Equipment
Select an equipment category.

General Items
Accessories


Page 1 Shadow Swd - Mute Knf
Page 2 Whip - Masamune
Page 3 Rod - Rune Axe
Page 4 Artemis Bow - Arrows


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy IV > Equipment > Weapons (Page 4)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

ShortBow
220 GP
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Hit%

Display in ascending order based on the 'Hit%' field.Display in descending order based on the 'Hit%' field.

 Special Ability
5
-20

 Equipping Character(s)

 Acquire
Bought in Kaipo.
Crossbow
700 GP
 Atk
 Hit%
 Special Ability
10
-15

 Equipping Character(s)

 Acquire
Bought in Mysidia.
GreatBow
2000 GP
 Atk
 Hit%
 Special Ability
15
-10
Strength +3.
 Equipping Character(s)

 Acquire
Bought in Troia.
Archer
3000 GP
 Atk
 Hit%
 Special Ability
20
0
Strength +5.
 Equipping Character(s)

 Acquire
Bought in Tomra.
ElvenBow
 
 Atk
 Hit%
 Special Ability
25
25
Wisdom +5. Inflicts greater damage against mages.
 Equipping Character(s)

 Acquire
Find in the Sylph Cave.
Yoichi
 
 Atk
 Hit%
 Special Ability
30
10
Strength +10.
 Equipping Character(s)

 Acquire
Find in the Village of Summoned Monsters.
Artemis
 
 Atk
 Hit%
 Special Ability
40
20
Strength +10, Agility +10, Vitality +10, Wisdom -10, Will -10.
 Equipping Character(s)

 Acquire
Dropped from Kary.
Medusa
 
 Atk
 Hit%
 Special Ability
1
0
Aerial effect weapon. Inflicts greater damage against flying monsters. Randomly petrifies the target.
 Equipping Character(s)

 Acquire
Dropped or Stolen from Black Lizards, Medusas, and Gorgons. Dropped by Stonemen.
Brass
10 GP
 Atk
 Hit%
 Special Ability
5
0
Aerial effect weapon. Inflicts greater damage against flying monsters.
 Equipping Character(s)

 Acquire
Bought in Kaipo.
Holy
20 GP
 Atk
 Hit%
 Special Ability
10
0
Holy-elemental and Aerial effect weapon. Inflicts greater damage against undead, spirits, and flying monsters.
 Equipping Character(s)

 Acquire
Bought in Mysidia.
Fire
30 GP
 Atk
 Hit%
 Special Ability
15
0
Fire-elemental and Aerial effect weapon. Inflicts greater damage against undead, flying, and ice-based monsters.
 Equipping Character(s)

 Acquire
Bought in Troia. Stolen or dropped from FlameDogs, Chimeras, and Manticores.
Ice
30 GP
 Atk
 Hit%
 Special Ability
15
0
Ice-elemental and Aerial effect weapon. Inflicts greater damage against insects, reptiles, flying, and fire-based monsters.
 Equipping Character(s)

 Acquire
Bought in Troia. Stolen or dropped from Ice Lizards, and Ice Beasts.
Bolt
30 GP
 Atk
 Hit%
 Special Ability
15
0
Lightning-elemental and Aerial effect weapon. Inflicts greater damage against machines, flying, and water-based enemies.
 Equipping Character(s)

 Acquire
Bought in Troia. Stolen or dropped from Grudgers, Screamers, and Machines.
Darkness
40 GP
 Atk
 Hit%
 Special Ability
20
0
Aerial effect weapon. Inflicts greater damage against flying monsters. Randomly Blinds the target.
 Equipping Character(s)

 Acquire
Bought in the Castle of the Dwarves.
Poison
100 GP
 Atk
 Hit%
 Special Ability
30
0
Aerial effect weapon. Inflicts greater damage against flying monsters. Randomly poisons the target.
 Equipping Character(s)

 Acquire
Bought in the Cave of Eblan. Stolen or dropped from Nagas, CaveNagas, HugeNagas, Pythons, and Hydras.
Mute
100 GP
 Atk
 Hit%
 Special Ability
35
0
Aerial effect weapon. Inflicts greater damage against mages, and flying monsters. Randomly silences the target.
 Equipping Character(s)

 Acquire
Bought in Tomra.
Angel
110 GP
 Atk
 Hit%
 Special Ability
40
0
Aerial effect weapon. Inflicts greater damage against giants and flying monsters. Randomly confuses the target.
 Equipping Character(s)

 Acquire
Bought in the Land of Summoned Monsters.
Yoichi
140 GP
 Atk
 Hit%
 Special Ability
50
0
Aerial effect weapon. Inflicts greater damage against flying monsters.
 Equipping Character(s)

 Acquire
Bought from Kokkol after returning from the Moon.
Artemis
 
 Atk
 Hit%
 Special Ability
75
0
Aerial effect weapon. Inflicts greater damage against dragons, and flying monsters.
 Equipping Character(s)

 Acquire
Find in the Lunar Subterrain. Stolen or Dropped from Kary.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Hit%*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Attack accuracy of the weapon, based on percentage. This value is how effective the maximum attack power will be inflicted upon the enemy.
Special Ability
Equipping Character(s)
Acquire
Special innate effect abilities the weapon possess when equipped by the character.
Characters which can equip the weapon.
Location or means of acquiring the weapon other than purchasing it from a weapons shop or dealer.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.