Magic
Select a magic category.


Black Magic
White Magic
Caller Magic
Ninja Magic

Magic Support
Which characters support which magic types?

White Magic: White magic, which heals and defends characters, is fully supported by Rosa and has limited support by Porom and Cecil once he becomes a Paladin.

Black Magic: Black magic, which inflicts damage and status-ailments, is fully supported by Rydia, Tellah, FuSoYa, and has limited supported by Palom.

Caller Magic: Caller magic, which summons monsters to assist the party in battle, are only supported by Rydia.

Ninja Magic: Ninja magic, which consists of both offensive and defensive tactics, are only supported by Edge.


     Main >   Final Fantasy IV > Magic > Caller Magic



 Caller Magic
 MP
Chocb
A chocobo runs onto the battle field and attacks a single enemy for minor physical damage.

7

 Acquire
Initially equipped.
Mist
The Dragon of Mist appears, spraying a chilling mist at the enemy party, unblockable by any defense.

20

 Acquire
Initially equipped when Rydia is an adult.
Ramuh
Ramuh brings down thunder and lightning on all enemies for powerful lightning-elemental damage.

30

 Acquire
Initially equipped when Rydia is an adult.
Ifrit
Scortching flames dance around the battlefield, submerging all enemies with heavy fire-elemental damage.

30

 Acquire
Initially equipped when Rydia is an adult.
Shiva
Shiva sprays the battlefield with powerful showers of ice.

30

 Acquire
Initially equipped when Rydia is an adult.
Levia
Massive tidal waves crash down on the enemy for powerful non-elemental damage.

50

 Acquire
Defeat Leviathan in the Land of the Summoned Monsters.
Odin
Odin's mightly blade slices through the entire enemy party, instantly dispatching them.

45

 Acquire
Defeat Odin in the second throne room beneath Baron Castle after the King has already been killed.
Asura
Asura's head spins around, selecting either Armor, Cure 3, or Life 1 at random to target the entire party.

50

 Acquire
Defeat Asura in the Land of the Summoned Monsters.
Titan
Titan crushes his fist against the ground, causing a massive quake that inflicts earth-elemental damage on all enemies.

40

 Acquire
Initially equipped.
Sylph
Three small faeries drain HP from an enemy and distribute it evenly among the party.

25

 Acquire
Acquire from the Sylph in the northern caverns of the Land of the Summoned Monsters.
Bahamut
Bahamut unleashes powerful nuclear damage against the enemy party.

60

 Acquire
Defeat Bahamut in a cave surrounded by cliffs on the moon's surface.
Imp
A single Imp appears and attacks an enemy for minor physical damage.

1

 Acquire
Randomly acquire the "Imp Item" from a defeated Imp or Tricker to learn as a call monster.

 Enemy
 HP
 MP
 Exp
Imp
6
0
28
 Resident Location(s)
Baron, Damcyan
 Weakness
 Win Item
 Win GP

Potion
Tent
HrGlass1
Imp
5
Mage
A single Mage appears and attacks an enemy for moderate to extreme physical damage.

18

 Acquire
Randomly acquire the "Mage Item" from a defeated Mage to learn as a call monster.

 Enemy
 HP
 MP
 Exp
Mage
300
18
1000
 Resident Location(s)
Magnetic Cavern
 Weakness
 Win Item
 Win GP

HiPotion
Unihorn
HrGlass1
Mage
232
Bomb
A single Bomb appears and attacks an enemy for minor physical damage.

15

 Acquire
Randomly acquire the "Bomb Item" from a defeated Balloon or Grenade to learn as a call monster.

 Enemy
 HP
 MP
 Exp
Bomb
55
3
361
 Resident Location(s)
Mt. Hobs
 Weakness
 Win Item
 Win GP


76
Cocat
A single Cocatrice appears and attacks an enemy, turning them to stone and killing them instantly.

12

 Acquire
Randomly acquire the "Cocatris Item" from a defeated Cocatrice, Eagle, or Roc Baby to learn as a call monster.

 Enemy
 HP
 MP
 Exp
Cocatris
149
9
275
 Resident Location(s)
Mt. Hobs, Fabul, Mysidia
 Weakness
 Win Item
 Win GP
Aerial attacks.
Life
Soft
Cocatris
82

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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV magic category from the magic selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experiences levels learned.

Black Magic*
White Magic*
Caller Magic
Offensive magic for attacking enemies in battle, used by black mages.
Defensive and recovery magic to support characters in battle and on the world map, used by white mages.
Callers can summon monsters to assist in battle or help party members.

Ninja Magic*
Specialized ninja skills for both offensive and defensive use, used by Ninjas.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
White mages, Paladins, Wizards, Black mages and Callers can use white and black magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Ninja's can use ninja magic for evading or surprising enemies and defending characters.

White/Black/Ninja Magic*
MP Cost*
Rydia*
Rosa*
Name and type of the magic spell.
MP cost to use the spell.
Experience level Rydia must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Experience level Rosa must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Cecil*
Edge*
Spell Description
Acquire
Experience level Cecil must obtain to gain the spell. Spells with no value here cannot be learned by Cecil.
Experience level Edge must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Description of what the spell does.
Means of acquiring the spell other than through experience.

* information fields can be sorted in ascending or descending order.




C A L L   M A G I C   P R O P E R T I E S
Callers use call magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle. Summon monsters arise from the Land of the Summoned Monsters.

Call Magic*
MP
Acquire
Name and description of the call magic spell.
MP cost to use the spell.
Means of acquiring the call monster. Unlike black or white magic, caller magic is not learned by experience, but acquired by defeating the monster itself in various locations around the world. Once defeated, the monster will join you.

* information fields can be sorted in ascending or descending order.