
13
4
0
Magic Block +2%.
 Equipping Character(s)

 Acquire
Bought in Mythril Village. Dropped by Ironmen.
Flame
30000 GP
 Def
 MagDef
 Def%
 Special Ability
15
4
0
Magic Block +2%. Halves fire-elemental damage, but weak against ice-elemental damage.
 Equipping Character(s)

 Acquire
Bought in the Castle of the Dwarves. Find in the Tower of Zot. Dropped by Flame Men.
IceArmor
35000 GP
 Def
 MagDef
 Def%
 Special Ability
17
4
0
Magic Block +2%. Halves ice-elemental damage, but weak against fire-elemental damage.
 Equipping Character(s)

 Acquire
Bought in the Cave of Eblan. Find in the Tower of Bab-Il.
Diamond
40000 GP
 Def
 MagDef
 Def%
 Special Ability
19
4
0
Magic Block +2%. Halves lightning-elemental damage.
 Equipping Character(s)

 Acquire
Bought in Tomra.
Genji
 
 Def
 MagDef
 Def%
 Special Ability
21
4
0
Magic Block +2%.
 Equipping Character(s)

 Acquire
Initially equipped on Kain when he rejoins for the last time. Find in the Cave of Bahamut.
Dragon
 
 Def
 MagDef
 Def%
 Special Ability
23
8
0
Magic Block +5%. Halves fire, ice, and lightning-elemental damage.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain
Crystal
 
 Def
 MagDef
 Def%
 Special Ability
25
10
0
Will +3, Magic Block +6%. Prevents Toad, Mini, Paralysis, Blind, and Poison.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.
Adamant
 
 Def
 MagDef
 Def%
 Special Ability
100
20
99
Strength +15, Agility +15, Vitality +15, Will +15, Wisdom +15, Magic Block +16%. Prevents all status abnormalities.
 Equipping Character(s)
All except Dark Knight.
 Acquire
Give Kokkol the Adamant after he has forged the Excalibur. Acquire a PinkTail from the PinkPuff enemies, and trade it for the Adamant. Encounter PinkPuff enemies by using the Alert item in the lower right room of Lunar Subterrain B5.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Hit%*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
Special Ability
Equipping Character(s)
Acquire
Special innate effect abilities the weapon possess when equipped by the character.
Characters which can equip the weapon.
Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.