Equipment
Select an equipment category.

General Items
Accessories


Page 1 Shadow Swd - Mute Knf
Page 2 Whip - Masamune
Page 3 Rod - Rune Axe
Page 4 Artemis Bow - Arrows


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy IV > Equipment > Shields



 Shield

Display in ascending order based on the 'Shield' field.Display in descending order based on the 'Shield' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Iron
100 GP
 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MagDef

Display in ascending order based on the 'MagDef' field.Display in descending order based on the 'MagDef' field.

 Def%

Display in ascending order based on the 'Def%' field.Display in descending order based on the 'Def%' field.

 Special Ability
1
0
20

 Equipping Character(s)

 Acquire
Initially equipped by Kain. Bought in Agart.
Shadow
 
 Def
 MagDef
 Def%
 Special Ability
1
0
22
Halves holy-elemental damage.
 Equipping Character(s)

 Acquire
Initially equipped by Cecil as a Dark Knight.
Demon
 
 Def
 MagDef
 Def%
 Special Ability
2
0
24
Magic Block +1%. Halves holy-elemental damage.
 Equipping Character(s)

 Acquire
Find in Fabul.
Paladin
700 GP
 Def
 MagDef
 Def%
 Special Ability
2
1
24
Will +3, Magic Block +1%.
 Equipping Character(s)

 Acquire
Bought in Mysidia.
Mythril
1000 GP
 Def
 MagDef
 Def%
 Special Ability
3
2
26
Magic Block +2%.
 Equipping Character(s)

 Acquire
Bought in Mythril Village. Dropped by Armadilos, Ironbacks, Carapaces, Tortoises, and Ironmen.
Flame
1250 GP
 Def
 MagDef
 Def%
 Special Ability
3
2
28
Magic Block +2%. Protects against fire, but weak against ice.
 Equipping Character(s)

 Acquire
Found in the Tower of Zot. Bought in the Castle of the Dwarves. Dropped by Flame Men.
IceShld
10000 GP
 Def
 MagDef
 Def%
 Special Ability
3
2
30
Magic Block +2%. Protects against ice, but weak against fire.
 Equipping Character(s)

 Acquire
Find in the Tower of Bab-Il. Bought inside the Cave of Eblan.
Diamond
15000 GP
 Def
 MagDef
 Def%
 Special Ability
4
2
32
Magic Block +3%. Halves lightning-elemental damage.
 Equipping Character(s)

 Acquire
Bought in Tomra.
Aegis
20000 GP
 Def
 MagDef
 Def%
 Special Ability
4
5
34
Magic Block +4%. Protects against Petrification.
 Equipping Character(s)

 Acquire
Bought in the Village of Summoned Monsters.
Genji
 
 Def
 MagDef
 Def%
 Special Ability
5
3
36
Magic Block +4%.
 Equipping Character(s)

 Acquire
Initially equipped by Kain when he rejoins for the last time. Find in the Cave of Bahamut..
Dragoon
 
 Def
 MagDef
 Def%
 Special Ability
6
2
38
Magic Block +5%. Halves fire, ice, and lightning-elemental attacks.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain. Dropped by Red Dragons.
Crystal
 
 Def
 MagDef
 Def%
 Special Ability
7
4
40
Magic Block +6%.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Hit%*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
Special Ability
Equipping Character(s)
Acquire
Special innate effect abilities the weapon possess when equipped by the character.
Characters which can equip the weapon.
Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.