Bestiary
Select a bestiary category.


???? - Brand Lamia
Cactus - Elf Toad
Fall Guard - Iron Giant
Jestrex - Mummy
Necromancer - Ronka Knight
Sand Bear - Sybaritic
Tarantula - Zuu


Page 1 W.Raptor - Archeoavis
Page 2 Titan - Mellusion
Page 3 Invisible - Necrophobe
Page 4 The Final Battle

Acquiring Experience
How do my characters gain spells and abilities through experience?

After defeating an enemy or boss, your party will acquire experience based on the amount of damage they inflicted on a vanquished monster. As your character increases their experience level, they obtain new spells and abilities. Spells and abilities are acquired in a specific order, each new spell and ability powerful than the last, based on the Job the character is assigned to.

     Main >   Final Fantasy V > Enemies > Final Battle




 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

X-Death
49001
30000
77
 MEvade

Display in ascending order based on the 'MEvade' field.Display in descending order based on the 'MEvade' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Evade

Display in ascending order based on the 'Evade' field.Display in descending order based on the 'Evade' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

25
44
10
25
0
0
 Resident Location(s)
N-Zone (Final Battle)
 Battle Strategy
As you can see Exdeath has literally merged himself with the Tree of the Void. This battle alone will be immensely tough, hit him with everything you've got like FLARE, METEO, HOLY, BAHAMUT, LEVIATHAN, and ODIN. Have the Knights, Monks, Dragoons, Samurai, Ninjas, Monks, and all other physical attack classes attack normally. Keep all party's HP at least above 700 in the back row and above 1100 in the front row. Start the battle off by casting Golem, don't bother setting up a WALL because you cannot reflect any of Exdeath's attacks. Use FAST2 as well to give your party the speed advantage and keep a couple of SOFTs and FENIXDOWNs ready after Exdeath pulls off his White Hole attack which will immediately put DEATH and STONE on any party member regardless of what they are wearing(unless you have a Gameshark or the Game Genie Code Generator!). Move fast and NEVER hesistate, you may get off easy with Twin Tania but this boss is super tough. After you defeat him the Void begins to devour Exdeath.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Weakness
 Elem Absorb
 Elem Immune
111
35



 Steal Item
 Win Item
Common:
PhoenixDown
Rare:
WonderWand
Common:

Rare:



 Boss
 HP
 MP
 Lvl
Neo X-Deth (1)
Neo X-Deth (2)
Neo X-Deth (3)
Neo X-Deth (4)
55000
50000
60000
55000
65000
65000
65000
65000
67
81
86
83
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
21
10
15
10
35
55
35
27
10
10
10
10
19
25
20
20
0
0
0
0
0
0
0
0
 Resident Location(s)
N-Zone (Final Battle - Part 2)
 Battle Strategy
As you can expect judging from the cataclysmic and catastrophic amount of HP, this will be a battle three times as tough as the last one. Watch for its Almageist attack, it does over 1600 HP of damage to every character and sometimes it does very little, so I'm not sure about this attack. Set up a GOLEM immediately and a WALL for every party member would be nice as well. Use spells that hit all four parts at once, don't waste your time with HOLY or FLARE, while they may be powerful indeed, the magics will only hit one character. Make your decisions quick. Use Jump on the back rows and have the front row hitters attack the front, and keep magic users in the back and fighters in the front, but if you have long range and powerful weapons for the fighters keep them in the back. Cast SHELL to every party member, this way instead of the Almageist attack doing over 1600 it will only do about 700. Also I must note that COINTOSS works extremely well here, causing 4500 HP of damage to every target, come on that's 18,000 HP of damage here folks! Move quickly and attack fast, also note that you may need to gain some extra levels or some more abilities to win.
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
99
99
99
99
30
30
30
30


 
 
 
 
 Steal Item
 Win Item
Common:
Neo X-Deth (1): MagiShuriken
 
 
 
Rare:
Neo X-Deth (1):  
Neo X-Deth (2): Strato
Neo X-Deth (3): Ragnarok
Neo X-Deth (4): DragonLance
Common:

Rare:


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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, and experience values, as well as winning items and GP.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order in which you'll encounter them.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
MP*
Lvl*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Experience level the enemy has. This level determines the strength and ability of the enemy.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the enemy can avoid magic attacks. The higher this value, the less effective magic spells will be on the enemy.
Speed statistic which determines how many attacks the enemy can inflict on your party between character or party turns.
Evasion statistic which determines how well the enemy can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the enemy will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the enemy.
Gil*/Exp*
Resident Location(s)
Atk*/Def*
Weak/Elem Abs&Immune
Amount of Gil and experience the party will receive after defeating this enemy.
Location(s) on the world map where this enemy can be found.
Attack and defensive values of the enemy. The higher this value, the stronger the enemy is when attacking and defending against an attack from a character.
Weakness the enemy has against an elemental attack, which elements the enemy will absorb as HP, and which elements the enemy is immune against.
Steal Item
Win Item
Items which can be stolen from the enemy using skills which allow stealing.
Items which can be won from the enemy after it has been defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general bosses, they tend to use more special attacks and possess more powerful magic.

boss*
HP*
MP*
Lvl*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Experience level the boss has. This level determines the strength and ability of the boss.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the boss can avoid magic attacks. The higher this value, the less effective magic spells will be on the boss.
Speed statistic which determines how many attacks the boss can inflict on your party between character or party turns.
Evasion statistic which determines how well the boss can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the boss will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the boss.
Resident Location(s)
Battle Strategy
Atk*/Def*
Weak/Elem Abs&Immune
Location(s) on the world map where this boss can be found.
Strategy for defeating the boss.
Attack and defensive values of the boss. The higher this value, the stronger the boss is when attacking and defending against an attack from a character.
Weakness the boss has against an elemental attack, which elements the boss will absorb as HP, and which elements the boss is immune against.
Steal Item
Win Item
Items which can be stolen from the boss using skills which allow stealing.
Items which can be won from the boss after it has been defeated.

* information fields can be sorted in ascending or descending order.