Bestiary
Select a bestiary category.


Alert - Crocidile
Dark Bone - Guard
Hooligan - Moon Cell
Naga - Rock Larva
Sand Moth - Zuu


Page 1 Mist Dragon - Mindy
Page 2 Valvalis - Valvalis
Page 3 CPU - Zeromus

Acquiring Experience
How do my characters gain spells and abilities through experience?

After defeating an enemy or boss, your party will acquire experience based on the amount of damage they inflicted on a vanquished monster. As your character increases their experience level, they obtain new spells and abilities. Spells and abilities are acquired in a specific order, each new spell and ability powerful than the last. These spells and abilities are not related to any equipment and are obtained by the character naturally.

     Main >   Final Fantasy IV > Enemies > Enemies (D-G)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 GP

Display in ascending order based on the 'GP' field.Display in descending order based on the 'GP' field.

D. Bone
12000
750
14000
6750
 Resident Location(s)
Cave of Bahamut, Lunar Subterrain
 Weakness
 Win Item
 Steal
Fire
Inferno
Cursed
Inferno


 Enemy
 HP
 MP
 Exp
 GP
D. Fossil
12000
7500
15000
8100
 Resident Location(s)
Lunar Subterrain
 Weakness
 Win Item
 Steal
Fire, Holy
Inferno
Cursed
Inferno


 Enemy
 HP
 MP
 Exp
 GP
Dark Imp
199
12
1930
45
 Resident Location(s)
Underworld section of the Tower of Bab-il
 Weakness
 Win Item
 Steal


Potion


 Enemy
 HP
 MP
 Exp
 GP
DarkTree
3900
244
5042
525
 Resident Location(s)
Sylph Cave
 Weakness
 Win Item
 Steal
Fire
DietFood
Mallet
MaidKiss
Remedy
DietFood


 Enemy
 HP
 MP
 Exp
 GP
Eagle
18
1
40
5
 Resident Location(s)
Baron
 Weakness
 Win Item
 Steal
Aerial attacks.
Life
Soft
Cocatris
Life


 Enemy
 HP
 MP
 Exp
 GP
Egg
0
0
0
0
 Resident Location(s)
Tower of Zot, Underworld, Tower of Babil
 Weakness
 Win Item
 Steal
Determined by the monster inside the egg
Determined by the monster inside the egg.
Determined by the monster inside the egg.


 Enemy
 HP
 MP
 Exp
 GP
ElecFish
284
17
214
640
 Resident Location(s)
Underground Waterway to Baron
 Weakness
 Win Item
 Steal
Aerial attacks.
DietFood
Mallet
MaidKiss
Remedy
DietFood


 Enemy
 HP
 MP
 Exp
 GP
EpeeGirl
425
27
1050
200
 Resident Location(s)
Tower of Zot
 Weakness
 Win Item
 Steal

Tent
Cabin
Tent


 Enemy
 HP
 MP
 Exp
 GP
EvilDoll
388
24
1408
269
 Resident Location(s)
Underworld section of the Tower of Bab-il
 Weakness
 Win Item
 Steal

Illusion
Illusion


 Enemy
 HP
 MP
 Exp
 GP
EvilMask
37000
2312
50000
65000
 Resident Location(s)
Lunar Subterrain
 Weakness
 Win Item
 Steal

StarVeil
X-Potion
Elixir
Glass
StarVeil


 Enemy
 HP
 MP
 Exp
 GP
EvilShel
58
3
101
28
 Resident Location(s)
Water Cave, Underground Waterway to Baron
 Weakness
 Win Item
 Steal
Lightning
DietFood
Mallet
MaidKiss
Remedy
DietFood


 Enemy
 HP
 MP
 Exp
 GP
FangShel
380
23
1030
262
 Resident Location(s)
Underground Waterway to Baron
 Weakness
 Win Item
 Steal
Lightning
DietFood
Mallet
MaidKiss
Remedy
DietFood


 Enemy
 HP
 MP
 Exp
 GP
Fiend
3480
217
6388
650
 Resident Location(s)
Cave of Summoned Monsters
 Weakness
 Win Item
 Steal

MuteBell
Unihorn
HrGlass1
Ether
MuteBell


 Enemy
 HP
 MP
 Exp
 GP
Fighter
65
26
410
100
 Resident Location(s)
Fabul Castle
 Weakness
 Win Item
 Steal

None
None


 Enemy
 HP
 MP
 Exp
 GP
FlameDog
1221
76
1707
244
 Resident Location(s)
Underworld section of Tower of Babil, Eblan, and Agart.
 Weakness
 Win Item
 Steal
Ice
Fire
Bomb
Big Bomb
Inferno
Fire


 Enemy
 HP
 MP
 Exp
 GP
FlameMan
579
36
1707
300
 Resident Location(s)
Underworld section of the Tower of Bab-il
 Weakness
 Win Item
 Steal
Ice
FireSpr
Flame
Flame
Flame
FireSpr


 Enemy
 HP
 MP
 Exp
 GP
FloatEye
20
1
40
9
 Resident Location(s)
Baron
 Weakness
 Win Item
 Steal
Aerial attacks.
Eyedrops
Life
Alarm
Soft
Eyedrops


 Enemy
 HP
 MP
 Exp
 GP
Gargoyle
160
13
315
90
 Resident Location(s)
Mt. Hobs
 Weakness
 Win Item
 Steal
Holy, Aerial attacks.

Potion


 Enemy
 HP
 MP
 Exp
 GP
Gator
175
10
236
95
 Resident Location(s)
Water Cave, Underground Waterway to Baron
 Weakness
 Win Item
 Steal
Ice
Leather
Leather
HiPotion
AgApple
Leather


 Enemy
 HP
 MP
 Exp
 GP
General
221
14
398
80
 Resident Location(s)
Kaipo Inn
 Weakness
 Win Item
 Steal

None
None


 Enemy
 HP
 MP
 Exp
 GP
Ghast
200
12
100
50
 Resident Location(s)
Mt. Ordeals
 Weakness
 Win Item
 Steal
Fire, Holy
None
None


 Enemy
 HP
 MP
 Exp
 GP
Ghost
2800
175
3141
362
 Resident Location(s)
Sylph Cave
 Weakness
 Win Item
 Steal

Potion, Cursed
Potion


 Enemy
 HP
 MP
 Exp
 GP
Ghoul
222
14
505
179
 Resident Location(s)
Mt. Ordeals
 Weakness
 Win Item
 Steal
Fire, Holy

Potion


 Enemy
 HP
 MP
 Exp
 GP
GiantBat
439
27
1977
262
 Resident Location(s)
Cave of Eblan
 Weakness
 Win Item
 Steal
Fire, Aerial attacks.
Potion, HiPotion
Potion


 Enemy
 HP
 MP
 Exp
 GP
Ging-Ryu
7500
469
25000
19000
 Resident Location(s)
Cave of Bahamut, Lunar Subterrain
 Weakness
 Win Item
 Steal

Sardust, StarVeil, MoonVeil, AgApple
Stardust


 Enemy
 HP
 MP
 Exp
 GP
GlomWing
1580
99
2837
510
 Resident Location(s)
Area south of Sylvan Cave
 Weakness
 Win Item
 Steal
Aerial attacks
Ether1, Stardust, Moonveil, Artemis
Ether1


 Enemy
 HP
 MP
 Exp
 GP
Gorgon
2550
159
3003
248
 Resident Location(s)
Area south of Sylvan Cave
 Weakness
 Win Item
 Steal

Medusa, Gorgon
Medusa


 Enemy
 HP
 MP
 Exp
 GP
GrayBomb
111
6
445
105
 Resident Location(s)
Mt.Hobs, Fabul
 Weakness
 Win Item
 Steal


Potion


 Enemy
 HP
 MP
 Exp
 GP
Green D.
1982
137
4755
368
 Resident Location(s)
Tower of Zot, area south of Sylvan Cave
 Weakness
 Win Item
 Steal

LitStorm
Alarm
AgApple
LitStorm


 Enemy
 HP
 MP
 Exp
 GP
Gremlin
410
26
1221
275
 Resident Location(s)
Tower of Zot
 Weakness
 Win Item
 Steal
Fire
Mute Bell
Unihorn
HrGlass1
Ether1
MuteBell


 Enemy
 HP
 MP
 Exp
 GP
Grenade
1820
114
2644
630
 Resident Location(s)
Moon Surface
 Weakness
 Win Item
 Steal
Aerial attacks.
Bomb
Notus
Kamikaze
Bomb
Bomb


 Enemy
 HP
 MP
 Exp
 GP
Grudger
1400
87
2459
149
 Resident Location(s)
Tower of Bab-il Above Ground
 Weakness
 Win Item
 Steal
Holy
Bolt
ThorRage
ZeusRage
LitStorm
Bolt


 Enemy
 HP
 MP
 Exp
 GP
Guard
280
18
710
230
 Resident Location(s)
Underground Waterway to Baron
 Weakness
 Win Item
 Steal


Potion

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, and experience values, as well as winning items and GP.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order in which you'll encounter them.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
MP*
Exp*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Amount of experience points your party will receive from this enemy when defeated.
Resident Location(s)
Weakness
Win Item
Win GP*
Location(s) on the world map where this enemy can be found.
Magic or elemental attacks that will inflict considerable damage against the enemy. Likewise, a magic or elemental attack opposite if the listed on here will most likely be absorbed or do minimal damage against the enemy.
Items your party might acquire after defeating this enemy. Collecting items from enemies is fairly rare.
Amount of GP your party will receive from this enemy when defeated.
Atk*/Def*
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
Battle Location
Weakness
Win Item
Win GP*
Location on the world map where this boss will be encountered.
Magic or elemental attacks that will inflict considerable damage against the boss. Likewise, a magic or elemental attack opposite if the listed on here will most likely be absorbed or do minimal damage against the boss. Instant death attacks or summons are ineffective against bosses.
Items your party might acquire after defeating this boss. Collecting items from bosses is fairly rare.
Amount of GP your party will receive from this boss when defeated.
Battle Strategy
Atk*/Def*
Effective battle strategy against the boss using the most cost-effective spells and equipment.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.