Equipment
Select an equipment category.

General Items
Accessories


Page 1 Shadow Swd - Mute Knf
Page 2 Whip - Masamune
Page 3 Rod - Rune Axe
Page 4 Artemis Bow - Arrows


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy IV > Equipment > Weapons (Page 2)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Whip
3000 GP
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Hit%

Display in ascending order based on the 'Hit%' field.Display in descending order based on the 'Hit%' field.

 Special Ability
20
0
Randomly causes paralysis on your opponent.
 Equipping Character(s)

 Acquire
Rydia has this weapon equipped when she returns as an adult. Bought in the Village of Mist.
Chain
6000 GP
 Atk
 Hit%
 Special Ability
30
5
Randomly causes paralysis on your opponent.
 Equipping Character(s)

 Acquire
Bought in Tomra, and the Village of Summoned Monsters.
Blitz
10000 GP
 Atk
 Hit%
 Special Ability
40
10
Lightning-elemental weapon. Randomly causes paralysis on your opponent. Inflicts greater damage against machines, and water-based enemies.
 Equipping Character(s)

 Acquire
Bought in the Village of Summoned Monsters.
FireLash
 
 Atk
 Hit%
 Special Ability
50
15
Strength +5, Agility +5, Vitality +5, Wisdom -5, Will -5. Fire-elemental weapon. Randomly causes paralysis on your opponent. Inflicts greater damage against undead, and ice-based enemies.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.
Serpent
 
 Atk
 Hit%
 Special Ability
55
25
Strength +5, Agility +5, Vitality +5, Wisdom -5, Will -5. Randomly causes paralysis on your opponent. Inflicts greater damage against dragons.
 Equipping Character(s)

 Acquire
Dropped by Blue Dragons.
Staff
160 GP
 Atk
 Hit%
 Special Ability
4
-5
Cures Poison when used as an item.
 Equipping Character(s)

 Acquire
Initially equipped by Tellah. Bought in Kaipo.
Cure
480 GP
 Atk
 Hit%
 Special Ability
8
0
Casts Cure 1 on the party when used as an item.
 Equipping Character(s)

 Acquire
Bought in Mysidia. Dropped by Marions, Sorcerors, and Conjurers.
Mythril
4000 GP
 Atk
 Hit%
 Special Ability
12
5
Will +3. Inflicts greater damage against undead enemies.
 Equipping Character(s)

 Acquire
Bought in Mythril Village.
Power
2000 GP
 Atk
 Hit%
 Special Ability
30
45
Strength +10. Randomly causes the Berserk status on the target. Casts Berserk when used as an item.
 Equipping Character(s)

 Acquire
Bought in the Cave of Eblan.
Lunar
7000 GP
 Atk
 Hit%
 Special Ability
36
10
Will +10. Casts Dispel when used as an item.
 Equipping Character(s)

 Acquire
Bought in the Village of Summoned Monsters. Initially equipped by FuSoYa.
Sage
 
 Atk
 Hit%
 Special Ability
48
15
Casts Life 1 when used as an item.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.
Silence
 
 Atk
 Hit%
 Special Ability
52
15
Randomly causes Silence on an opponent. Casts Mute when used as an item. Effective against mages.
 Equipping Character(s)

 Acquire
Dropped by Marions, Sorcerors, and Conjurers.
Spear
60 GP
 Atk
 Hit%
 Special Ability
9
50
Aerial effect weapon. Inflicts greater damage against flying monsters.
 Equipping Character(s)

 Acquire
Initially equipped by Kain. Bought in Agart.
Wind Spr
 
 Atk
 Hit%
 Special Ability
55
30
Aerial effect weapon. Inflicts greater damage against flying monsters.
 Equipping Character(s)

 Acquire
Kain begins with this weapon when he rejoins your party in the Tower of Zot.
Fire Spr
11000 GP
 Atk
 Hit%
 Special Ability
66
30
Fire-elemental and Aerial effect weapon. Inflicts greater damage against undead, flying, and ice-based monsters. Casts Fire2 when used as an item.
 Equipping Character(s)

 Acquire
Bought in Agart. Steal or Dropped from Flame Men in the Tower of Babil.
IceSpear
21000 GP
 Atk
 Hit%
 Special Ability
77
30
Ice-elemental and Aerial effect weapon. Inflicts greater damage against insects, reptiles, flying, and fire-based monsters. Casts Ice 2 when used as an item.
 Equipping Character(s)

 Acquire
Find in the Tower of Babil. Bought in the Cave of Eblan.
BloodSpr
 
 Atk
 Hit%
 Special Ability
88
-28
Strength -10, Agility -10, Vitality -10, Wisdom -10, Will -10. Aerial and Drain effect weapon. Inflicts greater damage agaisnt flying monsters.
 Equipping Character(s)

 Acquire
Find in the Castle of Eblan.
Gungnir
 
 Atk
 Hit%
 Special Ability
92
30
Vitality +15. Aerial effect weapon. Inflicts greater damage against flying monsters.
 Equipping Character(s)

 Acquire
Kain begins with this weapon when he rejoins your party for the final trip to the Moon.
Dragon
 
 Atk
 Hit%
 Special Ability
99
30
Aerial effect weapon. Inflicts greater damage against dragons, and flying monsters.
 Equipping Character(s)

 Acquire
Dropped by Red and Blue Dragons.
HolyLnce
 
 Atk
 Hit%
 Special Ability
109
40
Holy-elemental and Aerial effect weapon. Inflicts greater damage against spirit, undead, and flying monsters. Casts Holy when used as an item.
 Equipping Character(s)

 Acquire
Obtain by defeating Plague in the Final Dungeon.
Kunai
4000 GP
 Atk
 Hit%
 Special Ability
28
40

 Equipping Character(s)

 Acquire
Initially equipped by Edge. Bought in the Cave of Eblan
Ashura
7000 GP
 Atk
 Hit%
 Special Ability
32
40

 Equipping Character(s)

 Acquire
Bought in Tomra
Kotetsu
11000 GP
 Atk
 Hit%
 Special Ability
40
40

 Equipping Character(s)

 Acquire
Bought in the Village of Summoned Monsters.
Kikuichi
 
 Atk
 Hit%
 Special Ability
48
40
Strength +5.
 Equipping Character(s)

 Acquire
Found in the Sealed Cave.
Murasame
 
 Atk
 Hit%
 Special Ability
55
40
Strength +5, Agility -5, Vitality +5, Wisdom +5, Will -5. Casts Armor when used as an item.
 Equipping Character(s)

 Acquire
Defeat the White Dragon in the Lunar Subterrain
Masamune
 
 Atk
 Hit%
 Special Ability
65
40
Agility +3. Casts Haste when used as an item.
 Equipping Character(s)

 Acquire
Defeat Ogopogo in the Lunar Subterrain.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Hit%*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
Special Ability
Equipping Character(s)
Acquire
Special innate effect abilities the weapon possess when equipped by the character.
Characters which can equip the weapon.
Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.