Bestiary
Select a bestiary category.


Alert - Crocidile
Dark Bone - Guard
Hooligan - Moon Cell
Naga - Rock Larva
Sand Moth - Zuu


Page 1 Mist Dragon - Mindy
Page 2 Valvalis - Valvalis
Page 3 CPU - Zeromus

Acquiring Experience
How do my characters gain spells and abilities through experience?

After defeating an enemy or boss, your party will acquire experience based on the amount of damage they inflicted on a vanquished monster. As your character increases their experience level, they obtain new spells and abilities. Spells and abilities are acquired in a specific order, each new spell and ability powerful than the last. These spells and abilities are not related to any equipment and are obtained by the character naturally.

     Main >   Final Fantasy IV > Enemies > Enemies (N-R)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 GP

Display in ascending order based on the 'GP' field.Display in descending order based on the 'GP' field.

Naga
320
20
1118
150
 Resident Location(s)
Underworld section of the Tower of Babil
 Weakness
 Win Item
 Steal

Antidote
Unihorn
Poison
Antidote


 Enemy
 HP
 MP
 Exp
 GP
Needler
115
7
335
53
 Resident Location(s)
Fabul to Mysidia
 Weakness
 Win Item
 Steal

Soft
Soft


 Enemy
 HP
 MP
 Exp
 GP
Officer
280
17
710
230
 Resident Location(s)
Fabul Castle
 Weakness
 Win Item
 Steal

None
None


 Enemy
 HP
 MP
 Exp
 GP
Ogre
865
54
800
240
 Resident Location(s)
Magnetic Cavern
 Weakness
 Win Item
 Steal
Holy
Bacchus
Headband
Strength
Zeus
Bacchus


 Enemy
 HP
 MP
 Exp
 GP
Panther
342
21
820
252
 Resident Location(s)
Troia, Mythril Village, Magnetic Cavern
 Weakness
 Win Item
 Steal
Holy
Unihorn
Coffin
CatClaw
Unihorn


 Enemy
 HP
 MP
 Exp
 GP
Pike
65
4
119
30
 Resident Location(s)
Water Cave
 Weakness
 Win Item
 Steal
Thunder
Potion
HiPotion
Potion


 Enemy
 HP
 MP
 Exp
 GP
PinkPuff
20000
1250
10000
55555
 Resident Location(s)
Lunar Subterrain, B5 in lower right room. (Use Alert item to find them)
 Weakness
 Win Item
 Steal

Ether2
Elixir
Fuma
PinkTail
Ether2


 Enemy
 HP
 MP
 Exp
 GP
Piranha
180
11
430
145
 Resident Location(s)
Underground Waterway to Baron
 Weakness
 Win Item
 Steal
Lightning
Potion
HiPotion
Potion


 Enemy
 HP
 MP
 Exp
 GP
Procyote
2600
162
7999
1850
 Resident Location(s)
Moon Surface
 Weakness
 Win Item
 Steal

Stardust
MoonVeil
Stardust


 Enemy
 HP
 MP
 Exp
 GP
Pudding
1357
84
3044
1300
 Resident Location(s)
Moon Surface
 Weakness
 Win Item
 Steal

Ether
Stardust
MoonVeil
Artemis
Ether


 Enemy
 HP
 MP
 Exp
 GP
Puppet
286
18
800
180
 Resident Location(s)
Tower of Zot
 Weakness
 Win Item
 Steal
Fire
Illusion
Illusion


 Enemy
 HP
 MP
 Exp
 GP
Python
108
6
720
222
 Resident Location(s)
Troia, Mythril Village, Magnetic Cave
 Weakness
 Win Item
 Steal
Ice, Holy
Antidote
Unihorn
Poison
Antidote


 Enemy
 HP
 MP
 Exp
 GP
Q.Lamia
1100
69
2859
250
 Resident Location(s)
Tower of Babil Above Ground
 Weakness
 Win Item
 Steal

Lamia
RubyRing
StarVeil
Angel
Lamia


 Enemy
 HP
 MP
 Exp
 GP
Red Bone
210
13
315
169
 Resident Location(s)
Mt.Hobs, Mt.Ordeals
 Weakness
 Win Item
 Steal
Fire, Holy

Potion


 Enemy
 HP
 MP
 Exp
 GP
Red D.
15000
937
41500
65000
 Resident Location(s)
Lunar Subterrain
 Weakness
 Win Item
 Steal
Ice
Inferno
Dragon
Dragon
CrysRing
Inferno


 Enemy
 HP
 MP
 Exp
 GP
Red Eye
2400
150
3444
465
 Resident Location(s)
Cave of Summoned Monsters
 Weakness
 Win Item
 Steal
Aerial attacks.
Eyedrops
Life
Alarm
Soft
Eyedrops


 Enemy
 HP
 MP
 Exp
 GP
Red Worm
7000
437
6303
310
 Resident Location(s)
Moon Surface
 Weakness
 Win Item
 Steal
Fire
Notus
Boreas
Ether1
Boreas


 Enemy
 HP
 MP
 Exp
 GP
RedGiant
14000
875
18500
7000
 Resident Location(s)
Cave of Bahamut, Lunar Subterrain
 Weakness
 Win Item
 Steal

Cabin
Ogre
VenomAxe
RuneAxe
Cabin


 Enemy
 HP
 MP
 Exp
 GP
Revenant
250
10
575
186
 Resident Location(s)
Mt. Ordeals
 Weakness
 Win Item
 Steal
Fire, Holy

Potion


 Enemy
 HP
 MP
 Exp
 GP
Roc
500
31
1404
150
 Resident Location(s)
Agart, Eblan
 Weakness
 Win Item
 Steal
Aerial attacks
Feather
HiPotion
Cabin
AgApple
Feather


 Enemy
 HP
 MP
 Exp
 GP
Roc Baby
50
3
1004
81
 Resident Location(s)
Agart, Eblan
 Weakness
 Win Item
 Steal
Aerial attacks
Life
Soft
Cocatris
Life


 Enemy
 HP
 MP
 Exp
 GP
RockMoth
900
56
3114
312
 Resident Location(s)
Tomra, Kokkol's Smithy, outside Cave of Summoned Monsters, and around Sylvan Cave
 Weakness
 Win Item
 Steal
Aerial attacks
Eyedrops
Life
Alarm
Soft
Eyedrops


 Enemy
 HP
 MP
 Exp
 GP
RocLarva
986
61
2822
39
 Resident Location(s)
Tomra, Kokkol's Smithy, outside Cave of Summoned Monsters, and around Sylvan Cave
 Weakness
 Win Item
 Steal

Potion
HiPotion
Potion

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, and experience values, as well as winning items and GP.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order in which you'll encounter them.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
MP*
Exp*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Amount of experience points your party will receive from this enemy when defeated.
Resident Location(s)
Weakness
Win Item
Win GP*
Location(s) on the world map where this enemy can be found.
Magic or elemental attacks that will inflict considerable damage against the enemy. Likewise, a magic or elemental attack opposite if the listed on here will most likely be absorbed or do minimal damage against the enemy.
Items your party might acquire after defeating this enemy. Collecting items from enemies is fairly rare.
Amount of GP your party will receive from this enemy when defeated.
Atk*/Def*
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
HP*
MP*
Exp*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Amount of experience points your party will receive from this boss when defeated.
Battle Location
Weakness
Win Item
Win GP*
Location on the world map where this boss will be encountered.
Magic or elemental attacks that will inflict considerable damage against the boss. Likewise, a magic or elemental attack opposite if the listed on here will most likely be absorbed or do minimal damage against the boss. Instant death attacks or summons are ineffective against bosses.
Items your party might acquire after defeating this boss. Collecting items from bosses is fairly rare.
Amount of GP your party will receive from this boss when defeated.
Battle Strategy
Atk*/Def*
Effective battle strategy against the boss using the most cost-effective spells and equipment.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.