Bestiary
Select a bestiary category.


???? - Brand Lamia
Cactus - Elf Toad
Fall Guard - Iron Giant
Jestrex - Mummy
Necromancer - Ronka Knight
Sand Bear - Sybaritic
Tarantula - Zuu


Page 1 W.Raptor - Archeoavis
Page 2 Titan - Mellusion
Page 3 Invisible - Necrophobe
Page 4 The Final Battle

Acquiring Experience
How do my characters gain spells and abilities through experience?

After defeating an enemy or boss, your party will acquire experience based on the amount of damage they inflicted on a vanquished monster. As your character increases their experience level, they obtain new spells and abilities. Spells and abilities are acquired in a specific order, each new spell and ability powerful than the last, based on the Job the character is assigned to.

     Main >   Final Fantasy V > Enemies > Enemies (C - E)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

Cactus
1000
50
29
 MEvade

Display in ascending order based on the 'MEvade' field.Display in descending order based on the 'MEvade' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Evade

Display in ascending order based on the 'Evade' field.Display in descending order based on the 'Evade' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

0
25
0
5
255
419
 Resident Location(s)
Great Desert (Second World)
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Weakness
 Elem Absorb
 Elem Immune
37
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
Soft
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Centipeelr
2780
100
48
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
570
1250
 Resident Location(s)
Desert south of the Wind Shrine (Third World)
N-Zone (Beach)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
75
10



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:

Rare:
Potion


 Enemy
 HP
 MP
 Lvl
Cockataur
100
0
12
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
15
30
5
75
55
 Resident Location(s)
North Mountain
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
15
0



 Steal Item
 Win Item
Common:
Soft
Rare:

Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Cool Dust
240
100
17
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
15
0
5
120
130
 Resident Location(s)
Fire Powered Ship
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
21
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
EyeDrop
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Corbett
2800
0
29
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
25
1000
0
 Resident Location(s)
Outer Seas (First World)
Numerous areas in the sea (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:

Rare:
Trident
Common:

Rare:
Potion


 Enemy
 HP
 MP
 Lvl
Corral
2150
100
46
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
534
1268
 Resident Location(s)
Easterly Falls
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
66
20



 Steal Item
 Win Item
Common:
Tonic
Rare:
HardBody
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Cowpoke
2200
100
37
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
399
825
 Resident Location(s)
Southeast archipelago (Forests; Second World)
Area around Tule, Kuzer, Guido's Cave, Northwest of Pirate's Hideout, Torna Canal, Kerwin, Karnak, Surgate, and Walz (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
52
5



 Steal Item
 Win Item
Common:
PowerDrink
Rare:
HardBody
Common:

Rare:
SpeedDrink


 Enemy
 HP
 MP
 Lvl
Crescent
580
0
22
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
5
171
300
 Resident Location(s)
Area around Crescent Island (First World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
30
0



 Steal Item
 Win Item
Common:
SilverBow
Rare:

Common:

Rare:
DeathSickle


 Enemy
 HP
 MP
 Lvl
Crew Dust
7000
10000
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
0
0
 Resident Location(s)
Ghido's Cave (Metamorpha)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
EyeDrop


 Enemy
 HP
 MP
 Lvl
Crystelle
3
500
52
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
50
0
2000
0
 Resident Location(s)
N-Zone (Final Floors)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
100
50



 Steal Item
 Win Item
Common:
Ether
Rare:
CrystlShield
Common:

Rare:
CrystalHelmt


 Enemy
 HP
 MP
 Lvl
CrystlDrgn
17500
10000
62
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
50
0
20
10000
0
 Resident Location(s)
N-Zone (Final Floors)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
128
40



 Steal Item
 Win Item
Common:
Elixir
Rare:
DragonLance
Common:

Rare:
Crystalmail


 Enemy
 HP
 MP
 Lvl
CrystSlugs
75
50
10
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
15
0
5
60
38
 Resident Location(s)
Ship Graveyard
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
8
0



 Steal Item
 Win Item
Common:
Tonic
Rare:
Tonic
Common:

Rare:
Elixir


 Enemy
 HP
 MP
 Lvl
Cure Beast
1000
100
34
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
10
5
333
620
 Resident Location(s)
Area around Surgate, Moore, and Shoat's Forest (Second World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
42
0



 Steal Item
 Win Item
Common:

Rare:
Potion
Common:

Rare:
Elixir


 Enemy
 HP
 MP
 Lvl
Cybis
25
100
19
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
10
50
90
35
100
200
 Resident Location(s)
Seas (First World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
30
10



 Steal Item
 Win Item
Common:

Rare:
Soft
Common:

Rare:
Soft


 Enemy
 HP
 MP
 Lvl
Cycloskull
3000
100
48
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
564
1380
 Resident Location(s)
N-Zone (Ruins)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
75
10



 Steal Item
 Win Item
Common:
TurtleShell
Rare:
AngelRing
Common:

Rare:
RuneChime


 Enemy
 HP
 MP
 Lvl
Death Claw
4000
200
51
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
50
25
0
0
600
1700
 Resident Location(s)
N-Zone (Castle)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
70
29



 Steal Item
 Win Item
Common:
HeroDrink
Rare:
Thor'sHammer
Common:

Rare:
Soft


 Enemy
 HP
 MP
 Lvl
DeemMaster
2600
1000
43
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
20
20
20
0
480
900
 Resident Location(s)
Fork Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
82
45



 Steal Item
 Win Item
Common:
Tonic
Rare:
HealingStaff
Common:

Rare:
Potion


 Enemy
 HP
 MP
 Lvl
Defeater
260
100
18
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
129
150
 Resident Location(s)
Fire Powered Ship
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
22
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
SpeedDrink


 Enemy
 HP
 MP
 Lvl
Desertpedo
2150
0
40
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
250
22
0
5
426
900
 Resident Location(s)
Desert around the Pyramid
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
59
10



 Steal Item
 Win Item
Common:
Tonic
Rare:
Antidote
Common:

Rare:
DarkMatter


 Enemy
 HP
 MP
 Lvl
DethDealer
3000
100
63
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
90
25
0
0
567
1400
 Resident Location(s)
N-Zone (Ruins)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
75
10



 Steal Item
 Win Item
Common:
HolyWater
Rare:
PoetCap
Common:

Rare:
PhoenixDown


 Enemy
 HP
 MP
 Lvl
Devourer
1000
100
28
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
5
246
385
 Resident Location(s)
Area around Lugor, and Kuzer (Second World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
37
0



 Steal Item
 Win Item
Common:

Rare:
Potion
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Diablo
16
0
3
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
7
0
5
20
7
 Resident Location(s)
Pirate Hideout
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
4
3



 Steal Item
 Win Item
Common:

Rare:
Tonic
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Dinglberry
39393
100
46
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
49
30
0
537
1268
 Resident Location(s)
Easterly Falls
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
119
10



 Steal Item
 Win Item
Common:
PlumedHat
Rare:
Elixir
Common:

Rare:
MirageVest


 Enemy
 HP
 MP
 Lvl
Disabler
3800
300
49
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
10
10
579
1500
 Resident Location(s)
Phoenix Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
77
30



 Steal Item
 Win Item
Common:
WallRing
Rare:
Ribbon
Common:

Rare:
Lamia'sHarp


 Enemy
 HP
 MP
 Lvl
Doublizard
700
0
21
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
15
0
5
165
260
 Resident Location(s)
Area around Jacole (First World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
29
20



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
DragonAvis
7000
1000
49
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
22
0
15
618
2020
 Resident Location(s)
N-Zone (Aerial Temple)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
100
15



 Steal Item
 Win Item
Common:
Trident
Rare:
Artemis
Common:
DragonFang
Rare:



 Enemy
 HP
 MP
 Lvl
Drgn Great
10000
1000
51
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
20
615
1900
 Resident Location(s)
N-Zone (Cave)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
100
20



 Steal Item
 Win Item
Common:
DragonFang
Rare:
PowerDrink
Common:

Rare:
DragonFang


 Enemy
 HP
 MP
 Lvl
DrgnZombie
4590
0
24
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
29
0
5
500
1650
 Resident Location(s)
Valley of the Dragons
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
46
10



 Steal Item
 Win Item
Common:

Rare:
DarkMatter
Common:
DragonFang
Rare:



 Enemy
 HP
 MP
 Lvl
DrgnZombie
7000
10000
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
0
0
 Resident Location(s)
Valley of the Dragons (Event)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
50
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
DragonFang


 Enemy
 HP
 MP
 Lvl
Drippy
900
100
32
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
294
540
 Resident Location(s)
Valley of the Dragons
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
35
5



 Steal Item
 Win Item
Common:
MythrilHammr
Rare:
PoetRobe
Common:

Rare:
Tent


 Enemy
 HP
 MP
 Lvl
Druid
2000
10000
42
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
462
1300
 Resident Location(s)
Solitary Temple
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
52
10



 Steal Item
 Win Item
Common:

Rare:
Ether
Common:

Rare:
DimndArmBand


 Enemy
 HP
 MP
 Lvl
Druid
2200
900
44
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
30
30
0
5
501
1500
 Resident Location(s)
Sea cavern leading to Shoat's Forest and Eaterly Falls
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
10



 Steal Item
 Win Item
Common:
Tonic
Rare:
AngelRing
Common:

Rare:
PhoenixDown


 Enemy
 HP
 MP
 Lvl
DualKnight
2140
0
44
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
1
0
0
489
1100
 Resident Location(s)
Fork Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
78
5



 Steal Item
 Win Item
Common:
PowerDrink
Rare:
FlameShield
Common:

Rare:
PowerDrink


 Enemy
 HP
 MP
 Lvl
Elf Toad
160
50
13
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
10
0
5
81
65
 Resident Location(s)
Walz Castle Tower, Walz Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
15
0



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Elf Toad
7000
10000
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
0
0
 Resident Location(s)
Ghido's Cave (Metamorpha)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
Maiden'sKiss

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, and experience values, as well as winning items and GP.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order in which you'll encounter them.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
MP*
Lvl*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Experience level the enemy has. This level determines the strength and ability of the enemy.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the enemy can avoid magic attacks. The higher this value, the less effective magic spells will be on the enemy.
Speed statistic which determines how many attacks the enemy can inflict on your party between character or party turns.
Evasion statistic which determines how well the enemy can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the enemy will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the enemy.
Gil*/Exp*
Resident Location(s)
Atk*/Def*
Weak/Elem Abs&Immune
Amount of Gil and experience the party will receive after defeating this enemy.
Location(s) on the world map where this enemy can be found.
Attack and defensive values of the enemy. The higher this value, the stronger the enemy is when attacking and defending against an attack from a character.
Weakness the enemy has against an elemental attack, which elements the enemy will absorb as HP, and which elements the enemy is immune against.
Steal Item
Win Item
Items which can be stolen from the enemy using skills which allow stealing.
Items which can be won from the enemy after it has been defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general bosses, they tend to use more special attacks and possess more powerful magic.

boss*
HP*
MP*
Lvl*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Experience level the boss has. This level determines the strength and ability of the boss.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the boss can avoid magic attacks. The higher this value, the less effective magic spells will be on the boss.
Speed statistic which determines how many attacks the boss can inflict on your party between character or party turns.
Evasion statistic which determines how well the boss can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the boss will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the boss.
Resident Location(s)
Battle Strategy
Atk*/Def*
Weak/Elem Abs&Immune
Location(s) on the world map where this boss can be found.
Strategy for defeating the boss.
Attack and defensive values of the boss. The higher this value, the stronger the boss is when attacking and defending against an attack from a character.
Weakness the boss has against an elemental attack, which elements the boss will absorb as HP, and which elements the boss is immune against.
Steal Item
Win Item
Items which can be stolen from the boss using skills which allow stealing.
Items which can be won from the boss after it has been defeated.

* information fields can be sorted in ascending or descending order.