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Magic
Select a magic category.


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 Magic Support
Which characters support which magic types?
White Magic:
White magic, which heals and defends characters, is fully supported by Rosa and has limited support by Porom and Cecil once he becomes a Paladin.

Black Magic:
Black magic, which inflicts damage and status-ailments, is fully supported by Rydia, Tellah, FuSoYa, and has limited supported by Palom.

Caller Magic:
Caller magic, which summons monsters to assist the party in battle, are only supported by Rydia.

Ninja Magic:
Ninja magic, which consists of both offensive and defensive tactics, are only supported by Edge.

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Cure 1
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3 MP
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Recovers minor HP to a single character or the entire party.
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Acquire
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Initially equipped by Cecil upon becoming a Paladin. Initially equipped by Rosa.
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Cure 2
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9 MP
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13
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Recovers moderate HP to a single character or the entire party.
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Cure 3
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18 MP
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30
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Recovers major HP to a single character or the entire party.
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Cure 4
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40 MP
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38
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Restores all HP a single character, or recover a massive amount of HP for all characters.
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Esuna
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20 MP
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18
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Cures certain status-ailment effects.
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Life 1
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8 MP
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11
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Revives a character from KO status and restores a minimal amount of HP.
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Life 2
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52 MP
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45
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Revives a character from KO status and fully restores their HP.
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Hold
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5 MP
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A single enemy becomes trapped and paralyzed for several turns.
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Acquire
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Initially equipped by Rosa.
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Mute
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6 MP
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15
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Mutes the target, preventing it from calling out and casting any magic spells.
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Charm
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10 MP
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24
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Confuses the target between friends and foes and causes it to attack anyone or anything on the battlefield at random.
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Blink
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8 MP
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23
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Enables a character to completly evade the next 2 physical attacks directed against them.
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Slow
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6 MP
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Slows down the target, taking it longer to attack and defend.
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Acquire
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Initially equipped by Rosa.
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Haste
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25 MP
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33
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Speeds up the target, decreasing time between turns.
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Bersk
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18 MP
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20
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Increases attack power, but prevents player from controlling the character until the battle is complete.
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Holy
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46 MP
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55
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Attacks the enemy with a powerful holy-elemental attack.
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Wall
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30 MP
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36
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Places a temporary reflection spell on the target, allowing magic to bounce off and return to the enemy party.
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Scan
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1 MP
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Displays vital information on the target, including HP, MP, weaknesses, and strengths.
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Acquire
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Initially equipped by Rosa.
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Mini
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6 MP
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30
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Shrinks the target to miniature size, making it difficult to attack, but easy to defend.
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Exit
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10 MP
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| 19
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Warps the party completely out of a cave or dungeon or if used during battle, warps the party out of the battle without the chance of dropping GP.
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Acquire
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Equipped by Rosa once she's rescued from the Tower of Zott.
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Sight
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2 MP
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Raises world map angle camera to view more of the surrounding area.
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Acquire
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Initially equipped by Rosa.
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Float
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8 MP
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35
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Floats the target above the ground, preventing it from receiving floor damage or earth-elemental attacks.
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Armor
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9 MP
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12
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Reduces the physical damage characters take in battle.
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Shell
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10 MP
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29
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Reduces the damage characters take from magic-based attacks.
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Dspel
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12 MP
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31
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Cancels all beneficial status effects on the enemy.
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M A G I C C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV magic category from the magic selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experiences levels learned.

Black Magic*
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White Magic*
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Caller Magic
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Offensive magic for attacking enemies in battle, used by black mages.
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Defensive and recovery magic to support characters in battle and on the world map, used by white mages.
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Callers can summon monsters to assist in battle or help party members.
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Ninja Magic*
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Specialized ninja skills for both offensive and defensive use, used by Ninjas.
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* information fields can be
sorted in ascending or descending
order.
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M A G I C P R O P E R T I E S
White mages, Paladins, Wizards, Black mages and Callers can use white and black magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Ninja's can use ninja magic for evading or surprising enemies and defending characters.

White/Black/Ninja Magic*
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MP Cost*
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Rydia*
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Rosa*
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Name and type of the magic spell.
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MP cost to use the spell.
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Experience level Rydia must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
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Experience level Rosa must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
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Cecil*
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Edge*
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Spell Description
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Acquire
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Experience level Cecil must obtain to gain the spell. Spells with no value here cannot be learned by Cecil.
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Experience level Edge must obtain to gain the spell. Spells with no value here are either already learned, or will be through other means that aren't based on experience.
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Description of what the spell does.
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Means of acquiring the spell other than through experience.
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* information fields can be
sorted in ascending or descending
order.
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C A L L M A G I C P R O P E R T I E S
Callers use call magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle. Summon monsters arise from the Land of the Summoned Monsters.

Call Magic*
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MP
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Acquire
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Name and description of the call magic spell.
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MP cost to use the spell.
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Means of acquiring the call monster. Unlike black or white magic, caller magic is not learned by experience, but acquired by defeating the monster itself in various locations around the world. Once defeated, the monster will join you.
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* information fields can be
sorted in ascending or descending
order.
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