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Equipment
Select an equipment category.





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 Equipment Support
Which body parts of my character support which equipment?
LHand:
(Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand:
(Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head:
The head supports helmets (armor equipment only).

Body:
The body supports all body armor, shirts, and robes (armor equipment only).

Arms:
Arms support gauntlets and rings (accessory equipment only).
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Whip
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3000 GP
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Equipping Character(s)
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Acquire
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Rydia has this weapon equipped when she returns as an adult. Bought in the Village of Mist.
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Chain
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6000 GP
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Special Ability
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30
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5
| Randomly causes paralysis on your opponent.
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Equipping Character(s)
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Acquire
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Bought in Tomra, and the Village of Summoned Monsters.
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Blitz
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10000 GP
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Special Ability
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40
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10
| Lightning-elemental weapon. Randomly causes paralysis on your opponent. Inflicts greater damage against machines, and water-based enemies.
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Equipping Character(s)
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Acquire
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Bought in the Village of Summoned Monsters.
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FireLash
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Special Ability
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50
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15
| Strength +5, Agility +5, Vitality +5, Wisdom -5, Will -5. Fire-elemental weapon. Randomly causes paralysis on your opponent. Inflicts greater damage against undead, and ice-based enemies.
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Equipping Character(s)
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Acquire
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Find in the Lunar Subterrain.
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Serpent
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Special Ability
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55
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25
| Strength +5, Agility +5, Vitality +5, Wisdom -5, Will -5. Randomly causes paralysis on your opponent. Inflicts greater damage against dragons.
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Equipping Character(s)
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Acquire
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Dropped by Blue Dragons.
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Staff
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160 GP
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Special Ability
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4
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-5
| Cures Poison when used as an item.
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Acquire
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Initially equipped by Tellah. Bought in Kaipo.
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Cure
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480 GP
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Special Ability
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8
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0
| Casts Cure 1 on the party when used as an item.
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Acquire
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Bought in Mysidia. Dropped by Marions, Sorcerors, and Conjurers.
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Mythril
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4000 GP
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Special Ability
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12
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5
| Will +3. Inflicts greater damage against undead enemies.
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Acquire
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Bought in Mythril Village.
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Power
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2000 GP
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Special Ability
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30
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45
| Strength +10. Randomly causes the Berserk status on the target. Casts Berserk when used as an item.
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Acquire
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Bought in the Cave of Eblan.
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Lunar
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7000 GP
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Special Ability
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36
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10
| Will +10. Casts Dispel when used as an item.
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Acquire
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Bought in the Village of Summoned Monsters. Initially equipped by FuSoYa.
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Sage
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Special Ability
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48
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15
| Casts Life 1 when used as an item.
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Acquire
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Find in the Lunar Subterrain.
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Silence
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Special Ability
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52
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15
| Randomly causes Silence on an opponent. Casts Mute when used as an item. Effective against mages.
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Acquire
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Dropped by Marions, Sorcerors, and Conjurers.
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Spear
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60 GP
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Special Ability
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9
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50
| Aerial effect weapon. Inflicts greater damage against flying monsters.
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Equipping Character(s)
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Acquire
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Initially equipped by Kain. Bought in Agart.
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Wind Spr
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Special Ability
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55
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30
| Aerial effect weapon. Inflicts greater damage against flying monsters.
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Equipping Character(s)
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Acquire
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Kain begins with this weapon when he rejoins your party in the Tower of Zot.
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Fire Spr
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11000 GP
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Special Ability
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66
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30
| Fire-elemental and Aerial effect weapon. Inflicts greater damage against undead, flying, and ice-based monsters. Casts Fire2 when used as an item.
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Equipping Character(s)
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Acquire
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Bought in Agart. Steal or Dropped from Flame Men in the Tower of Babil.
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IceSpear
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21000 GP
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Special Ability
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77
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30
| Ice-elemental and Aerial effect weapon. Inflicts greater damage against insects, reptiles, flying, and fire-based monsters. Casts Ice 2 when used as an item.
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Equipping Character(s)
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Acquire
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Find in the Tower of Babil. Bought in the Cave of Eblan.
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BloodSpr
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Special Ability
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88
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-28
| Strength -10, Agility -10, Vitality -10, Wisdom -10, Will -10. Aerial and Drain effect weapon. Inflicts greater damage agaisnt flying monsters.
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Equipping Character(s)
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Acquire
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Find in the Castle of Eblan.
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Gungnir
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Special Ability
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92
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30
| Vitality +15. Aerial effect weapon. Inflicts greater damage against flying monsters.
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Equipping Character(s)
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Acquire
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Kain begins with this weapon when he rejoins your party for the final trip to the Moon.
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Dragon
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Special Ability
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99
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30
| Aerial effect weapon. Inflicts greater damage against dragons, and flying monsters.
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Equipping Character(s)
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Acquire
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Dropped by Red and Blue Dragons.
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HolyLnce
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Special Ability
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109
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40
| Holy-elemental and Aerial effect weapon. Inflicts greater damage against spirit, undead, and flying monsters. Casts Holy when used as an item.
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Equipping Character(s)
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Acquire
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Obtain by defeating Plague in the Final Dungeon.
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Kunai
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4000 GP
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Equipping Character(s)
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Acquire
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Initially equipped by Edge. Bought in the Cave of Eblan
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Ashura
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7000 GP
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Equipping Character(s)
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Kotetsu
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11000 GP
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Equipping Character(s)
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Acquire
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Bought in the Village of Summoned Monsters.
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Kikuichi
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Special Ability
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48
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40
| Strength +5.
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Equipping Character(s)
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Acquire
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Found in the Sealed Cave.
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Murasame
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Special Ability
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55
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40
| Strength +5, Agility -5, Vitality +5, Wisdom +5, Will -5. Casts Armor when used as an item.
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Equipping Character(s)
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Acquire
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Defeat the White Dragon in the Lunar Subterrain
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Masamune
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Special Ability
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65
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40
| Agility +3. Casts Haste when used as an item.
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Equipping Character(s)
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Acquire
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Defeat Ogopogo in the Lunar Subterrain.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
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Weapons*
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Armor*
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General recovery
items and offensive battle items.
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Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Accessories*
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Rings and gauntlets that increase magic effects, attack power, or defense capabilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
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Price*
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Atk*
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Hit%*
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Name of the weapon.
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The amount of the weapon when purchased in a shop.
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Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
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Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
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Special Ability
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Equipping Character(s)
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Acquire
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Special innate effect abilities the weapon possess when equipped by the character.
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Characters which can equip the weapon.
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Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def*
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MagDef%*
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Name of the armor.
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The amount of the armor when purchased in a shop.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
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Def%*
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Special Ability
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Equipping Character(s)
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Acquire
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Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the armor.
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Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A C C E S S O R Y P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Accessory*
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Price*
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Atk*
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Def*
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Name of the accessory.
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The amount of the accessory when purchased in a shop.
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Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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MDef*
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Def%*
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Special Ability
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Equipping Character(s)
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
| Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the accessory.
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Acquire
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Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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