Equipment
Select an equipment category.

General Items
Accessories


Page 1 Knife - Flame
Page 2 Ice Brand - Murasame
Page 3 Masamune - Gust
Page 4 Mafuuiji - BoltTech


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy V > Equipment > Armor



 Armor

Display in ascending order based on the 'Armor' field.Display in descending order based on the 'Armor' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Leather Cap
50 GP
 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Vigor

Display in ascending order based on the 'Vigor' field.Display in descending order based on the 'Vigor' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 Speed

Display in ascending order based on the 'Speed' field.Display in descending order based on the 'Speed' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 Evade%

Display in ascending order based on the 'Evade%' field.Display in descending order based on the 'Evade%' field.

1
1
0
0
0
0
0%
 Special Ability

Bronze Helmet
250 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
2
2
0
0
0
0
0%
 Special Ability

Iron Helmet
350 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
4
2
0
0
0
0
0%
 Special Ability

Mithril Helmet
550 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
6
2
0
0
0
0
0%
 Special Ability

Gold Helmet
3500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
8
2
0
0
0
0
0%
 Special Ability

Diamond Helmet
7000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
10
2
0
0
0
0
0%
 Special Ability

Crystal Helmet
10500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
13
2
0
0
0
0
0%
 Special Ability

Feather
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
2
2
0
0
0
0
0%
 Special Ability

Tricorn
1500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
4
2
0
0
0
1
0%
 Special Ability
Randomly evades magic attacks.
Mitre
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
6
2
0
0
0
2
0%
 Special Ability

Socklet
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
10
2
0
0
0
3
0%
 Special Ability

Hairpin
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
0
2
0
0
0
0
0%
 Special Ability
Reduces MP cost of spells by 50%.
Ribbon
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
12
2
5
5
5
5
0%
 Special Ability
Protects against most status-ailments.
Headband
3500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
6
0
3
0
0
0
0%
 Special Ability

GrnBeret
2500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
3
2
1
0
1
0
0%
 Special Ability

BlackHood
6500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
12
2
0
0
2
0
0%
 Special Ability

Lamian
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
3
7
0
0
0
3
0%
 Special Ability

TigrMask
5000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
9
2
0
0
0
0
0%
 Special Ability

Genji
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
15
2
0
0
0
0
0%
 Special Ability

Hypno
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
5
4
0
0
0
1
0%
 Special Ability
Raises success rate of Control.
Thornlet
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
20
5
0
0
0
5
0%
 Special Ability
Causes HP of character to fall during battle.
Training
450 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
5
2
1
0
0
0
0%
 Special Ability

Stealth
3000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
9
2
0
0
1
0
0%
 Special Ability

Cotton Robe
300 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
2
4
0
0
0
0
0%
 Special Ability

SilkRobe
500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
4
6
0
0
0
0
0%
 Special Ability

Earth
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
8
10
0
0
0
0
0%
 Special Ability

Bard's Robe
1000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
6
8
0
0
0
0
0%
 Special Ability

Lumina
4000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
11
12
0
0
0
2
0%
 Special Ability

Black Robe
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
14
14
0
0
0
5
0%
 Special Ability

White
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
14
14
0
3
0
3
0%
 Special Ability

Mirage
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
14
4
0
0
0
0
0%
 Special Ability
Causes the first attack in battle on character to miss.
Strength
4500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
11
0
3
0
0
0
0%
 Special Ability

Angel Gown
3000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
10
11
0
5
0
0
0%
 Special Ability
Protects against most status-ailments.
Rainbow
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
18
3
0
0
0
0
0%
 Special Ability
Increases chances of Dancer's Sword Dance.
Leather
90 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
10
0
0
0
0
0
0%
 Special Ability

Bronze Shield
290 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
1
0
0
0
0
0
15%
 Special Ability

IronShld
390 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
2
0
0
0
0
0
20%
 Special Ability

Mithril
590 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
3
0
0
0
0
0
25%
 Special Ability

GoldShld
3000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
4
0
0
0
0
0
30%
 Special Ability

Aegis Shield
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
5
0
0
0
0
1
33%
 Special Ability
Randomly evades magic attacks.
Diamond
6000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
6
0
0
0
0
0
35%
 Special Ability

Crystal
9000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
8
0
0
0
0
0
45%
 Special Ability

Flame
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
7
5
0
0
0
0
40%
 Special Ability
Absorbs fire-elemental attacks.
Genji
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
9
1
0
0
0
0
50%
 Special Ability

IceShld
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
7
5
0
0
0
0
40%
 Special Ability
Absorbs ice-elemental attacks.
Bloodied
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
15
0
0
0
0
0
15%
 Special Ability

Leather
80 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
1
1
0
0
0
0
0%
 Special Ability

Bronze Armor
400 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
4
2
0
0
0
0
0%
 Special Ability

Iron
500 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
6
2
0
0
0
0
0%
 Special Ability

Mithril
700 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
9
2
0
0
0
0
0%
 Special Ability

Gold
4000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
12
2
0
0
0
0
0%
 Special Ability

Diamond
8000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
15
2
0
0
0
0
0%
 Special Ability

Crystal
12000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
20
2
0
0
0
0
0%
 Special Ability

Copper Armor
350 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
3
2
0
0
0
0
0%
 Special Ability

Silver
600 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
7
2
0
0
0
0
0%
 Special Ability

DiaPlate
6000 GP
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
13
2
0
0
0
0
0%
 Special Ability

DarkSuit
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
17
2
1
0
1
0
0%
 Special Ability

Bone Mail
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
30
5
0
0
0
0
0%
 Special Ability
Puts charater in Zombie status.
Genji
 
 Def
 MDef
 Vigor
 Stam
 Speed
 MPwr
 Evade%
22
2
0
0
0
0
0%
 Special Ability


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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Vigor*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
Stam
Speed
MPwr
Special Ability
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
Special innate effect abilities the weapon possess when equipped by the character.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.