Magic
Select a magic category.


Black Magic
White Magic
Time Magic
Summon Magic
Blue Magic
Sword Magic

 Abilities
Select an ability category.

Songs
Dances
Archer Animals
Chemist Mixes

Magic Support
Which characters support which magic and abilities?

White Magic: White magic, which heals and defends characters, is supported by White Wizards and Red Wizards.

Black Magic: Black magic, which inflicts damage and status-ailments, is supported by Black Wizards and Red Wizards.

Summon Magic: Summon magic, which summons monsters to assist the party in battle, is supported by Callers.

Time Magic: Time magic, which allows characters to manipulate battle patterns, speeds, and effectiveness of attacks, is supported by Time Wizards.

Blue Magic: Blue magic, which allows characters to learn and use special enemy attacks, is supported by Blue Wizards.

Sword Magic: Sword magic, which inflicts damage and status-ailments via swords, is supported by Mystic Knights.

Songs: Songs, which can inflict damage and status-ailments to enemies or heal party members, are supported by Bards.

Dances: Dances, which inflict damage and status-ailments, are supported by Dancers.

Archer Animals: Archer Animals, which are called forth to inflict damage to enemies, are supported by Archers.

Chemist Mixes: Chemist mixes, which are combinations of items to produce powerful recovery items or offensive inventory for battle, are supported by Chemists.


     Main >   Final Fantasy V > Magic > Summon Magic



 Summon Magic

Price

Chocobo
300 Gil

Attack Name
Description
Chocobo Kick
A chocobo appears and brutally attacks the enemy with its beak for non-elemental damage.

MP

4
Acquire
Walse
Sylph
350 Gil

Attack Name
Description
Whispering Wind
Two faries surround the enemy and withdraw a small amount of HP, distributing it to the party.
8
Acquire
Walse
Remora
250 Gil

Attack Name
Description
Latch On
Remora's powerful tentacles latch onto the enemy, lowering their speed stat.
2
Acquire
Walse
Shiva
 

Attack Name
Description
Diamond Dust
Diamond-like chunks of ice fly at the enemy causing ice-elemental damage.
10
Acquire
Walse Castle Basement
Ramuh
 

Attack Name
Description
Bolt of Judgment
Bolts of lightning strike the enemies causing thunder-elemental damage.
12
Acquire
Forest East of Istory / Easterly
Ifrit
 

Attack Name
Description
Hellfire
Massive flames envelope the enemies, causing fire-elemental damage.
11
Acquire
Library of the Ancients
Titan
 

Attack Name
Description
Rage of the Earth
The ground beneath the enemies will tremble at Titan's power, causing earth-elemental damage.
25
Acquire
Meteor of Karnac
Golem
 

Attack Name
Description
Earth Wall
Golem builds a wall from the Earth, protecting the party from physical damage.
18
Acquire
Valley of Flying Dragons
Shoat
 

Attack Name
Description
Demon's Eye
Shoat inflicts a powerful energy beam from his eye, instantly dispatching the enemy.
33
Acquire
Forest Surrounding the Northern Lake
Carbuncl
 

Attack Name
Description
Ruby Light
Casts Rflect on all party members.
45
Acquire
ExDeath's Castle
Syldra
 

Attack Name
Description
Thunder Storm
Syldra seasons the battlefield with electrical energy, causing lightning and ice-elemental damage.
32
Acquire
Pirates' Hideout
Odin
 

Attack Name
Description
Zantetsuken
Gungnir
Odin slices through all enemies bringing instant death. When an enemy is too powerful for Zantesuken, Odin will attack enemies with his mighty spear.
48
Acquire
Bal Castle Underground
Phoenix
 

Attack Name
Description
Fire of Resurrection
Fire damage is inflicted on the enemies and all fallen party members are revived.
99
Acquire
Tower of Phoenix
Leviathan
 

Attack Name
Description
Big Wave
A massive tidal wave damages all enemies.
39
Acquire
The Istory / Easterly Falls
Bahamut
 

Attack Name
Description
Mega Flare
Bahamut nukes all enemies for heavy non-elemental damage.
66
Acquire
Northern Mountain

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M A G I C   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy V magic or ability category from the magic & ability selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experience levels learned.

Magic*
Abilities*
Offensive and defensive magic for attacking enemies or recovery magic to support characters in battle and on the world map.
Special abilities, such as songs, dances, archer animals, and chemist mixes.

* information fields can be sorted in ascending or descending order.




M A G I C   P R O P E R T I E S
Wizards can use a variety of magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Callers can summon monsters into battle to inflict powerful damage against enemies.

Magic Name*
Lvl*
MP*
Price*
Name and type of the magic spell.
Job level the character must obtain to gain the spell. Spells cannot be retained as a static character ability regardless of Job unless the character has mastered the Job.
MP cost to use the spell.
Price of the magic spell at a shop.
Description
Description of what the spell does.

* information fields can be sorted in ascending or descending order.




S U M M O N   M A G I C   P R O P E R T I E S
Callers use summon magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle.

Summon Magic
Price
MP
Acquire
Name of the summon monster.
Price of the summon spell at a shop.
MP cost to use the spell.
Location of the summon spell.
Attack Name
Description
Attack name of the summoned monster.
Description of the attack upon the enemies.




A B I L I T Y   P R O P E R T I E S
Certain Job classes give characters special abilities in battle which don't require magic power, but simply the equipped class to use. These abilities can heal party members or inflict powerful damage upon a single or all enemies in battle.

Ability Name
Continuous
Acquire
Name of the ability and their description. Abilities listed in this category can be Songs, Dances, and Archer Animals.
Continuous ability of the song or dance. Song and dances that are continuous last throughout the entire battle.
Means of acquring the ability if it's not readily equipped based on the Job class.