Magic
Select a magic category.


Black Magic
White Magic
Time Magic
Summon Magic
Blue Magic
Sword Magic

 Abilities
Select an ability category.

Songs
Dances
Archer Animals
Chemist Mixes

Magic Support
Which characters support which magic and abilities?

White Magic: White magic, which heals and defends characters, is supported by White Wizards and Red Wizards.

Black Magic: Black magic, which inflicts damage and status-ailments, is supported by Black Wizards and Red Wizards.

Summon Magic: Summon magic, which summons monsters to assist the party in battle, is supported by Callers.

Time Magic: Time magic, which allows characters to manipulate battle patterns, speeds, and effectiveness of attacks, is supported by Time Wizards.

Blue Magic: Blue magic, which allows characters to learn and use special enemy attacks, is supported by Blue Wizards.

Sword Magic: Sword magic, which inflicts damage and status-ailments via swords, is supported by Mystic Knights.

Songs: Songs, which can inflict damage and status-ailments to enemies or heal party members, are supported by Bards.

Dances: Dances, which inflict damage and status-ailments, are supported by Dancers.

Archer Animals: Archer Animals, which are called forth to inflict damage to enemies, are supported by Archers.

Chemist Mixes: Chemist mixes, which are combinations of items to produce powerful recovery items or offensive inventory for battle, are supported by Chemists.


     Main >   Final Fantasy V > Magic > Blue Magic



 Blue Magic

Display in ascending order based on the 'Blue Magic' field.Display in descending order based on the 'Blue Magic' field.

 MP Cost

Display in ascending order based on the 'MP Cost' field.Display in descending order based on the 'MP Cost' field.

????
3 MP
 Description
Inflicts non-elemental damage on the enemy, calculated by the casting characters total HP minus current HP.
 Learn From
 Resident Location
Wild Dog
Subterran
Kuzer
BehemoKing
Azulmagia

Forest around Karnak (First World)
Pyramid
Near Sealed Castle Kuzar (Second World)
N-Zone (Final Floors)
N-Zone (Castle Dungeon Boss)
Blow Fish
25 MP
 Description
1000 HP damage on one enemy.
 Learn From
 Resident Location
Lamia
Cactus
Bewitchin
Hedgehog
Azulmagia

Floating Ruins
Northeastern Desert (Second World)
Forest near Crescent Village(Third World)
Area near the village of Karwen (Third World)
N-Zone (Castle Dungeon Boss)
Aero
4 MP
 Description
Attacks the enemy for minor wind-elemental damage.
 Learn From
 Resident Location
Mauldwin
Defeater
Gigas
Magisa
Bewitchin
Azulmagia

Wind Shrine
Steam powered ship at Karnak
Escape from Karnak Castle
Northern Mountain (First World Boss)
Forest near Crescent Village
N-Zone (Castle Dungeon Boss)
Aero 2
10 MP
 Description
Attacks the enemy for moderate wind-elemental damage.
 Learn From
 Resident Location
Abductor
Fan Wizard
Galacjelly
Page 32
Gilgamesh
Enkidoh
Azulmagia

Outside Bal Castle (Second World Boss)
Lonka Ruins
Moore Forest
Ancient Library
Big Bridge
Zeza's Ship
N-Zone (Castle Dungeon Boss)
Aero 3
24 MP
 Description
Attacks the enemies for heavy wind-elemental damage.
 Learn From
 Resident Location
Gigas
Magic Drgn
Neogigas
Ultragigas
Sherry
[Wind Crystal]
Cycloskull
Azulmagia

Escape from Castle Karnak
X-Death's Castle
Plains around Ancient Library (Third World)
Barrier Tower
Phoenix Tower
Moore Forest (Boss)
N-Zone (Ruins)
N-Zone (Castle Dungeon Boss)
Aqua Rake
38 MP
 Description
Bubbles of water surround the enemy inflicting water-elemental damage.
 Learn From
 Resident Location
Aquagel
QuadrHarpy
Mog Eater
KimaBrain
[Water Crystal]
Leviathan
Bahamut
Azulmagia

Easterly Falls
Desert south of Karnak (First World)
Sinkhole far east of Lugor village
Lonka Meteor (Boss)
Moore Forest (Boss)
Easterly Falls (Boss)
North Mountain (World 3)
N-Zone (Castle Dungeon Boss)
Black Shock
27 MP
 Description
Reduces the enemy's level by half.
 Learn From
 Resident Location
Black Flame
Block Head
Shadow
Nile
Druid
Azulmagia

Plains around Crescent village (First World)
 
Area near Karnak (Third World)
Pyramid
Easterly Falls
N-Zone (Castle Dungeon Boss)
Red Feast
2 MP
 Description
Drains HP from the enemy and gives it to caster.
 Learn From
 Resident Location
MercuryBat
Steel Bat
Zombie Dragon
Abductor
Blood Slime
Bald Money
Radiator
Python
Shadow
Sybaritic
Enkidoh
Azulmagia

Easterly Falls
Pirate's Cave
Valley of the Dragons (Second World)
Outside Bal Castle (Boss)
Sinkhole far east of Lugor
Crescent Island (First World)

Area near Karnak (Third World)
Area near Karnak (Third World)
N-Zone (Cave)
Zeza's Ship (Boss)
N-Zone (Castle Dungeon Boss)
Doom Claw
21 MP
 Description
Reduces the HP of the enemy down to a single digit number and paralyzes them.
 Learn From
 Resident Location
Iron Claw
RockStatue
Trent
Block Head
Gilgamesh
Death Claw
Azulmagia

Escape from Karnak Castle (Boss)
Bal Castle (Basement)


Zeza's Ship
N-Zone (Castle)
N-Zone (Castle Dungeon Boss)
Roulette
1 MP
 Description
Spinning cursor will instantly kill the enemy or ally it lands in front of.
 Learn From
 Resident Location
Serpentina
Doom Dealer
Shinryu
Azulmagia

Phoenix Tower
N-Zone (Ruins)
N-Zone (Final Floors Chest)
N-Zone (Castle Dungeon Boss)
Condemned
10 MP
 Description
Gives the enemy 30 seconds before casting Doom on it.
 Learn From
 Resident Location
X-Death
The Damned
Unknown [4]
Doom Dealer
Azulmagia

X-Death's Castle
Solitary Island Temple
Great Sea Trench
N-Zone (Ruins)
N-Zone (Castle Dungeon Boss)
Burn Ray
5 MP
 Description
Blasts of fire scorch the enemy for moderate fire-elemental damage.
 Learn From
 Resident Location
FlameThrow
Shoat
MechaHead
Prototype
Drgn Great
Omega
Mind Flare
Triton
Azulmagia

Lonka Ruins
Shoat's Forest (Second World)
Pyramid
Solitary Island Temple
N-Zone (Cave)
N-Zone (Cave)
N-Zone (Final Floors)
Deep Sea Trench (Boss)
N-Zone (Castle Dungeon Boss)
Flash
7 MP
 Description
Blinds the enemy.
 Learn From
 Resident Location
Cool Dust
Stones
StonedMask
Ramuh
Gilgamesh
Neon
Oculus
Serpentina
Necrophobe
Azulmagia

Fire Ship
North Mountain (First World)
Lonka Ruins
Easterly Forest
Big Bridge
Barrier Tower
N-Zone (Cave)
Phoenix Tower
N-Zone (Final Floors Boss)
N-Zone (Castle Dungeon Boss)
Frog Song
5 MP
 Description
Turns the enemy into Toads.
 Learn From
 Resident Location
Elf Toad
ArcheoToad
Conago
Jestrex
Disabler
Kestrel
Azulmagia

Walz Town
Lonka Ruins
Area around Kelb Village (Second World)
N-Zone (Forest)
Phoenix Tower

N-Zone (Castle Dungeon Boss)
Pep Up
13 MP
 Description
Will completely restore one ally, but the caster will be removed from the battle.
 Learn From
 Resident Location
Gargoyle
Mithrl Drgn
Mover
Verminator
Water Bus
CrystSlugs
Unknown [2]

The 4 Shrines (Boss)
Forest near the Ancient Library (First World)
N-Zone (Final Floors)
Barren lands to the north (Second World)
Barren lands to the north (Second World)
Ship Graveyard
Deep Sea Trench
Guard-Off
19 MP
 Description
Decreases the enemy's defenses.
 Learn From
 Resident Location
Page 256
Shadow
Magic Drgn
Ziggurat
Jestrex
Nile
Azulmagia

Ancient Library
Area around Karnak (Third World)
X-Death's Castle
Barrier Tower
Pyramid
Pyramid
N-Zone (Castle Dungeon Boss)
Gob Punch
0 MP
 Description
Punches the enemy. If enemy is on same level as caster higher damage is dealt.
 Learn From
 Resident Location
Goblin
BlakGoblin
Gobbldigoo
Sahagin
Armon
Gilgamesh
Azulmagia

Plains around Tycoon (First World)
Wind Shrine
Zeza's Ship
Ocean (First World)

Big Bridge
N-Zone (Castle Dungeon Boss)
L.2 Old
11 MP
 Description
Casts Old on enemies that are on a level that's a multiple of 2.
 Learn From
 Resident Location
Magic Drgn
Executor
LvlTripper
LevelChekr
Shinryu
Azulmagia

X-Death's Castle
Solitary Island Temple
Barrier Tower
N-Zone (Ruins)
N-Zone (Final Floors Chest)
N-Zone (Castle Dungeon Boss)
L.3 Flare
18 MP
 Description
Casts Flare on enemies that are on a level that's a multiple of 3.
 Learn From
 Resident Location
Red Dragon
X-Death
Archeosaur
Bald Money
Subterran
Executor
LevelChkr
Shinryu
Azulmagia

X-Death's Castle
X-Death's Castle
Pyramid
Crescent Island (First World)
Pyramid
Solitary Island Temple
N-Zone (Ruins)
N-Zone (Final Floors Chest)
N-Zone (Castle Dungeon Boss)
L.4 Quarter
9 MP
 Description
Reduces all enemies' current HP by 3/4 that are on a level that's a multiple of 4.
 Learn From
 Resident Location
Hydra
LvlTripper
Executor
LevelChekr
Azulmagia

Lonka Ruins
Barrier Tower
Solitary Island Temple
N-Zone (Ruins)
N-Zone (Castle Dungeon Boss)
L.5 Doom
22 MP
 Description
Casts Death on enemies that are on a level that's a multiple of 5.
 Learn From
 Resident Location
Page 64
LvlTripper
Executor
LevelChekr
Azulmagia

Ancient Library
Barrier Tower
Solitary Island Temple
N-Zone (Ruins)
N-Zone (Castle Dungeon Boss)
MagHammer
3 MP
 Description
Takes away half the enemy's MP.
 Learn From
 Resident Location
Biblos
Drippy
Ridicule
Red Harpy
Death Claw
Apprehendr
Azulmagia

Ancient Library (Boss)
Valley of the Dragon

Solitary Island Temple
N-Zone (Castle)
N-Zone (Library Boss)
N-Zone (Castle Dungeon Boss)
Guardian
72 MP
 Description
Casts Protes, Shell and Float on all allies.
 Learn From
 Resident Location
Sting Ray
Crystelle

In the waters near the Phoenix Tower
N-Zone (Final Floors)
Mind Blast
6 MP
 Description
Inflicts small damage on a target as well as paralyzing them.
 Learn From
 Resident Location
Stalker
Mind Flare
Twin Tania
Azulmagia

Solitary Island Temple (Boss)
N-Zone (Final Floors)
N-Zone (Castle Boss)
N-Zone (Castle Dungeon Boss)
Missile
7 MP
 Description
Decreases the enemy's HP by 75%.
 Learn From
 Resident Location
Mottletrap
Rocket Gun
Soul Cannon
Enkidoh
Gilgamesh
MechaHead
Prototype
Azulmagia

Fire Powered Ship at Karnak
Lonka Ruins (Boss)
Lonka Ruins (Boss)
Zeza's Ship (Boss)
Zeza's Ship (Boss)
Pyramid
Solitary Island Temple
N-Zone (Castle Dungeon Boss)
Moon Flute
3 MP
 Description
Casts Berserk on all allies.
 Learn From
 Resident Location
Page 256
Harpy
Bewitchin

Ancient Library
Walse Castle Basement (First World
Area around Crescent Village (Third World)
Little Song
5 MP
 Description
Casts Size on all enemies.
 Learn From
 Resident Location
Gilgamesh
MiniMage
Bewitchin
Kestrel
Sherry
Jestrex
Azulmagia

N-Zone (Final Floors)
Moore Forest
Area around Crescent Village (Third World)

Phoenix Tower
N-Zone (Forest)
N-Zone (Castle Dungeon Boss)
Exploder
1 MP
 Description
Does damage equal to current HP of the caster on one enemy, but the caster is removed from the battle.
 Learn From
 Resident Location
Mottletrap
Bomb
Pyuroboros
Grenade
Prototype
Magic Pot
Unknown [3]
Azulmagia

Fire Powered Ship at Karnak

Walse Meteor (Boss)
N-Zone (Ruins)
Solitary Island Temple
Phoenix Tower
Deep Sea Trench
N-Zone (Castle Dungeon Boss)
Time Slip
9 MP
 Description
Casts Sleep and Old on one enemy
 Learn From
 Resident Location
Sherry
Traveler
Gilgamesh
Azulmagia

Phoenix Tower
Barrier Tower
N-Zone (Final Floors)
N-Zone (Castle Dungeon Boss)
White Wind
28 MP
 Description
Restores HP to all party members in the amount of current HP the caster has.
 Learn From
 Resident Location
A Rage
Bella Donna
Necromancr
Fan Wizard

X-Death's Castle
Phoenix Tower
N-Zone (Final Floors)
Lonka Ruins

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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V magic or ability category from the magic & ability selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experience levels learned.

Magic*
Abilities*
Offensive and defensive magic for attacking enemies or recovery magic to support characters in battle and on the world map.
Special abilities, such as songs, dances, archer animals, and chemist mixes.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
Wizards can use a variety of magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Callers can summon monsters into battle to inflict powerful damage against enemies.

Magic Name*
Lvl*
MP*
Price*
Name and type of the magic spell.
Job level the character must obtain to gain the spell. Spells cannot be retained as a static character ability regardless of Job unless the character has mastered the Job.
MP cost to use the spell.
Price of the magic spell at a shop.
Description
Description of what the spell does.

* information fields can be sorted in ascending or descending order.




S U M M O N   M A G I C   P R O P E R T I E S
Callers use summon magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle.

Summon Magic
Price
MP
Acquire
Name of the summon monster.
Price of the summon spell at a shop.
MP cost to use the spell.
Location of the summon spell.
Attack Name
Description
Attack name of the summoned monster.
Description of the attack upon the enemies.




A B I L I T Y   P R O P E R T I E S
Certain Job classes give characters special abilities in battle which don't require magic power, but simply the equipped class to use. These abilities can heal party members or inflict powerful damage upon a single or all enemies in battle.

Ability Name
Continuous
Acquire
Name of the ability and their description. Abilities listed in this category can be Songs, Dances, and Archer Animals.
Continuous ability of the song or dance. Song and dances that are continuous last throughout the entire battle.
Means of acquring the ability if it's not readily equipped based on the Job class.