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Equipment
Select an equipment category.





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 Equipment Support
Which body parts of my character support which equipment?
LHand:
(Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand:
(Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head:
The head supports helmets (armor equipment only).

Body:
The body supports all body armor, shirts, and robes (armor equipment only).

Arms:
Arms support gauntlets and rings (accessory equipment only).
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Rod
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100 GP
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Acquire
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Initially equipped by Rydia. Bought in Kaipo.
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Ice Rod
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220 GP
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Special Ability
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5
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-5
| Ice-elemental weapon. Inflicts greater damage against insects, reptiles, and fire-based monsters. Casts Ice 1 if used as an item.
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Acquire
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Find in the Watery Pass. Bought in Mysidia
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FlameRod
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380 GP
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Special Ability
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7
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-5
| Attacks with the fire element. Inflicts greater damage against undead, and ice-based monsters. Casts Fire 1 if used as an item.
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Acquire
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Bought in Mysidia.
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Thunder
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700 GP
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Special Ability
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10
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0
| Lightning-elemental weapon. Inflicts greater damage against machines and water-based monsters. Casts Bolt1 if used as an item.
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Lilith
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Special Ability
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13
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-40
| Wisdom +5. Drain effect weapon. Casts Psych when used as an item.
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Acquire
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Dropped by Liliths.
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Change
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Special Ability
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15
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0
| Wisdom +3. Randomly turns an opponent into a Pig. Casts Piggy when used as an item.
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Acquire
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Find in the Village of Mist.
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Fairy
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5000 GP
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Special Ability
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30
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5
| Wisdom +10. Randomly Confuses the target. Casts Charm when used as an item. Inflicts greater damage against giants.
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Acquire
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Buy in hte Village of the Summoned Monsters.
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Stardust
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Special Ability
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45
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10
| Wisdom +15. Casts Comet when used as an item.
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Acquire
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Find in the Lunar Subterrain.
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Dreamer
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Special Ability
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8
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35
| Randomly causes Sleep to the opponent.
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Equipping Character(s)
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Acquire
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Initially equipped on Edward.
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Lamia
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Special Ability
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18
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40
| Randomly Confuses the target. Inflicts greater damage against giants.
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Equipping Character(s)
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Acquire
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Find in the Cave of the Antlion. Stolen and Dropped by Lamias and Q.Lamias.
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Wooden
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80 GP
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Special Ability
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45
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25
| Two-handed weapon. Inflicts greater damage against machines.
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Equipping Character(s)
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Acquire
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Initially equipped by Cid. Bought in Troia.
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Mythril
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8000 GP
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Special Ability
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55
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25
| Two-handed weapon. Inflicts greater damage against machines, and spirit type monsters.
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Equipping Character(s)
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Acquire
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Bought in Mythril Village.
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Gaia
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Special Ability
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65
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25
| Two-handed weapon. Inflicts greater damage against machines. Casts Quake when used as an item.
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Equipping Character(s)
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Acquire
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Find in the Tower of Zot. Dropped by Stalemen.
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FireClaw
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350 GP
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Special Ability
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0
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30
| Fire-elemental weapon. Inflicts greater damage against undead, and ice-based monsters.
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Equipping Character(s)
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Acquire
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Initially equipped by Yang. Bought in Fabul and Baron.
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IceClaw
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450 GP
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Special Ability
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0
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30
| Ice-elemental weapon. Inflicts greater damage against insects, reptile, and fire-based monsters.
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Equipping Character(s)
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Acquire
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Bought in Fabul and Baron.
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BoltClaw
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550 GP
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Special Ability
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0
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30
| Lightning-elemental weapon. Inflicts greater damage against machines, and water-based enemies.
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Equipping Character(s)
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Acquire
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Bought in Fabul and Baron
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Fairy
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Special Ability
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0
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0
| Agility +3. Randomly confuses the target. Inflicts greater damage against giants.
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Equipping Character(s)
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Acquire
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Find in the Magnetic Cavern.
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HellClaw
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Special Ability
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0
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40
| Strength +3. Randomly poisons an enemy.
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Equipping Character(s)
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Acquire
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Find in the Tower of Zot and in the Sylvan Cave.
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CatClaw
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Special Ability
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1
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55
| Strength +5, Agility +5. Randomly puts an opponent to sleep.
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Equipping Character(s)
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Acquire
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Found in the Tower of Babil and in the Sylvan Cave.
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Dwarf
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15000 GP
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Special Ability
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62
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19
| Strength +5, Vitality +5, Agility -5, Wisdom -5, Will -5.
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Equipping Character(s)
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Acquire
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Find in the Castle of the Dwarves. Bought in the Castle of the Dwarves.
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Ogre
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45000 GP
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Special Ability
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80
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19
| Inflicts greater damage against giants.
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Equipping Character(s)
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Acquire
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Find in the Tower of Babil. Bought in Tomra. Dropped by MacGiants and RedGiants.
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VenomAxe
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Special Ability
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95
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10
| Two-handed weapon. Randomly poisons the enemy. Inflicts greater damage against giants. Casts Venom when used as an item.
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Equipping Character(s)
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Acquire
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Find in the Cave of the Summoned Monsters. Dropped by MacGiants and RedGiants.
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RuneAxe
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Special Ability
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100
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10
| Two-handed weapon. Inflicts greater damage against mages.
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Equipping Character(s)
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Acquire
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Dropped by MacGiants and RedGiants.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
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Weapons*
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Armor*
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General recovery
items and offensive battle items.
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Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Accessories*
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Rings and gauntlets that increase magic effects, attack power, or defense capabilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
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Price*
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Atk*
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Hit%*
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Name of the weapon.
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The amount of the weapon when purchased in a shop.
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Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
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Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
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Special Ability
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Equipping Character(s)
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Acquire
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Special innate effect abilities the weapon possess when equipped by the character.
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Characters which can equip the weapon.
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Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def*
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MagDef%*
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Name of the armor.
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The amount of the armor when purchased in a shop.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
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Def%*
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Special Ability
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Equipping Character(s)
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Acquire
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Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the armor.
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Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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A C C E S S O R Y P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Accessory*
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Price*
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Atk*
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Def*
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Name of the accessory.
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The amount of the accessory when purchased in a shop.
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Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
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Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
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MDef*
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Def%*
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Special Ability
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Equipping Character(s)
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Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
| Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
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Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
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Characters which can equip the accessory.
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Acquire
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Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.
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* information fields can be
sorted in ascending or descending
order.
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