Equipment
Select an equipment category.

General Items
Accessories


Page 1 Knife - Flame
Page 2 Ice Brand - Murasame
Page 3 Masamune - Gust
Page 4 Mafuuiji - BoltTech


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy V > Equipment > Accessories



 Accessories

Display in ascending order based on the 'Accessories' field.Display in descending order based on the 'Accessories' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Thief
 
 Str

Display in ascending order based on the 'Str' field.Display in descending order based on the 'Str' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 Vit

Display in ascending order based on the 'Vit' field.Display in descending order based on the 'Vit' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Special Ability
0
0
0
0
+1
+1
Increases the success rate of Steal.
Mithril
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+3
0

Gauntlet
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+6
+1

Protect
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
+5
0
+10
+10
Casts Regen on the equipped character.
Giant
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
+5
-5
+5
-5
+9
+1

Elf Cape
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
+1
0
0
+1
+3
Occasionally causes physical attacks to miss.
Cursed
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+25
+5
Cursed.
Glasses
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+1
+1
Protects against blindness.
Hermes
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
0
0
Casts Haste on the equipped character.
Silver
500 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+2
+3

Diamond
4000 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+4
+5

PwrWrist
2500 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
+3
0
0
0
+3


AngelRng
50000 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+5
+10
Protects against zombie and aging.
FlameRng
50000 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+5
+5
Defends against water attacks, absorbs fire-elemental attacks as HP, and blocks ice-elemental attacks. Weak against water-elemental attacks.
CoralRng
50000 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+5
+5
Defends against lightning-elemental attacks, absorbs water attacks as HP, and blocks fire-elemental attacks. Weak against lightning-elemental attacks.
ConagoJr
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
0
0
Makes catching an enemy easier, decreasing catch requirement to 1/2.
Genji
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+12
+1

WallRing
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
0
0
Casts Wall on the equipped character.
Leather
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+1
+1

Running
50000 Gil
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
+1
0
0
+4
0
Casts Haste on the equipped character.
Red
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
0
0
0
0
+11
+2
Increases the success rate of Dance.
KaiserKn
 
 Str
 MPwr
 Vit
 Spd
 Def
 MDef
 Special Ability
+5
0
0
0
+8
0
Increases strength to Brawl ability.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Vigor*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
Stam
Speed
MPwr
Special Ability
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
Special innate effect abilities the weapon possess when equipped by the character.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.