Equipment
Select an equipment category.

General Items
Accessories


Page 1 Knife - Flame
Page 2 Ice Brand - Murasame
Page 3 Masamune - Gust
Page 4 Mafuuiji - BoltTech


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy V > Equipment > Weapons (Page 1)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Knife
 
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Vigor

Display in ascending order based on the 'Vigor' field.Display in descending order based on the 'Vigor' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 Speed

Display in ascending order based on the 'Speed' field.Display in descending order based on the 'Speed' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

7
0
0
0
0
 Special Ability

Dagger
300 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
14
0
0
0
0
 Special Ability

Mithril
450 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
23
0
0
0
0
 Special Ability

Kunai
600 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
29
0
0
+1
0
 Special Ability

MageMasher
900 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
31
0
0
0
+1
 Special Ability
Randomly mutes the enemy.
Guardian
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
36
0
0
0
0
 Special Ability
Randomly blocks physical attacks.
Kodachi
5100 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
46
0
0
+1
0
 Special Ability

Orialcon
3400 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
41
0
0
0
0
 Special Ability

Air Knife
6800 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
56
0
0
0
0
 Special Ability
Inflicts wind-elemental damage.
Assassin
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
81
0
0
+1
0
 Special Ability
Randomly casts Death on enemy.
Sasuke
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
99
0
0
+1
0
 Special Ability
Randomly blocks physcial attacks.
Chicken
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
46
0
0
+5
0
 Special Ability
Forces your party to flee from normal battles.
ManEater
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
89
+2
+2
+2
+2
 Special Ability
Inflicts extra damage on human enemies.
Thief
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
66
0
0
+1
0
 Special Ability
Randomly steals items from enemies.
Dancing
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
48
0
0
+1
+1
 Special Ability
Randomly uses dances on enemies.
Broad
280 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
15
0
0
0
0
 Special Ability

Long
480 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
22
0
0
0
0
 Special Ability

Mithril
880 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
31
0
0
0
0
 Special Ability

Coral
2800 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
37
0
0
0
0
 Special Ability
Inflicts lightning-elemental damage.
Ancient
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
43
0
0
0
0
 Special Ability
Randomly causes enemies to age, decreasing their attack power and speed.
Great
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
57
0
0
0
0
 Special Ability

Slumber
5600 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
49
0
0
0
0
 Special Ability
Randomly put enemies to sleep.
Defender
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
99
0
0
0
0
 Special Ability
Randomly blocks physical attacks.
Excalibur
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
110
+5
0
0
0
 Special Ability
Inflicts Holy damage.
Ragnarok
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
140
0
0
0
0
 Special Ability

Blood Sword
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
84
0
0
0
+5
 Special Ability
Drains HP from enemies unless they are undead.
Rune Edge
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
50
0
0
0
0
 Special Ability
Consumes MP to do a critical hit with each attack.
Flame
10000 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
63
0
0
0
0
 Special Ability
Inflicts fire-elemental damage.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Vigor*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
Stam
Speed
MPwr
Special Ability
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
Special innate effect abilities the weapon possess when equipped by the character.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.