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Magic
Select a magic category.


Abilities
Select an ability category.

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 Magic Support
Which characters support which magic and abilities?
White Magic:
White magic, which heals and defends characters, is supported by White Wizards and Red Wizards.

Black Magic:
Black magic, which inflicts damage and status-ailments, is supported by Black Wizards and Red Wizards.

Summon Magic:
Summon magic, which summons monsters to assist the party in battle, is supported by Callers.

Time Magic:
Time magic, which allows characters to manipulate battle patterns, speeds, and effectiveness of attacks, is supported by Time Wizards.

Blue Magic:
Blue magic, which allows characters to learn and use special enemy attacks, is supported by Blue Wizards.

Sword Magic:
Sword magic, which inflicts damage and status-ailments via swords, is supported by Mystic Knights.

Songs:
Songs, which can inflict damage and status-ailments to enemies or heal party members, are supported by Bards.

Dances:
Dances, which inflict damage and status-ailments, are supported by Dancers.

Archer Animals:
Archer Animals, which are called forth to inflict damage to enemies, are supported by Archers.

Chemist Mixes:
Chemist mixes, which are combinations of items to produce powerful recovery items or offensive inventory for battle, are supported by Chemists.
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????
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3 MP
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Description
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Inflicts non-elemental damage on the enemy, calculated by the casting characters total HP minus current HP.
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Learn From
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Resident Location
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Wild Dog Subterran Kuzer BehemoKing Azulmagia
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Forest around Karnak (First World) Pyramid Near Sealed Castle Kuzar (Second World) N-Zone (Final Floors) N-Zone (Castle Dungeon Boss)
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Blow Fish
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25 MP
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Description
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1000 HP damage on one enemy.
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Learn From
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Resident Location
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Lamia Cactus Bewitchin Hedgehog Azulmagia
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Floating Ruins Northeastern Desert (Second World) Forest near Crescent Village(Third World) Area near the village of Karwen (Third World) N-Zone (Castle Dungeon Boss)
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Aero
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4 MP
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Description
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Attacks the enemy for minor wind-elemental damage.
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Learn From
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Resident Location
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Mauldwin Defeater Gigas Magisa Bewitchin Azulmagia
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Wind Shrine Steam powered ship at Karnak Escape from Karnak Castle Northern Mountain (First World Boss) Forest near Crescent Village N-Zone (Castle Dungeon Boss)
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Aero 2
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10 MP
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Description
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Attacks the enemy for moderate wind-elemental damage.
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Learn From
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Resident Location
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Abductor Fan Wizard Galacjelly Page 32 Gilgamesh Enkidoh Azulmagia
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Outside Bal Castle (Second World Boss) Lonka Ruins Moore Forest Ancient Library Big Bridge Zeza's Ship N-Zone (Castle Dungeon Boss)
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Aero 3
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24 MP
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Description
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Attacks the enemies for heavy wind-elemental damage.
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Learn From
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Resident Location
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Gigas Magic Drgn Neogigas Ultragigas Sherry [Wind Crystal] Cycloskull Azulmagia
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Escape from Castle Karnak X-Death's Castle Plains around Ancient Library (Third World) Barrier Tower Phoenix Tower Moore Forest (Boss) N-Zone (Ruins) N-Zone (Castle Dungeon Boss)
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Aqua Rake
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38 MP
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Description
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Bubbles of water surround the enemy inflicting water-elemental damage.
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Learn From
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Resident Location
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Aquagel QuadrHarpy Mog Eater KimaBrain [Water Crystal] Leviathan Bahamut Azulmagia
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Easterly Falls Desert south of Karnak (First World) Sinkhole far east of Lugor village Lonka Meteor (Boss) Moore Forest (Boss) Easterly Falls (Boss) North Mountain (World 3) N-Zone (Castle Dungeon Boss)
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Black Shock
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27 MP
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Description
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Reduces the enemy's level by half.
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Learn From
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Resident Location
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Black Flame Block Head Shadow Nile Druid Azulmagia
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Plains around Crescent village (First World) Area near Karnak (Third World) Pyramid Easterly Falls N-Zone (Castle Dungeon Boss)
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Red Feast
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2 MP
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Description
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Drains HP from the enemy and gives it to caster.
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Learn From
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Resident Location
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MercuryBat Steel Bat Zombie Dragon Abductor Blood Slime Bald Money Radiator Python Shadow Sybaritic Enkidoh Azulmagia
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Easterly Falls Pirate's Cave Valley of the Dragons (Second World) Outside Bal Castle (Boss) Sinkhole far east of Lugor Crescent Island (First World)
Area near Karnak (Third World) Area near Karnak (Third World) N-Zone (Cave) Zeza's Ship (Boss) N-Zone (Castle Dungeon Boss)
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Doom Claw
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21 MP
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Description
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Reduces the HP of the enemy down to a single digit number and paralyzes them.
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Learn From
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Resident Location
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Iron Claw RockStatue Trent Block Head Gilgamesh Death Claw Azulmagia
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Escape from Karnak Castle (Boss) Bal Castle (Basement)
Zeza's Ship N-Zone (Castle) N-Zone (Castle Dungeon Boss)
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Roulette
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1 MP
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Description
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Spinning cursor will instantly kill the enemy or ally it lands in front of.
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Learn From
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Resident Location
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Serpentina Doom Dealer Shinryu Azulmagia
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Phoenix Tower N-Zone (Ruins) N-Zone (Final Floors Chest) N-Zone (Castle Dungeon Boss)
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Condemned
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10 MP
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Description
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Gives the enemy 30 seconds before casting Doom on it.
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Learn From
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Resident Location
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X-Death The Damned Unknown [4] Doom Dealer Azulmagia
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X-Death's Castle Solitary Island Temple Great Sea Trench N-Zone (Ruins) N-Zone (Castle Dungeon Boss)
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Burn Ray
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5 MP
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Description
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Blasts of fire scorch the enemy for moderate fire-elemental damage.
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Learn From
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Resident Location
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FlameThrow Shoat MechaHead Prototype Drgn Great Omega Mind Flare Triton Azulmagia
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Lonka Ruins Shoat's Forest (Second World) Pyramid Solitary Island Temple N-Zone (Cave) N-Zone (Cave) N-Zone (Final Floors) Deep Sea Trench (Boss) N-Zone (Castle Dungeon Boss)
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Flash
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7 MP
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Description
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Blinds the enemy.
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Learn From
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Resident Location
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Cool Dust Stones StonedMask Ramuh Gilgamesh Neon Oculus Serpentina Necrophobe Azulmagia
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Fire Ship North Mountain (First World) Lonka Ruins Easterly Forest Big Bridge Barrier Tower N-Zone (Cave) Phoenix Tower N-Zone (Final Floors Boss) N-Zone (Castle Dungeon Boss)
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Frog Song
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5 MP
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Description
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Turns the enemy into Toads.
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Learn From
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Resident Location
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Elf Toad ArcheoToad Conago Jestrex Disabler Kestrel Azulmagia
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Walz Town Lonka Ruins Area around Kelb Village (Second World) N-Zone (Forest) Phoenix Tower
N-Zone (Castle Dungeon Boss)
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Pep Up
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13 MP
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Description
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Will completely restore one ally, but the caster will be removed from the battle.
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Learn From
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Resident Location
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Gargoyle Mithrl Drgn Mover Verminator Water Bus CrystSlugs Unknown [2]
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The 4 Shrines (Boss) Forest near the Ancient Library (First World) N-Zone (Final Floors) Barren lands to the north (Second World) Barren lands to the north (Second World) Ship Graveyard Deep Sea Trench
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Guard-Off
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19 MP
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Description
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Decreases the enemy's defenses.
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Learn From
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Resident Location
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Page 256 Shadow Magic Drgn Ziggurat Jestrex Nile Azulmagia
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Ancient Library Area around Karnak (Third World) X-Death's Castle Barrier Tower Pyramid Pyramid N-Zone (Castle Dungeon Boss)
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Gob Punch
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0 MP
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Description
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Punches the enemy. If enemy is on same level as caster higher damage is dealt.
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Learn From
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Resident Location
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Goblin BlakGoblin Gobbldigoo Sahagin Armon Gilgamesh Azulmagia
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Plains around Tycoon (First World) Wind Shrine Zeza's Ship Ocean (First World)
Big Bridge N-Zone (Castle Dungeon Boss)
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L.2 Old
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11 MP
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Description
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Casts Old on enemies that are on a level that's a multiple of 2.
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Learn From
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Resident Location
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Magic Drgn Executor LvlTripper LevelChekr Shinryu Azulmagia
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X-Death's Castle Solitary Island Temple Barrier Tower N-Zone (Ruins) N-Zone (Final Floors Chest) N-Zone (Castle Dungeon Boss)
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L.3 Flare
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18 MP
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Description
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Casts Flare on enemies that are on a level that's a multiple of 3.
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Learn From
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Resident Location
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Red Dragon X-Death Archeosaur Bald Money Subterran Executor LevelChkr Shinryu Azulmagia
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X-Death's Castle X-Death's Castle Pyramid Crescent Island (First World) Pyramid Solitary Island Temple N-Zone (Ruins) N-Zone (Final Floors Chest) N-Zone (Castle Dungeon Boss)
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L.4 Quarter
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9 MP
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Description
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Reduces all enemies' current HP by 3/4 that are on a level that's a multiple of 4.
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Learn From
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Resident Location
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Hydra LvlTripper Executor LevelChekr Azulmagia
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Lonka Ruins Barrier Tower Solitary Island Temple N-Zone (Ruins) N-Zone (Castle Dungeon Boss)
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L.5 Doom
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22 MP
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Description
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Casts Death on enemies that are on a level that's a multiple of 5.
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Learn From
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Resident Location
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Page 64 LvlTripper Executor LevelChekr Azulmagia
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Ancient Library Barrier Tower Solitary Island Temple N-Zone (Ruins) N-Zone (Castle Dungeon Boss)
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MagHammer
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3 MP
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Description
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Takes away half the enemy's MP.
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Learn From
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Resident Location
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Biblos Drippy Ridicule Red Harpy Death Claw Apprehendr Azulmagia
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Ancient Library (Boss) Valley of the Dragon
Solitary Island Temple N-Zone (Castle) N-Zone (Library Boss) N-Zone (Castle Dungeon Boss)
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Guardian
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72 MP
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Description
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Casts Protes, Shell and Float on all allies.
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Learn From
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Resident Location
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Sting Ray Crystelle
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In the waters near the Phoenix Tower N-Zone (Final Floors)
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Mind Blast
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6 MP
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Description
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Inflicts small damage on a target as well as paralyzing them.
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Learn From
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Resident Location
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Stalker Mind Flare Twin Tania Azulmagia
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Solitary Island Temple (Boss) N-Zone (Final Floors) N-Zone (Castle Boss) N-Zone (Castle Dungeon Boss)
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Missile
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7 MP
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Description
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Decreases the enemy's HP by 75%.
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Learn From
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Resident Location
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Mottletrap Rocket Gun Soul Cannon Enkidoh Gilgamesh MechaHead Prototype Azulmagia
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Fire Powered Ship at Karnak Lonka Ruins (Boss) Lonka Ruins (Boss) Zeza's Ship (Boss) Zeza's Ship (Boss) Pyramid Solitary Island Temple N-Zone (Castle Dungeon Boss)
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Moon Flute
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3 MP
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Description
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Casts Berserk on all allies.
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Learn From
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Resident Location
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Page 256 Harpy Bewitchin
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Ancient Library Walse Castle Basement (First World Area around Crescent Village (Third World)
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Little Song
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5 MP
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Description
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Casts Size on all enemies.
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Learn From
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Resident Location
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Gilgamesh MiniMage Bewitchin Kestrel Sherry Jestrex Azulmagia
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N-Zone (Final Floors) Moore Forest Area around Crescent Village (Third World)
Phoenix Tower N-Zone (Forest) N-Zone (Castle Dungeon Boss)
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Exploder
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1 MP
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Description
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Does damage equal to current HP of the caster on one enemy, but the caster is removed from the battle.
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Learn From
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Resident Location
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Mottletrap Bomb Pyuroboros Grenade Prototype Magic Pot Unknown [3] Azulmagia
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Fire Powered Ship at Karnak
Walse Meteor (Boss) N-Zone (Ruins) Solitary Island Temple Phoenix Tower Deep Sea Trench N-Zone (Castle Dungeon Boss)
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Time Slip
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9 MP
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Description
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Casts Sleep and Old on one enemy
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Learn From
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Resident Location
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Sherry Traveler Gilgamesh Azulmagia
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Phoenix Tower Barrier Tower N-Zone (Final Floors) N-Zone (Castle Dungeon Boss)
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White Wind
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28 MP
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Description
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Restores HP to all party members in the amount of current HP the caster has.
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Learn From
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Resident Location
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A Rage Bella Donna Necromancr Fan Wizard
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X-Death's Castle Phoenix Tower N-Zone (Final Floors) Lonka Ruins
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M A G I C C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy V magic or ability category from the magic & ability selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experience levels learned.

Magic*
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Abilities*
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Offensive and defensive magic for attacking enemies or recovery magic to support characters in battle and on the world map.
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Special abilities, such as songs, dances, archer animals, and chemist mixes.
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* information fields can be
sorted in ascending or descending
order.
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M A G I C P R O P E R T I E S
Wizards can use a variety of magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Callers can summon monsters into battle to inflict powerful damage against enemies.

Magic Name*
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Lvl*
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MP*
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Price*
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Name and type of the magic spell.
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Job level the character must obtain to gain the spell. Spells cannot be retained as a static character ability regardless of Job unless the character has mastered the Job.
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MP cost to use the spell.
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Price of the magic spell at a shop.
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Description
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Description of what the spell does.
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* information fields can be
sorted in ascending or descending
order.
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S U M M O N M A G I C P R O P E R T I E S
Callers use summon magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle.

Summon Magic
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Price
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MP
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Acquire
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Name of the summon monster.
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Price of the summon spell at a shop.
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MP cost to use the spell.
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Location of the summon spell.
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Attack Name
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Description
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Attack name of the summoned monster.
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Description of the attack upon the enemies.
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A B I L I T Y P R O P E R T I E S
Certain Job classes give characters special abilities in battle which don't require magic power, but simply the equipped class to use. These abilities can heal party members or inflict powerful damage upon a single or all enemies in battle.

Ability Name
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Continuous
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Acquire
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Name of the ability and their description. Abilities listed in this category can be Songs, Dances, and Archer Animals.
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Continuous ability of the song or dance. Song and dances that are continuous last throughout the entire battle.
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Means of acquring the ability if it's not readily equipped based on the Job class.
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