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Magic
Select a magic category.


Abilities
Select an ability category.

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 Magic Support
Which characters support which magic and abilities?
White Magic:
White magic, which heals and defends characters, is supported by White Wizards and Red Wizards.

Black Magic:
Black magic, which inflicts damage and status-ailments, is supported by Black Wizards and Red Wizards.

Summon Magic:
Summon magic, which summons monsters to assist the party in battle, is supported by Callers.

Time Magic:
Time magic, which allows characters to manipulate battle patterns, speeds, and effectiveness of attacks, is supported by Time Wizards.

Blue Magic:
Blue magic, which allows characters to learn and use special enemy attacks, is supported by Blue Wizards.

Sword Magic:
Sword magic, which inflicts damage and status-ailments via swords, is supported by Mystic Knights.

Songs:
Songs, which can inflict damage and status-ailments to enemies or heal party members, are supported by Bards.

Dances:
Dances, which inflict damage and status-ailments, are supported by Dancers.

Archer Animals:
Archer Animals, which are called forth to inflict damage to enemies, are supported by Archers.

Chemist Mixes:
Chemist mixes, which are combinations of items to produce powerful recovery items or offensive inventory for battle, are supported by Chemists.
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Cure
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1
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4 MP
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180 Gil
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Description
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Restores a small amount of HP. Also causes damage when used on undead monsters.
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Scan
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1
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1 MP
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80 Gil
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Description
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Displays enemy HP, MP, level and statistics.
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Antdot
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1
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2 MP
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90 Gil
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Description
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Cures poison.
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Mute
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2
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2 MP
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280 Gil
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Description
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Silences the selected enemy, preventing it from using magic.
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Armor / Protes
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2
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3 MP
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280 Gil
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Description
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Reduces damage done by physical attacks against the targetted character by 1/2.
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Size / Mini
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2
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5 MP
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300 Gil
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Description
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Shrinks the selected enemy/character to miniature size and vise-versa, greatly decreasing attack and defense power.
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Cure2
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3
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9 MP
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620 Gil
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Description
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Restores a moderate amount of HP. Also causes damage when used on undead monsters.
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Life / Raise
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3
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29 MP
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700 Gil
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Description
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Revives a fallen party member. Also recovers minor HP. Causes instant death to an undead target.
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Charm / Muddle
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3
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4 MP
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650 Gil
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Description
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Causes the selected enemy to become confused, making them attack other enemies instead.
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Image / Blink
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4
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6 MP
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3000 Gil
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Description
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Creates multiple illusions of the selected character, allowing protection for two turns.
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Shell
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4
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5 MP
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3000 Gil
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Description
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Reduces damage done by magical attacks against the targetted character by 1/2.
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Heal / Esna
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4
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10 MP
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3000 Gil
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Description
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Provides recovery from status ailments.
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Cure3
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5
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27 MP
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6000 Gil
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Description
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Restores a large amount of HP. Also causes damage when used on undead monsters.
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Wall / Rflect
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5
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15 MP
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6000 Gil
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Description
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Creates a protective barrier that bounces magic spells back against the enemy party.
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Bersk / Bersrk
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5
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8 MP
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6000 Gil
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Description
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Causes the selected character to lose control and fight every turn with increased attack power.
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Life 2 / Arise
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6
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50 MP
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10000 Gil
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Description
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Revives a fallen party member with full HP.
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Holy
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6
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20 MP
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0 Gil
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Description
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Unleashes a powerful holy-elemental attack against a single target.
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Dispel
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6
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12 MP
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10000 Gil
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Description
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Nullifies and removes any magical enhancements on the target.
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M A G I C C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy V magic or ability category from the magic & ability selection menu for a complete and comprehensive list, including spell names, MP costs, acquiring locations, and experience levels learned.

Magic*
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Abilities*
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Offensive and defensive magic for attacking enemies or recovery magic to support characters in battle and on the world map.
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Special abilities, such as songs, dances, archer animals, and chemist mixes.
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* information fields can be
sorted in ascending or descending
order.
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M A G I C P R O P E R T I E S
Wizards can use a variety of magic which inflict physical, elemental, and status-ailment damage on enemies, recover status-ailment effects, cure HP, and restore swooned characters in battle. Callers can summon monsters into battle to inflict powerful damage against enemies.

Magic Name*
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Lvl*
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MP*
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Price*
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Name and type of the magic spell.
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Job level the character must obtain to gain the spell. Spells cannot be retained as a static character ability regardless of Job unless the character has mastered the Job.
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MP cost to use the spell.
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Price of the magic spell at a shop.
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Description
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Description of what the spell does.
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* information fields can be
sorted in ascending or descending
order.
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S U M M O N M A G I C P R O P E R T I E S
Callers use summon magic to summon monsters which can heal party members or inflict powerful damage upon a single or all enemies in battle.

Summon Magic
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Price
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MP
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Acquire
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Name of the summon monster.
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Price of the summon spell at a shop.
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MP cost to use the spell.
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Location of the summon spell.
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Attack Name
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Description
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Attack name of the summoned monster.
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Description of the attack upon the enemies.
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A B I L I T Y P R O P E R T I E S
Certain Job classes give characters special abilities in battle which don't require magic power, but simply the equipped class to use. These abilities can heal party members or inflict powerful damage upon a single or all enemies in battle.

Ability Name
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Continuous
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Acquire
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Name of the ability and their description. Abilities listed in this category can be Songs, Dances, and Archer Animals.
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Continuous ability of the song or dance. Song and dances that are continuous last throughout the entire battle.
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Means of acquring the ability if it's not readily equipped based on the Job class.
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