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Bestiary
Select a bestiary category.




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 Acquiring Experience
How do my characters gain spells and abilities through experience?
After defeating an enemy or boss, your party will acquire experience
based on the amount of damage they inflicted on a vanquished monster. As your character
increases their experience level, they obtain new spells and abilities. Spells and abilities
are acquired in a specific order, each new spell and ability powerful than the last, based on the Job the character is assigned to.
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Resident Location(s)
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Wind Temple
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Battle Strategy
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This battle should be pretty easy, he will use Breath Wing everytime which
causes about 17-20 HP of damage to every party member, so about 5 blows can
take your entire party out. But keep attacking it, once it starts to cover
itself with its wings, STOP attacking and heal any wounds you might have
incurred. When it covers its wings, it should have about 90 HP left, after it
removes its wings attack and he should be gone.
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Resident Location(s)
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Torna Canal
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Battle Strategy
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This battle is pretty tough, watch for his Tentacle attack because it will
most likely temporarily stun a party member. Wait a while and hopefully the
party member can snap out of it if that happens. Just have everybody
constantly attack and have someone use the THUNDER spell I told you to pick
up earlier. Watch for its TailScrew attack, it will drain your party member's
HP to the single digits so quickly heal after that.
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Weakness
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Elem Absorb
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Elem Immune
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10
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0
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Siren (Normal) Siren (Undead)
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900 900
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200 200
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2 2
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Resident Location(s)
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Ship Graveyard
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Battle Strategy
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This battle is extremely tough, make absolutely sure you have a Black Wizard
at hand. That way you can cast FIRE only if you had purchased it at the town
of Tule earlier, otherwise this battle will be very tough to win. When Siren
turns into her undead state use your POTIONs to cause critical hits if you
can spare them, otherwise your attacks will be nullified serverely. Don't use
your POTIONs when she is in her alive state otherwise obviously you will heal
her. Attack constantly and when she is in her undead state she can be a
powerful opponent with attacks that do nearly 100 HP of damage and POISONs
the party member if they so happen to survive it. Only use FIRE when she is
in her undead state, this will cause about 150 HP of damage! Don't use it
while in her alive state otherwise she will recieve no damage.
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Weakness
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Elem Absorb
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Elem Immune
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15 14
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0 12
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Steal Item
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Win Item
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Common:
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(Normal) BronzeArmor (Undead) BronzeShield
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Magissa Faltzer
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650 850
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200 100
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8 8
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Resident Location(s)
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Northern Mountain
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Battle Strategy
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First have the party start off and pound Magisa with regular attacks. If you
have magic use them and they should cause around 80 HP of damage to Magisa
while a Knight's regular attacks cause around 110 HP of damage. She will
occasionally use DRAIN, which will take away a wallop of a life and there is
very little that you can do about that. When you lose Magisa about 500 HP she
will call out her husband Faltzer. Faltzer attacks with an immensely powerful
attack that does about 130 HP of damage, so make sure you heal your party
members and note that Lenna starts the battle off POISONED! Basically use all
your magic and regular attacks and they should be gone. After the battle you
should recieve a WHIP and a POWER POTION, which can only be drunk or used by the Chemist or anybody who has the ability to do so.
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Weakness
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Elem Absorb
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Elem Immune
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14 14
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0 3
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Steal Item
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Win Item
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Common:
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Magissa: Whip Faltzer: PowerDrink
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Resident Location(s)
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Walz Tower
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Battle Strategy
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This battle is pretty tough, have everybody use either regular attacks or
magic. The Galura has pretty tough defense and has very powerful attacks that
can easily take out Wizards with a single hit, but if you have Knights(which
I suggest you use to fight this battle) then you can take several hits before
going down. Just keep pounding and keep magic user's HP around 100 and
Knights and Monks around 60 HP.
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Weakness
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Elem Absorb
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Elem Immune
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15
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7
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LiqudFlame 1st form 2nd form 3rd form
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3000 3000 3000
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100 30 50
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19 19 19
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10 30 20
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35 35 35
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20 10 30
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15 30 15
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0 0 0
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0 0 0
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Resident Location(s)
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Fire Powered Ship
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Battle Strategy
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This battle is very tough, its best that you have at least two Knights and
two Black Wizards. Have the Knights attack as normal and have the Black
Wizards cast ICE2 on the boss, but quickly use the ICE RODs. After two uses of the ICE RODs it takes just
a few more hits to finish off the LiquiFlame. The ICE RODs cause about 1900-2400 HP of damage!!!
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Weakness
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Elem Absorb
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Elem Immune
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18 18 18
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0 0 0
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Steal Item
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Win Item
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Common:
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(1st Form): FireSkill
(2nd Form): FireRod
(3rd Form): FireBow
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Resident Location(s)
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Karnak Castle
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Battle Strategy
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I suggest you have Blue Wizard, although its only optional you can learn a powerful attack from it if it hits your Blue Mage. Attack the Iron Claw with Bolt2 and regular attacks and it should be gone.
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Weakness
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Elem Absorb
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Elem Immune
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21
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20
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Resident Location(s)
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Ancient Library
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Battle Strategy
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This battle will be mighty tough as he has some powerful attacks, make
absolutely sure you have two Black Wizards that can cast ICE2, actually the
more the better, each ICE2 spell will cause 630 HP of damage against him, and have the Knights and Monks attack as normal and hit him with everything
you've got except for Fire spells of course.
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Weakness
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Elem Absorb
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Elem Immune
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29
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10
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Resident Location(s)
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Ancient Library
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Battle Strategy
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This boss is pretty tough, avoid using any other elemental spell besides Fire
otherwise you will heal it. Have anyone Summon Ifrit that is if you are a
Caller and have anyone available use Fire2. Have Knights and Monks attack as
normal and the Bluewizard use its strongest attacks. Keep pounding on him
until he's gone, also note that he will occasionally change any party member
into a Frog, so make sure you have plenty of MAIDNKISS ready. If you have a
Ninja at hand throw the Flametech to monster damage.
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Weakness
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Elem Absorb
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Elem Immune
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30
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10
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Sandworm Hole (x2)
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3000 ---
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10125 ---
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18 18
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Resident Location(s)
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Desert West of Ancient Library
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Battle Strategy
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This battle will be very tough as you will have three targets to attack.
There are three holes and the Sandworm comes out of the holes one at a time,
try to predict which hole he will appear on and then attack him. If you miss
you will hit the Hole and recieve a nasty counterattack which is DEMI. DEMI
will cut your current HP down in half. When you knock
the Sandworm to about 1000 HP it will use its WhirlSand attack, it will
gradually take down your HP so you will need to beat the boss fast. The way
to beat this boss is to wait and have patience, attack it immediately once it
pops out from one of the holes and time your magic attacks to do the same.
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Weakness
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Elem Absorb
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Elem Immune
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25 ---
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0 0
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Resident Location(s)
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Airship
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Battle Strategy
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This battle is pretty easy, if you have a Ninja immediately use the two
SHURIKENs you have aquired for about 1400 HP of damage, hit him with your
strongest attacks and have Monks and Knights attack as normal.
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Weakness
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Elem Absorb
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Elem Immune
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37
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25
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Steal Item
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Win Item
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Common:
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CoralSword
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Common:
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IceBow
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Resident Location(s)
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Tycoon Meteor
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Battle Strategy
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This battle will be extremely tough, he will attack with several powerful
attacks that cause near 450 HP of damage and its more than enough to knock
out a character and he will often use this attack two times in a row as well.
Your physical and magic attacks do little on him, but ICE seems to be his
weakness. Blast him with ICE2 or Shiva, it will take a couple of rounds but
he should be gone by then.
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Weakness
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Elem Absorb
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Elem Immune
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31
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25
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FlameThrow (x2)
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2400
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125
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22
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Resident Location(s)
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Lonka Ruins
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Battle Strategy
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Okay, this battle will be mighty tough. Have your Knights or Monks attack
regularly along with the thief. If you had learned Deathclaw from Ironclaw
during your escape from Castle Karnak then use it on the cannons and then
finish them off. Its that easy. But if you didn't, use all your powerful
magic attacks like Ifrit or Shiva or Ice2 or Bolt2. Also the CORAL sword does
massive damage against the cannons, about 540 HP of damage to each cannon so
you might want to buy some first if you had not already done so. What you can
do for the battle however is have four Black Wizards and keep casting Bolt2
because these cannons have a weakness of Lightning attacks. Each cast causes
about 600 HP of damage to each cannon and can make for a quick battle.
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Weakness
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Elem Absorb
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Elem Immune
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7
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15
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Rocket Gun (x2)
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2500
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200
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23
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Resident Location(s)
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Lonka Ruins
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Battle Strategy
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This battle is just like the one above except its a bit harder. They have a
Missle attack that cuts down your HP in half and also confuses your party
member. But if you have four Black Wizards and Bolt2 you should easily win as
its basically the same strategy as above.
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Weakness
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Elem Absorb
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Elem Immune
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7
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20
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Soul Gun
Launcher (x2)
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22500 10800
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1000 1000
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36 50
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Resident Location(s)
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Lonka Ruins
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Battle Strategy
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This battle will be tough. The HPs are only an estimate as my PEEP command
did not work on the Soul Gun or Launcher. First take out the Launchers in
the back, the launchers have high magic defense but little HP so it should
make up for it. Then concentrate all of your Thunder attacks on the Sol
Cannon and have the Knight, Thief or Ninja or Monk attack regularly. If you
have the BOTHHAND ability from the Ninja, combine it with the Knight class
and equip the CORAL sword(NOTE: do this before battle!) and now your attacks
will cause about 1000 HP of damage to the Soul Gun! Also I suggest that you
have at least one White Wizard so that you can keep your party's HP up. And
if you have ESNA you can cure the Aging status, if you don't then your in a
bit of some trouble. Also once the Launchers are out of the way the Sol
Cannon will give you several opportunities to attack, but that means it
preparing for its super weapon that causes around 140-200 HP of damage to
every character and it quickly depletes your party's HP afterwards. So have a
CURE2 spell ready to counter at all times and keep the party's HP around 240. When you win the battle you will recieve a DrkMatter and two HIPOTIONs.
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Weakness
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Elem Absorb
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Elem Immune
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7 7
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5 0
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Steal Item
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Win Item
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Common:
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Soul Gun: DoubleLance
Launcher: Potion
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Rare:
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Swrd
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Common:
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Soul Gun: DoubleLance
Launcher: Ether
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Rare:
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Staff
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Archeoavis
1st Form
2nd Form
3rd Form
4th Form
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1600 1600 1600 1600
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2000 2000 2000 2000
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21 19 23 24
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1 1 1 1
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30 30 30 30
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10 10 10 10
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6 12 18 24
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0 0 0 0
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0 0 0 0
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Resident Location(s)
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Lonka Ruins
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Battle Strategy
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This boss is the toughest one yet. He has random weakness, but one thing's
for sure and that's the fact that he is often strong against ICE attacks. So
avoid using Ice magics because you might gain him HP. Use Fire and Thunder
attacks throughout the battle to defeat him and have a Knight use the Coral
sword. Keep a constant eye on your HP and keep them above 250, otherwise one
of his attacks will get you. Also if you have an ICE ROD use it only at the
beginning of the battle to deal about 1400 HP of damage. This way you can get
a sure jump on the battle instead of having to guess his weakness. Also I
forgot to mention this but when he uses Fire attacks, use ICE or THUNDER
attacks because he will absorb any FIRE attacks at this point. You may often
find yourself losing several times before winning, so its just a warning
before you go banging your head on a rock or something (^_^). Also once you
have defeated it, it will come back to life, which then makes the battle a
lot more tougher. If you have a Ninja in your party it should attack with two
CRESENTs in each hand and also throw the SHURIKEN for about 700-900 HP of
damage and throw the CORAL sword for about 600 HP of damage. After it comes
back only physical attacks will damage it.
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Weakness
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Elem Absorb
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Elem Immune
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39 39 39 39
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30 24 18 12
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Steal Item
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Win Item
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Common:
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1st Form: GiantDrink
2nd Form: PowerDrink
3rd Form: SpeedDrink
4th Form: HardBody
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Archeoavis (Undead)
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2500
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2000
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20
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Resident Location(s)
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Lonka Ruins (Final Form)
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Weakness
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Elem Absorb
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Elem Immune
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42
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6
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