




|
|
Equipment
Select an equipment category.





|
|
|
|
|
|
 Equipment Support
Which body parts of my character support which equipment?
LHand:
(Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand:
(Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head:
The head supports helmets (armor equipment only).

Body:
The body supports all body armor, shirts, and robes (armor equipment only).

Arms:
Arms support gauntlets and rings (accessory equipment only).
|
|
|
|
|
|
|
Thief
|
|
Str
|
 
|
|
MPwr
|
 
|
|
Vit
|
 
|
|
Spd
|
 
|
|
Def
|
 
|
|
MDef
|
 
|
|
Special Ability
|
0
|
0
|
0
|
0
|
+1
|
+1
|
Increases the success rate of Steal.
|
Mithril
|
|
|
|
|
|
|
|
|
Special Ability
|
Gauntlet
|
|
|
|
|
|
|
|
|
Special Ability
|
Protect
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
+5
|
0
|
+10
|
+10
|
Casts Regen on the equipped character.
|
Giant
|
|
|
|
|
|
|
|
|
Special Ability
|
Elf Cape
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
+1
|
0
|
0
|
+1
|
+3
|
Occasionally causes physical attacks to miss.
|
Cursed
|
|
|
|
|
|
|
|
|
Special Ability
|
Glasses
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
+1
|
+1
|
Protects against blindness.
|
Hermes
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
0
|
0
|
Casts Haste on the equipped character.
|
Silver
|
500 Gil |
|
|
|
|
|
|
|
Special Ability
|
Diamond
|
4000 Gil |
|
|
|
|
|
|
|
Special Ability
|
PwrWrist
|
2500 Gil |
|
|
|
|
|
|
|
Special Ability
|
AngelRng
|
50000 Gil |
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
+5
|
+10
|
Protects against zombie and aging.
|
FlameRng
|
50000 Gil |
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
+5
|
+5
|
Defends against water attacks, absorbs fire-elemental attacks as HP, and blocks ice-elemental attacks. Weak against water-elemental attacks.
|
CoralRng
|
50000 Gil |
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
+5
|
+5
|
Defends against lightning-elemental attacks, absorbs water attacks as HP, and blocks fire-elemental attacks. Weak against lightning-elemental attacks.
|
ConagoJr
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
0
|
0
|
Makes catching an enemy easier, decreasing catch requirement to 1/2.
|
Genji
|
|
|
|
|
|
|
|
|
Special Ability
|
WallRing
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
0
|
0
|
Casts Wall on the equipped character.
|
Leather
|
|
|
|
|
|
|
|
|
Special Ability
|
Running
|
50000 Gil |
|
|
|
|
|
|
|
Special Ability
|
0
|
+1
|
0
|
0
|
+4
|
0
|
Casts Haste on the equipped character.
|
Red
|
|
|
|
|
|
|
|
|
Special Ability
|
0
|
0
|
0
|
0
|
+11
|
+2
|
Increases the success rate of Dance.
|
KaiserKn
|
|
|
|
|
|
|
|
|
Special Ability
|
+5
|
0
|
0
|
0
|
+8
|
0
|
Increases strength to Brawl ability.
|
|
|
|


|

|
E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
|
Weapons*
|
Armor*
|
General recovery
items and offensive battle items.
|
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
|
Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
|

Accessories*
|
|
|
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.
|
|
|

* information fields can be
sorted in ascending or descending
order.
|
|
|

|
|

|

|

|
G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
|
Price*
|
|
|
Name of the item and description of what it does.
|
The amount of the item when purchased in a shop.
|
|
|

* information fields can be
sorted in ascending or descending
order.
|
|
|

|
|

|

|

|
W E A P O N P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
|
Price*
|
Atk*
|
Vigor*
|
Name of the weapon.
|
The amount of the weapon when purchased in a shop.
|
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
|
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
|
Stam
|
Speed
|
MPwr
|
Special Ability
|
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
|
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
|
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
|
Special innate effect abilities the weapon possess when equipped by the character.
|

* information fields can be
sorted in ascending or descending
order.
|
|
|

|
|

|

|

|
A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
|
Price*
|
Def*
|
MagDef%*
|
Name of the armor.
|
The amount of the armor when purchased in a shop.
|
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
|
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
|
Def%*
|
Special Ability
|
Equipping Character(s)
|
Acquire
|
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
|
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
|
Characters which can equip the armor.
|
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.
|

* information fields can be
sorted in ascending or descending
order.
|
|
|

|
|

|

|

|
A C C E S S O R Y P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Accessory*
|
Price*
|
Atk*
|
Def*
|
Name of the accessory.
|
The amount of the accessory when purchased in a shop.
|
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
|
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
|
MDef*
|
Def%*
|
Special Ability
|
Equipping Character(s)
|
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
| Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
|
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
|
Characters which can equip the accessory.
|
Acquire
|
|
|
|
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.
|
|
|
|

* information fields can be
sorted in ascending or descending
order.
|
|
|

|
|

|
| |