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Equipment
Select an equipment category.





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 Equipment Support
Which body parts of my character support which equipment?
LHand:
(Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand:
(Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head:
The head supports helmets (armor equipment only).

Body:
The body supports all body armor, shirts, and robes (armor equipment only).

Arms:
Arms support gauntlets and rings (accessory equipment only).
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Shadow
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Equipping Character(s)
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Acquire
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Initially equipped by Cecil.
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Dark
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Special Ability
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20
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35
| Darkness-elemental weapon
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Equipping Character(s)
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Acquire
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Find in the Water Cave.
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Death
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Special Ability
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30
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40
| Strength +5, Agility+5, Vitality +5, Wisdom +5, Will -5. Darkness-elemental weapon. Randomly causes KO to the target.
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Equipping Character(s)
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Acquire
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Given to you by the King of Fabul the morning after the monster invasion.
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Legend
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Special Ability
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40
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50
| Will +3. Holy-elemental weapon. Inflicts greater damage against undead, and spirit type enemies. Can be exchanged for the Excalibur once you obtain a supply of Adamant.
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Equipping Character(s)
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Acquire
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Once Cecil becomes a Paladin, he'll automatically acquire this sword.
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Light
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Special Ability
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99
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50
| Strength +3, Will +3. Holy-elemental weapon. Inflicts greater damage against undead, and spirit type enemies.
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Equipping Character(s)
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Acquire
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Found in the Sealed Cave.
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Excalibur
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Special Ability
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160
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50
| Strength +10. Holy-elemental weapon. Inflicts greater damage against undead, and spirit type enemies.
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Equipping Character(s)
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Acquire
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Recieve this after giving Kokkol the Legend sword and Adamant.
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Ragnarok
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Special Ability
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200
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50
| Strength +15, Vitality +15, Will +15. Holy-elemental weapon. Inflicts greater damage agaist undead, and spirit type enemies.
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Equipping Character(s)
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Acquire
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Find in the Lunar Subterrain after defeating Wyvern.
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Ancient
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Special Ability
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35
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27
| Randomly causes the Curse status to the target. Inflicts greater damage against spirit type enemies.
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Equipping Character(s)
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Acquire
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Find in the Underground Waterway of Baron.
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BloodSwd
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Special Ability
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45
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0
| Strength -5, Agility -5, Vitality -5, Wisdom -5, Will -5. Drain-effect weapon.
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Equipping Character(s)
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Acquire
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Find in the Cave of Eblan.
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Mythril
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6000 GP
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Special Ability
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50
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30
| Inflicts greater damage against spirit type enemies.
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Equipping Character(s)
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Acquire
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Bought in Mythril Village. Dropped by Ironmen.
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Sleep
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Special Ability
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55
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27
| Randomly causes Sleep status to the target. Casts Sleep when used as an item.
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Equipping Character(s)
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Acquire
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Find in the Castle of Eblan.
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Flame
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14000 GP
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Special Ability
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65
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30
| Fire-elemental weapon. Inflicts greater damage against undead, and ice-based enemies.
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Equipping Character(s)
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Acquire
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Find in the Tower of Zot. Bought in the Castle of the Dwarves.
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IceBrand
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26000 GP
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Special Ability
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75
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30
| Ice-elemental weapon. Inflicts greater damage against insects, reptiles, and fire-based enemies.
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Equipping Character(s)
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Acquire
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Bought in the Cave of Eblan.
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Gorgon
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Special Ability
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77
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17
| Randomly causes Gradual Petrification.
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Equipping Character(s)
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Acquire
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Dropped by BlackLizards, Medusas, and Gorgons.
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Avenger
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Special Ability
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80
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50
| Two-handed sword. Wearer is permanently in Berserk status.
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Equipping Character(s)
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Acquire
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Find in the Sylvan Cave. Dropped by Behemoths.
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Defense
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Special Ability
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105
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48
| Vitality +15. Casts Armor when used as an item.
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Equipping Character(s)
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Acquire
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Find in the Cave of Summoned Monsters.
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Mythril
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3000 GP
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Special Ability
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20
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45
| Inflicts greater damage against spirit type enemies.
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Acquire
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Bought in Mythril Village. Dropped by Ironmen
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Dancing
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5000 GP
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Special Ability
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28
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44
| Causes small physical damage when used as an item.
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Acquire
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Bought in the Village of Mist.
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MageMash
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Special Ability
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35
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25
| Wisdom +5. Randomly causes Silence status to the target. Inflicts greater damage against mages.
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Acquire
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Found in the Sylvan Cave.
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Knife
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Special Ability
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255
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0
| Can only be thrown by Edge.
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Equipping Character(s)
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None
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Acquire
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After hitting Yang with the Pan, take the Pan back to Yang's wife to receive this weapon. Must be done before going to the Moon for the first time.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
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Weapons*
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Armor*
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General recovery
items and offensive battle items.
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Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Accessories*
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Rings and gauntlets that increase magic effects, attack power, or defense capabilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
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Price*
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Atk*
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Hit%*
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Name of the weapon.
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The amount of the weapon when purchased in a shop.
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Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
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Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
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Special Ability
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Equipping Character(s)
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Acquire
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Special innate effect abilities the weapon possess when equipped by the character.
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Characters which can equip the weapon.
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Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def*
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MagDef%*
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Name of the armor.
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The amount of the armor when purchased in a shop.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
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Def%*
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Special Ability
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Equipping Character(s)
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Acquire
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Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the armor.
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Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A C C E S S O R Y P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Accessory*
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Price*
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Atk*
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Def*
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Name of the accessory.
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The amount of the accessory when purchased in a shop.
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Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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MDef*
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Def%*
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Special Ability
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Equipping Character(s)
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
| Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the accessory.
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Acquire
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Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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