Magic
Select a magic category.


Black Magic
White Magic
Caller Magic
Ninja Magic

Magic Support
Which characters support which magic types?

White Magic: White magic, which heals and defends characters, is fully supported by Rosa and has limited support by Porom and Cecil once he becomes a Paladin.

Black Magic: Black magic, which inflicts damage and status-ailments, is fully supported by Rydia, Tellah, FuSoYa, and has limited supported by Palom.

Caller Magic: Caller magic, which summons monsters to assist the party in battle, are only supported by Rydia.

Ninja Magic: Ninja magic, which consists of both offensive and defensive tactics, are only supported by Edge.


     Main >   Final Fantasy IV > Magic > White Magic



 White Magic

Display in ascending order based on the 'White Magic' field.Display in descending order based on the 'White Magic' field.

 MP Cost

Display in ascending order based on the 'MP Cost' field.Display in descending order based on the 'MP Cost' field.

Cure 1

3 MP

 Rosa

Display in ascending order based on the 'Rosa' field.Display in descending order based on the 'Rosa' field.

 Cecil

Display in ascending order based on the 'Cecil' field.Display in descending order based on the 'Cecil' field.

 Spell Description


Recovers minor HP to a single character or the entire party.
 Acquire
Initially equipped by Cecil upon becoming a Paladin. Initially equipped by Rosa.
Cure 2

9 MP

 Rosa
 Cecil
 Spell Description
13
15
Recovers moderate HP to a single character or the entire party.
 Acquire

Cure 3

18 MP

 Rosa
 Cecil
 Spell Description
30

Recovers major HP to a single character or the entire party.
 Acquire

Cure 4

40 MP

 Rosa
 Cecil
 Spell Description
38

Restores all HP a single character, or recover a massive amount of HP for all characters.
 Acquire

Esuna

20 MP

 Rosa
 Cecil
 Spell Description
18
25
Cures certain status-ailment effects.
 Acquire

Life 1

8 MP

 Rosa
 Cecil
 Spell Description
11

Revives a character from KO status and restores a minimal amount of HP.
 Acquire

Life 2

52 MP

 Rosa
 Cecil
 Spell Description
45

Revives a character from KO status and fully restores their HP.
 Acquire

Hold

5 MP

 Rosa
 Cecil
 Spell Description


A single enemy becomes trapped and paralyzed for several turns.
 Acquire
Initially equipped by Rosa.
Mute

6 MP

 Rosa
 Cecil
 Spell Description
15

Mutes the target, preventing it from calling out and casting any magic spells.
 Acquire

Charm

10 MP

 Rosa
 Cecil
 Spell Description
24

Confuses the target between friends and foes and causes it to attack anyone or anything on the battlefield at random.
 Acquire

Blink

8 MP

 Rosa
 Cecil
 Spell Description
23

Enables a character to completly evade the next 2 physical attacks directed against them.
 Acquire

Slow

6 MP

 Rosa
 Cecil
 Spell Description


Slows down the target, taking it longer to attack and defend.
 Acquire
Initially equipped by Rosa.
Haste

25 MP

 Rosa
 Cecil
 Spell Description
33

Speeds up the target, decreasing time between turns.
 Acquire

Bersk

18 MP

 Rosa
 Cecil
 Spell Description
20

Increases attack power, but prevents player from controlling the character until the battle is complete.
 Acquire

Holy

46 MP

 Rosa
 Cecil
 Spell Description
55

Attacks the enemy with a powerful holy-elemental attack.
 Acquire

Wall

30 MP

 Rosa
 Cecil
 Spell Description
36

Places a temporary reflection spell on the target, allowing magic to bounce off and return to the enemy party.
 Acquire

Scan

1 MP

 Rosa
 Cecil
 Spell Description

8
Displays vital information on the target, including HP, MP, weaknesses, and strengths.
 Acquire
Initially equipped by Rosa.
Mini

6 MP

 Rosa
 Cecil
 Spell Description
30

Shrinks the target to miniature size, making it difficult to attack, but easy to defend.
 Acquire

Exit

10 MP

 Rosa
 Cecil
 Spell Description

19
Warps the party completely out of a cave or dungeon or if used during battle, warps the party out of the battle without the chance of dropping GP.
 Acquire
Equipped by Rosa once she's rescued from the Tower of Zott.
Sight

2 MP

 Rosa
 Cecil
 Spell Description

3
Raises world map angle camera to view more of the surrounding area.
 Acquire
Initially equipped by Rosa.
Float

8 MP

 Rosa
 Cecil
 Spell Description
35

Floats the target above the ground, preventing it from receiving floor damage or earth-elemental attacks.
 Acquire

Armor

9 MP

 Rosa
 Cecil
 Spell Description
12

Reduces the physical damage characters take in battle.
 Acquire

Shell

10 MP

 Rosa
 Cecil
 Spell Description
29

Reduces the damage characters take from magic-based attacks.
 Acquire

Dspel

12 MP

 Rosa
 Cecil
 Spell Description
31

Cancels all beneficial status effects on the enemy.
 Acquire


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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV magic category from the magic selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experiences levels learned.

Black Magic*
White Magic*
Caller Magic
Offensive magic for attacking enemies in battle, used by black mages.
Defensive and recovery magic to support characters in battle and on the world map, used by white mages.
Callers can summon monsters to assist in battle or help party members.

Ninja Magic*
Specialized ninja skills for both offensive and defensive use, used by Ninjas.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
White mages, Paladins, Wizards, Black mages and Callers can use white and black magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Ninja's can use ninja magic for evading or surprising enemies and defending characters.

White/Black/Ninja Magic*
MP Cost*
Rydia*
Rosa*
Name and type of the magic spell.
MP cost to use the spell.
Experience level Rydia must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Experience level Rosa must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Cecil*
Edge*
Spell Description
Acquire
Experience level Cecil must obtain to gain the spell. Spells with no value here cannot be learned by Cecil.
Experience level Edge must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
Description of what the spell does.
Means of acquiring the spell other than through experience.

* information fields can be sorted in ascending or descending order.




C A L L   M A G I C   P R O P E R T I E S
Callers use call magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle. Summon monsters arise from the Land of the Summoned Monsters.

Call Magic*
MP
Acquire
Name and description of the call magic spell.
MP cost to use the spell.
Means of acquiring the call monster. Unlike black or white magic, caller magic is not learned by experience, but acquired by defeating the monster itself in various locations around the world. Once defeated, the monster will join you.

* information fields can be sorted in ascending or descending order.