Jobs
Select a job category.

Knight - White Wizard
Black Wizard - Mimic

Job Abilities
How does my character obtain skills and abilities from a selected Job class?

The four elemental crystals in the game each possess a certain amount of Jobs your characters can learn. By equipping a Job to a character, ability points acquired from defeated enemies in battle will allow your character to obtain abilities, such as special battle moves and magic.

After learning all abilities of a specific class, your character will have MASTERed those abilities as innate skills. Your character will retain skills of a mastered class even if you change or remove a Job.

     Main >   Final Fantasy V > Job Classes > Job Classes (Page 2)



 Class Name
 Learned From
Black Mage
Wind Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Black Lv 6

None
MP +30%
 Lvl
 Skill Ability
 AP Cost
1
!Black Lv 1
Allows character to use level 1 Black Magic spells.
10
2
!Black Lv 2
Allows character to use level 2 and below Black Magic spells.
20
3
!Black Lv 3
Allows character to use level 3 and below Black Magic spells.
30
4
!Black Lv 4
Allows character to use level 4 and below Black Magic spells.
50
5
!Black Lv 5
Allows character to use level 5 and below Black Magic spells.
70
6
!Black Lv 6
Allows character to use level 6 and below Black Magic spells.
100
7
MP+30%
Increases maximum MP by 30%.
450
Time Mage
Water Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Dimen Lv 6

None
Equip
 Lvl
 Skill Ability
 AP Cost
1
!Dimen Lv 1 / !Time Lv 1
Allows character to use level 1 Time Magic spells.
10
2
!Dimen Lv 2 / !Time Lv 2
Allows character to use level 2 and below Time Magic spells.
20
3
!Dimen Lv 3 / !Time Lv 3
Allows character to use level 3 and below Time Magic spells.
30
4
!Dimen Lv 4 / !Time Lv 4
Allows character to use level 4 and below Time Magic spells.
50
5
!Dimen Lv 5 / !Time Lv 5
Allows character to use level 5 and below Time Magic spells.
70
6
!Dimen Lv 6 / !Time Lv 6
Allows character to use level 6 and below Time Magic spells.
100
7
Equip / EqRod
Allows the character to equip rods regardless of Job.
250
Summoner
Water Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Summon Lv 5

None
None
 Lvl
 Skill Ability
 AP Cost
1
!Summon Lv 1 / !Summn Lv 1
Allows the character to use level 1 Summon spells.
15
2
!Summon Lv 2 / !Summn Lv 2
Allows the character to use level 2 and below Summon spells.
30
3
!Summon Lv 3 / !Summn Lv 3
Allows the character to use level 3 and below Summon spells.
45
4
!Summon Lv 4 / !Summn Lv 4
Allows the character to use level 4 and below Summon spells.
60
5
!Summon Lv 5 / !Summn Lv 5
Allows the character to use level 5 and below Summon spells.
100
6
!Conjure / !Call
Conjures a random Summon without using MP.
500
Blue Mage
Wind Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Blue

Learning
None
 Lvl
 Skill Ability
 AP Cost
1
!Peep / !Check
Displays the HP and weak points of the selected enemy.
10
2
Learning
Allows the character to learn Blue Magic spells used by the enemies.
20
3
!Blue
Allows the character to use Blue Magic.
70
4
!Scan / !View
Displays the HP, weak points, level and status of the enemy.
250
Red Mage
Water Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Red Lv 3

None
None
 Lvl
 Skill Ability
 AP Cost
1
!Red Lv 1
Allows the character to use level 1 White and Black Magic spells.
20
2
!Red Lv 2
Allows the character to use level 2 and below White and Black Magic spells.
40
3
!Red Lv 3
Allows the character to use level 3 and below White and Black Magic spells.
100
4
!X-Magic / !Redx2
Allows the character to cast 2 consecutive magic spells in one turn.
999
Mediator / Trainer
Fire Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Catch

None
Equip
 Lvl
 Skill Ability
 AP Cost
1
!Tame
Paralyzes beast-type monsters.
10
2
!Control / !Cntrl
Allows the character to control that monster's actions.
50
3
Equip / EqWhip
Allows the character to equip any whip.
100
4
!Catch
Allows the character to catch weakened monsters to attack enemies when freed.
300
Chemist
Earth Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Drink

Medicine
None
 Lvl
 Skill Ability
 AP Cost
1
Medicine
Doubles the effect of potions and ethers.
15
2
!Combine / !Mix
Combines any 2 items, to create various effects.
30
3
!Drink
Allows the character to use the various "Drinks".
45
4
!Pray / !Recvr
Heals the party of various status conditions.
135
5
!Revive / !Rvive
Revives all unconscious party members.
405
Geomancer
Fire Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Terrain

Pitfalls
DmgFloor
None
 Lvl
 Skill Ability
 AP Cost
1
!Terrain / !Earth
Attacks the enemy with a random attack, based on the battlefield you're fighting in.
25
2
Pitfalls / Findhole
Allows the party to spot pitfalls.
50
3
DmgFloor / Antitrap
Allows the character to be unharmed on damaging floors of dungeons.
100
Bard
Fire Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Sing

None
Equip
 Lvl
 Skill Ability
 AP Cost
1
!Hide
Allows the character to hide from the battlefield and not be attacked.
25
2
Equip / EqHarp
Allows the character to equip harps regardless of job.
50
3
!Sing
Allows the character to sing a song that affects the party or enemies.
100
Dancer
Earth Crystal
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Dance

None
Equip Ribbon
 Lvl
 Skill Ability
 AP Cost
1
!Flirt
Resets enemy's ATB gauge.
25
2
!Dance
Allows the character to uses dances that will affect the enemy.
50
3
Equip Ribbon / EqRibbon
Allows the character to equip Ribbon, Rainbow Dress, and Red Shoes regardless of Job.
325
Mimic / Mime
Water Crystal (Gogo)
 Apparel





 Battle Option
 Equipment Support
 Innate Ability
 Status Skill
!Mimic

All inate abilities from all Jobs that are mastered.
None
 Lvl
 Skill Ability
 AP Cost
1
!Mimic
Allows the character to copy the command of the previous character.
999

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J O B   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V job category from the magic selection menu for a complete and comprehensive list, including apparel, battle options, equipment support, innate abilities and status skills.

White Wizard
Black Wizard - Mimic
Contains information on Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Archer, Mystic Knight and White Wizard Job classes.
Contains information on Black Wizard, Time Wizard, Caller, Blue Wizard, Red Wizard, Trainer, Chemist, Geomancer, Bard, Dancer, and Mimic Job classes.





J O B   P R O P E R T I E S
Final Fantasy V's Job system allows you to customize the abilities and behavior of individual party members. Various class types are acquired throughout the game. Characters chosen to perform in a certain Job learn and function abilities, battle, and defend in a manner consistent with that class. Certain abilities can be passed on to another skill class, while others remain indigenous to their own.

Class Name
Learned From
Apparel
Battle Option
Name of the Job.
Elemental crystal the class is acquired from.
Character appearance when assigned to a class.
Secondary battle option when used in battle. This option accompanies the "Fight" command, the default battle command for characters not selected in a class.
Equipment Support
Innate Ability
Status Skill
Skill Ability
Weapon and armor types that can be equipped by this class.
Special abilities possessed by the character when in the selected class.
Equipping or status altering ability when in the selected class.
Special skill ability possessed by the character when in the selected class. Existing skills increase in effectiveness and new skills are learned when gaining new levels through ability points. Skills indicated with a ! are available to use by any class once learned.
AP



Ability points required to obtain the skill.