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Magic
Select a magic category.


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 Magic Support
Which characters support which magic types?
White Magic:
White magic, which heals and defends characters, is fully supported by Rosa and has limited support by Porom and Cecil once he becomes a Paladin.

Black Magic:
Black magic, which inflicts damage and status-ailments, is fully supported by Rydia, Tellah, FuSoYa, and has limited supported by Palom.

Caller Magic:
Caller magic, which summons monsters to assist the party in battle, are only supported by Rydia.

Ninja Magic:
Ninja magic, which consists of both offensive and defensive tactics, are only supported by Edge.

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Fire 1
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5 MP
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Rydia
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Spell Description
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Attacks for minor fire-elemental damage.
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Acquire
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Rydia will acquire this spell at Mt. Hobs.
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Fire 2
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15 MP
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Attacks for moderate fire-elemental damage.
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Acquire
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Initially equipped when Rydia is an adult.
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Fire 3
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30 MP
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42
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Attacks for massive fire-elemental damage.
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Ice 1
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5 MP
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2
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Attacks for minor ice-elemental damage.
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Ice 2
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15 MP
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Attacks for moderate ice-elemental damage.
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Acquire
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Initially equipped when Rydia is an adult.
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Ice 3
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30 MP
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39
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Attacks for massive ice-elemental damage.
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Bolt1
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5 MP
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5
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Attacks for minor lightning-elemental damage.
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Bolt2
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15 MP
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Attacks for moderate lightning-elemental damage.
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Acquire
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Initially equipped when Rydia is an adult.
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Bolt3
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30 MP
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45
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Attacks for massive lightning-elemental damage.
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Bio
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20 MP
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26
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Damages and infects the inflicted enemy or character with the HP leak status-ailment.
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Wind
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25 MP
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51
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Drops the current HP of the target anywhere between 1 and 9.
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Quake
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30 MP
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47
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Shakes the ground for moderate to massive earth-elemental damage. Nullified if enemy or monster is floating.
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Death
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35 MP
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52
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Instantly dispatches an enemy.
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Flare
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50 MP
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55
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Attacks for massive nuclear damage.
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Meteo
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99 MP
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60
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Hits all enemies for 9999 damage.
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Venom
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2 MP
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10
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Infects the inflicted enemy or character with a poison status-ailment that slowly drains HP.
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Sleep
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15 MP
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8
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Puts the enemy or character to sleep, preventing them from attacking or defending.
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Stop
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12 MP
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15
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Temporarily freezes the character or enemy, preventing attacks and defenses for a few number of turns.
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Drain
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18 MP
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36
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Drains HP from a target and returns it to the casted character or enemy.
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Psych
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0 MP
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32
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Drains MP from a target and returns it to the casted character or enemy.
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Toad
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7 MP
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13
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Transforms the target into a toad, significantly reducing attack power and speed.
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Pig
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1 MP
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20
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Transforms the target into a pig, significantly reducing attack power and speed.
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Warp
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4 MP
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12
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Warps the party up one floor or if used during battle, warps the party out of the battle without the chance of dropping GP.
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Stone
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15 MP
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49
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Inflicts the target with the stone status-ailment, turning them to stone and preventing them from attacking.
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M A G I C C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV magic category from the magic selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experiences levels learned.

Black Magic*
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White Magic*
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Caller Magic
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Offensive magic for attacking enemies in battle, used by black mages.
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Defensive and recovery magic to support characters in battle and on the world map, used by white mages.
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Callers can summon monsters to assist in battle or help party members.
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Ninja Magic*
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Specialized ninja skills for both offensive and defensive use, used by Ninjas.
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* information fields can be
sorted in ascending or descending
order.
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M A G I C P R O P E R T I E S
White mages, Paladins, Wizards, Black mages and Callers can use white and black magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Ninja's can use ninja magic for evading or surprising enemies and defending characters.

White/Black/Ninja Magic*
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MP Cost*
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Rydia*
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Rosa*
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Name and type of the magic spell.
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MP cost to use the spell.
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Experience level Rydia must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
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Experience level Rosa must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
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Cecil*
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Edge*
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Spell Description
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Acquire
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Experience level Cecil must obtain to gain the spell. Spells with no value here cannot be learned by Cecil.
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Experience level Edge must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
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Description of what the spell does.
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Means of acquiring the spell other than through experience.
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* information fields can be
sorted in ascending or descending
order.
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C A L L M A G I C P R O P E R T I E S
Callers use call magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle. Summon monsters arise from the Land of the Summoned Monsters.

Call Magic*
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MP
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Acquire
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Name and description of the call magic spell.
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MP cost to use the spell.
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Means of acquiring the call monster. Unlike black or white magic, caller magic is not learned by experience, but acquired by defeating the monster itself in various locations around the world. Once defeated, the monster will join you.
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* information fields can be
sorted in ascending or descending
order.
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