Bestiary
Select a bestiary category.


???? - Brand Lamia
Cactus - Elf Toad
Fall Guard - Iron Giant
Jestrex - Mummy
Necromancer - Ronka Knight
Sand Bear - Sybaritic
Tarantula - Zuu


Page 1 W.Raptor - Archeoavis
Page 2 Titan - Mellusion
Page 3 Invisible - Necrophobe
Page 4 The Final Battle

Acquiring Experience
How do my characters gain spells and abilities through experience?

After defeating an enemy or boss, your party will acquire experience based on the amount of damage they inflicted on a vanquished monster. As your character increases their experience level, they obtain new spells and abilities. Spells and abilities are acquired in a specific order, each new spell and ability powerful than the last, based on the Job the character is assigned to.

     Main >   Final Fantasy V > Enemies > Enemies (T - Z)




 Enemy

Display in ascending order based on the 'Enemy' field.Display in descending order based on the 'Enemy' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

T-wrecks
2300
0
45
 MEvade

Display in ascending order based on the 'MEvade' field.Display in descending order based on the 'MEvade' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Evade

Display in ascending order based on the 'Evade' field.Display in descending order based on the 'Evade' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 Gil

Display in ascending order based on the 'Gil' field.Display in descending order based on the 'Gil' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

0
25
20
30
513
2000
 Resident Location(s)
Northern Regions (Third World)
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Weakness
 Elem Absorb
 Elem Immune
85
30



 Steal Item
 Win Item
Common:
Antidote
Rare:
Judge-Staff
Common:

Rare:
DragonFang


 Enemy
 HP
 MP
 Lvl
Tarantula
200
0
27
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
231
88
 Resident Location(s)
X-Death's Castle Basement
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
35
0



 Steal Item
 Win Item
Common:

Rare:

Common:
Tonic
Rare:



 Enemy
 HP
 MP
 Lvl
Tattoo
100
0
8
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
10
10
70
50
 Resident Location(s)
Area around Kerwin, Walz (First World)
Area from Tycoon to western bridge (Third World)
Area south of Tycoon (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
11
3



 Steal Item
 Win Item
Common:

Rare:
Tonic
Common:

Rare:
Tent


 Enemy
 HP
 MP
 Lvl
The Damned
1980
0
44
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
5
471
1200
 Resident Location(s)
Pyramid (Chests), Solitary Temple
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
65
10



 Steal Item
 Win Item
Common:

Rare:
HolyWater
Common:

Rare:
HolyWater


 Enemy
 HP
 MP
 Lvl
Thunderpit
600
100
21
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
10
25
0
5
100
160
 Resident Location(s)
Seas (First World)
In the Northeastern bay in the sea between Walz and the Phoenix Tower, Kerwin Lake (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
27
0



 Steal Item
 Win Item
Common:

Rare:

Common:
LgtningSkill
Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Tiny Mage
1540
500
43
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
15
0
477
780
 Resident Location(s)
Fork Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
80
40



 Steal Item
 Win Item
Common:

Rare:
Ether
Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Tote Avis
33090
1000
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
10
50
20
10
0
0
 Resident Location(s)
Solitary Temple
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
70
10



 Steal Item
 Win Item
Common:
AbSplitter
Rare:
Ether
Common:

Rare:
AbSplitter


 Enemy
 HP
 MP
 Lvl
Traveler
1400
100
33
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
20
5
321
580
 Resident Location(s)
Barrier Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:

Rare:
DreamHarp
Common:

Rare:
DreamHarp


 Enemy
 HP
 MP
 Lvl
Trent
700
50
26
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
5
225
330
 Resident Location(s)
Area around X-Death's Castle (Second World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
36
0



 Steal Item
 Win Item
Common:
Potion
Rare:
Tonic
Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
TwinLizard
1500
0
33
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
360
720
 Resident Location(s)
X-Death's Castle
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
54
10



 Steal Item
 Win Item
Common:

Rare:
Potion
Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Ultragigas
2420
500
34
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
31
10
10
330
1200
 Resident Location(s)
Barrier Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
49
20



 Steal Item
 Win Item
Common:

Rare:
Partisan
Common:

Rare:
GiantDrink


 Enemy
 HP
 MP
 Lvl
Ultragigas
3000
1000
43
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
0
0
0
 Resident Location(s)
Pyramid (Zefa Zone summon)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
0



 Steal Item
 Win Item
Common:
PowerDrink
Rare:
DiamondArmor
Common:
GiantDrink
Rare:



 Enemy
 HP
 MP
 Lvl
Unknown
2500
0
41
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
22
0
0
525
1200
 Resident Location(s)

 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
25



 Steal Item
 Win Item
Common:

Rare:
BeastKiller
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Unknown
3500
500
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
519
1080
 Resident Location(s)
The Great Deep
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
61
40



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:

Rare:
GiantDrink


 Enemy
 HP
 MP
 Lvl
Unknown
2500
500
46
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
522
1350
 Resident Location(s)
The Great Deep
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
62
30



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:

Rare:
PowerDrink


 Enemy
 HP
 MP
 Lvl
Unknown
2500
500
41
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
525
1200
 Resident Location(s)
The Great Deep
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
60
25



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:

Rare:
SpeedDrink


 Enemy
 HP
 MP
 Lvl
Unknown
6500
500
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
0
0
528
2000
 Resident Location(s)
The Great Deep
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
67
35



 Steal Item
 Win Item
Common:
Tonic
Rare:
Potion
Common:

Rare:
HardBody


 Enemy
 HP
 MP
 Lvl
Verminator
1000
500
27
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
5
240
353
 Resident Location(s)
Forests around Rugor village and Kuzer (Second World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
35
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Water Bus
600
50
26
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
5
222
330
 Resident Location(s)
Area around X-Death's Castle (Second World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
37
0



 Steal Item
 Win Item
Common:

Rare:
Ether
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
WaterScorp
500
0
26
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
80
0
680
0
 Resident Location(s)
Numerous locations in the seas (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
59
20



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
Tonic


 Enemy
 HP
 MP
 Lvl
Weresnake
900
20
31
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
30
10
5
282
490
 Resident Location(s)
Area around Val Kelb, Surgate (Second World)
Area around Jacole (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
Potion


 Enemy
 HP
 MP
 Lvl
WhiteFlame
1600
100
49
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
33
35
588
1430
 Resident Location(s)
N-Zone (Forest)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
65
50



 Steal Item
 Win Item
Common:
EyeDrop
Rare:
Elixir
Common:

Rare:
Ether


 Enemy
 HP
 MP
 Lvl
Whitesnake
25
0
4
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
10
0
5
24
20
 Resident Location(s)
Wind Temple
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
5
0



 Steal Item
 Win Item
Common:

Rare:
Tonic
Common:

Rare:



 Enemy
 HP
 MP
 Lvl
Wild Dog
95
100
15
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
10
0
10
125
70
 Resident Location(s)
Forests around Karnak (First World)
Area to the west of the area south of the bridge west of Tycoon (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
20
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:



 Enemy
 HP
 MP
 Lvl
WingKiller
300
0
26
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
28
0
0
200
300
 Resident Location(s)
Big Bridge
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:

Rare:

Common:

Rare:
Antidote


 Enemy
 HP
 MP
 Lvl
X-DethSoul
20000
20000
1
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
40
50
45
0
0
 Resident Location(s)
Sealed Castle Kuzer (Third World)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
77
40



 Steal Item
 Win Item
Common:

Rare:

Common:
DarkMatter
Rare:



 Enemy
 HP
 MP
 Lvl
Y Burn
200
0
14
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
18
0
5
90
160
 Resident Location(s)
Walz Tower
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
17
0



 Steal Item
 Win Item
Common:
MythrilKnife
Rare:

Common:
Tonic
Rare:



 Enemy
 HP
 MP
 Lvl
Y Burn
7000
10000
47
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
25
0
0
0
0
 Resident Location(s)
Ghido's Cave (Metamorpha)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
40
0



 Steal Item
 Win Item
Common:
Tonic
Rare:

Common:

Rare:
Potion


 Enemy
 HP
 MP
 Lvl
YellowDrgn
8500
1000
38
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
35
0
5
500
2600
 Resident Location(s)
X-Death's Castle
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
65
10



 Steal Item
 Win Item
Common:
LightningRod
Rare:
Ether
Common:

Rare:
CoralRing


 Enemy
 HP
 MP
 Lvl
Yojimbo
3960
0
52
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
20
10
0
645
2000
 Resident Location(s)
N-Zone (Castle)
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
109
5



 Steal Item
 Win Item
Common:
Cottage
Rare:
Strato
Common:

Rare:
PowerTasuki


 Enemy
 HP
 MP
 Lvl
Zefa Zone
3780
5000
53
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
60
30
30
30
500
2000
 Resident Location(s)
Pyramid
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
55
25



 Steal Item
 Win Item
Common:
Tonic
Rare:
Elixir
Common:

Rare:
Elixir


 Enemy
 HP
 MP
 Lvl
Zuu
850
0
15
 MEvade
 Spd
 Evade
 MDef
 Gil
 Exp
0
15
0
5
150
360
 Resident Location(s)
Area around Karnak
 Atk
 Def
 Weakness
 Elem Absorb
 Elem Immune
22
0



 Steal Item
 Win Item
Common:

Rare:
Elixir
Common:

Rare:
Elixir

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, and experience values, as well as winning items and GP.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in order in which you'll encounter them.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
HP*
MP*
Lvl*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Experience level the enemy has. This level determines the strength and ability of the enemy.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the enemy can avoid magic attacks. The higher this value, the less effective magic spells will be on the enemy.
Speed statistic which determines how many attacks the enemy can inflict on your party between character or party turns.
Evasion statistic which determines how well the enemy can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the enemy will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the enemy.
Gil*/Exp*
Resident Location(s)
Atk*/Def*
Weak/Elem Abs&Immune
Amount of Gil and experience the party will receive after defeating this enemy.
Location(s) on the world map where this enemy can be found.
Attack and defensive values of the enemy. The higher this value, the stronger the enemy is when attacking and defending against an attack from a character.
Weakness the enemy has against an elemental attack, which elements the enemy will absorb as HP, and which elements the enemy is immune against.
Steal Item
Win Item
Items which can be stolen from the enemy using skills which allow stealing.
Items which can be won from the enemy after it has been defeated.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general bosses, they tend to use more special attacks and possess more powerful magic.

boss*
HP*
MP*
Lvl*
Name of the boss. To the left of this field is an image of what the boss looks like.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Experience level the boss has. This level determines the strength and ability of the boss.
MEvade*
Spd*
Evade*
MDef*
Magic Evade statistic which determines how well the boss can avoid magic attacks. The higher this value, the less effective magic spells will be on the boss.
Speed statistic which determines how many attacks the boss can inflict on your party between character or party turns.
Evasion statistic which determines how well the boss can evade physical attacks from your party. The higher this value, the greater chance of a missed attack.
Magic Defense statistic which determines how much damage the boss will recieve from a magic attack. The higher the value, the less powerful magic spells will be on the boss.
Resident Location(s)
Battle Strategy
Atk*/Def*
Weak/Elem Abs&Immune
Location(s) on the world map where this boss can be found.
Strategy for defeating the boss.
Attack and defensive values of the boss. The higher this value, the stronger the boss is when attacking and defending against an attack from a character.
Weakness the boss has against an elemental attack, which elements the boss will absorb as HP, and which elements the boss is immune against.
Steal Item
Win Item
Items which can be stolen from the boss using skills which allow stealing.
Items which can be won from the boss after it has been defeated.

* information fields can be sorted in ascending or descending order.