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Magic
Select a magic category.


Abilities
Select an ability category.

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 Magic Support
Which characters support which magic and abilities?
White Magic:
White magic, which heals and defends characters, is supported by White Wizards and Red Wizards.

Black Magic:
Black magic, which inflicts damage and status-ailments, is supported by Black Wizards and Red Wizards.

Summon Magic:
Summon magic, which summons monsters to assist the party in battle, is supported by Callers.

Time Magic:
Time magic, which allows characters to manipulate battle patterns, speeds, and effectiveness of attacks, is supported by Time Wizards.

Blue Magic:
Blue magic, which allows characters to learn and use special enemy attacks, is supported by Blue Wizards.

Sword Magic:
Sword magic, which inflicts damage and status-ailments via swords, is supported by Mystic Knights.

Songs:
Songs, which can inflict damage and status-ailments to enemies or heal party members, are supported by Bards.

Dances:
Dances, which inflict damage and status-ailments, are supported by Dancers.

Archer Animals:
Archer Animals, which are called forth to inflict damage to enemies, are supported by Archers.

Chemist Mixes:
Chemist mixes, which are combinations of items to produce powerful recovery items or offensive inventory for battle, are supported by Chemists.
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Drag / Speed
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1
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1 MP
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30 Gil
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Description
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Increases caster's Speed stat.
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Slow
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1
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3 MP
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80 Gil
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Description
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Cuts one enemy's ATB Gauge fill rate by half.
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Regen
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1
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3 MP
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100 Gil
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Description
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Gradually recovers HP over time.
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Void / Mute
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2
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3 MP
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320 Gil
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Description
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Prevents the party from using magic.
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Haste
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2
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5 MP
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320 Gil
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Description
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Increases one character's ATB Gauge fill rate by 50%.
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Float
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2
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10 MP
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300 Gil
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Description
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Allows the character or party to avoid earth-elemental attacks or damging floors in dungeons.
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Demi
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3
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9 MP
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620 Gil
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Description
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Reduces one enemy's HP by 1/2
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Stop
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3
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8 MP
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580 Gil
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Description
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Halts an enemy's ATB Gauge from filling for a period of time.
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Exit / Telepo
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3
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15 MP
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600 Gil
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Description
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Allows for the party to escape from dungeons and battles.
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Comet
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4
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7 MP
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3000 Gil
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Description
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Does a random amount of damage to a single enemy.
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Slow 2
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4
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9 MP
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3000 Gil
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Description
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Cuts all enemies' ATB Gauges fill rate by half.
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Reset / Return
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4
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1 MP
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3000 Gil
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Description
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Returns you to the start of the battle (ideal on bosses).
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Qrter / Demi 2
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5
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18 MP
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6000 Gil
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Description
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Reduces one enemy's current HP to 1/8
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Haste 2
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5
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15 MP
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6000 Gil
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Description
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Increases all characters' ATB Gauges fill rate by 50%.
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Old
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5
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4 MP
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6000 Gil
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Description
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Ages enemies rapidly, causing their stats to decrease by half every turn they take.
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Meteo
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6
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42 MP
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0 Gil
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Description
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Hits random enemies 4 times, each hit inflicts a random amount of damage.
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Quick
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6
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77 MP
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10000 Gil
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Description
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Allows caster to have two turns in a row after having casted this spell.
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X-Zone
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6
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20 MP
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10000 Gil
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Description
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Sucks one enemy into the void, instantly dispatching them.
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M A G I C C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy V magic or ability category from the magic & ability selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experience levels learned.

Magic*
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Abilities*
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Offensive and defensive magic for attacking enemies or recovery magic to support characters in battle and on the world map.
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Special abilities, such as songs, dances, archer animals, and chemist mixes.
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* information fields can be
sorted in ascending or descending
order.
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M A G I C P R O P E R T I E S
Wizards can use a variety of magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Callers can summon monsters into battle to inflict powerful damage against enemies.

Magic Name*
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Lvl*
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MP*
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Price*
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Name and type of the magic spell.
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Job level the character must obtain to gain the spell. Spells cannot be retained as a static character ability regardless of Job unless the character has mastered the Job.
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MP cost to use the spell.
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Price of the magic spell at a shop.
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Description
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Description of what the spell does.
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* information fields can be
sorted in ascending or descending
order.
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S U M M O N M A G I C P R O P E R T I E S
Callers use summon magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle.

Summon Magic
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Price
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MP
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Acquire
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Name of the summon monster.
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Price of the summon spell at a shop.
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MP cost to use the spell.
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Location of the summon spell.
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Attack Name
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Description
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Attack name of the summoned monster.
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Description of the attack upon the enemies.
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A B I L I T Y P R O P E R T I E S
Certain Job classes give characters special abilities in battle which don't require magic power, but simply the equipped class to use. These abilities can heal party members or inflict powerful damage upon a single or all enemies in battle.

Ability Name
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Continuous
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Acquire
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Name of the ability and their description. Abilities listed in this category can be Songs, Dances, and Archer Animals.
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Continuous ability of the song or dance. Song and dances that are continuous last throughout the entire battle.
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Means of acquring the ability if it's not readily equipped based on the Job class.
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