Equipment
Select an equipment category.

General Items
Accessories


Page 1 Shadow Swd - Mute Knf
Page 2 Whip - Masamune
Page 3 Rod - Rune Axe
Page 4 Artemis Bow - Arrows


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy IV > Equipment > Weapons (Page 3)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Rod
100 GP
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Hit%

Display in ascending order based on the 'Hit%' field.Display in descending order based on the 'Hit%' field.

 Special Ability
3
-10
Throws a small dart at the enemy causing minimal damage when used as an item.
 Equipping Character(s)

 Acquire
Initially equipped by Rydia. Bought in Kaipo.
Ice Rod
220 GP
 Atk
 Hit%
 Special Ability
5
-5
Ice-elemental weapon. Inflicts greater damage against insects, reptiles, and fire-based monsters. Casts Ice 1 if used as an item.
 Equipping Character(s)

 Acquire
Find in the Watery Pass. Bought in Mysidia
FlameRod
380 GP
 Atk
 Hit%
 Special Ability
7
-5
Attacks with the fire element. Inflicts greater damage against undead, and ice-based monsters. Casts Fire 1 if used as an item.
 Equipping Character(s)

 Acquire
Bought in Mysidia.
Thunder
700 GP
 Atk
 Hit%
 Special Ability
10
0
Lightning-elemental weapon. Inflicts greater damage against machines and water-based monsters. Casts Bolt1 if used as an item.
 Equipping Character(s)

 Acquire
Bought in Baron.
Lilith
 
 Atk
 Hit%
 Special Ability
13
-40
Wisdom +5. Drain effect weapon. Casts Psych when used as an item.
 Equipping Character(s)

 Acquire
Dropped by Liliths.
Change
 
 Atk
 Hit%
 Special Ability
15
0
Wisdom +3. Randomly turns an opponent into a Pig. Casts Piggy when used as an item.
 Equipping Character(s)

 Acquire
Find in the Village of Mist.
Fairy
5000 GP
 Atk
 Hit%
 Special Ability
30
5
Wisdom +10. Randomly Confuses the target. Casts Charm when used as an item. Inflicts greater damage against giants.
 Equipping Character(s)

 Acquire
Buy in hte Village of the Summoned Monsters.
Stardust
 
 Atk
 Hit%
 Special Ability
45
10
Wisdom +15. Casts Comet when used as an item.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain.
Dreamer
 
 Atk
 Hit%
 Special Ability
8
35
Randomly causes Sleep to the opponent.
 Equipping Character(s)

 Acquire
Initially equipped on Edward.
Lamia
 
 Atk
 Hit%
 Special Ability
18
40
Randomly Confuses the target. Inflicts greater damage against giants.
 Equipping Character(s)

 Acquire
Find in the Cave of the Antlion. Stolen and Dropped by Lamias and Q.Lamias.
Wooden
80 GP
 Atk
 Hit%
 Special Ability
45
25
Two-handed weapon. Inflicts greater damage against machines.
 Equipping Character(s)

 Acquire
Initially equipped by Cid. Bought in Troia.
Mythril
8000 GP
 Atk
 Hit%
 Special Ability
55
25
Two-handed weapon. Inflicts greater damage against machines, and spirit type monsters.
 Equipping Character(s)

 Acquire
Bought in Mythril Village.
Gaia
 
 Atk
 Hit%
 Special Ability
65
25
Two-handed weapon. Inflicts greater damage against machines. Casts Quake when used as an item.
 Equipping Character(s)

 Acquire
Find in the Tower of Zot. Dropped by Stalemen.
FireClaw
350 GP
 Atk
 Hit%
 Special Ability
0
30
Fire-elemental weapon. Inflicts greater damage against undead, and ice-based monsters.
 Equipping Character(s)

 Acquire
Initially equipped by Yang. Bought in Fabul and Baron.
IceClaw
450 GP
 Atk
 Hit%
 Special Ability
0
30
Ice-elemental weapon. Inflicts greater damage against insects, reptile, and fire-based monsters.
 Equipping Character(s)

 Acquire
Bought in Fabul and Baron.
BoltClaw
550 GP
 Atk
 Hit%
 Special Ability
0
30
Lightning-elemental weapon. Inflicts greater damage against machines, and water-based enemies.
 Equipping Character(s)

 Acquire
Bought in Fabul and Baron
Fairy
 
 Atk
 Hit%
 Special Ability
0
0
Agility +3. Randomly confuses the target. Inflicts greater damage against giants.
 Equipping Character(s)

 Acquire
Find in the Magnetic Cavern.
HellClaw
 
 Atk
 Hit%
 Special Ability
0
40
Strength +3. Randomly poisons an enemy.
 Equipping Character(s)

 Acquire
Find in the Tower of Zot and in the Sylvan Cave.
CatClaw
 
 Atk
 Hit%
 Special Ability
1
55
Strength +5, Agility +5. Randomly puts an opponent to sleep.
 Equipping Character(s)

 Acquire
Found in the Tower of Babil and in the Sylvan Cave.
Dwarf
15000 GP
 Atk
 Hit%
 Special Ability
62
19
Strength +5, Vitality +5, Agility -5, Wisdom -5, Will -5.
 Equipping Character(s)

 Acquire
Find in the Castle of the Dwarves. Bought in the Castle of the Dwarves.
Ogre
45000 GP
 Atk
 Hit%
 Special Ability
80
19
Inflicts greater damage against giants.
 Equipping Character(s)

 Acquire
Find in the Tower of Babil. Bought in Tomra. Dropped by MacGiants and RedGiants.
VenomAxe
 
 Atk
 Hit%
 Special Ability
95
10
Two-handed weapon. Randomly poisons the enemy. Inflicts greater damage against giants. Casts Venom when used as an item.
 Equipping Character(s)

 Acquire
Find in the Cave of the Summoned Monsters. Dropped by MacGiants and RedGiants.
RuneAxe
 
 Atk
 Hit%
 Special Ability
100
10
Two-handed weapon. Inflicts greater damage against mages.
 Equipping Character(s)

 Acquire
Dropped by MacGiants and RedGiants.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Hit%*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
Special Ability
Equipping Character(s)
Acquire
Special innate effect abilities the weapon possess when equipped by the character.
Characters which can equip the weapon.
Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.