Equipment
Select an equipment category.

General Items
Accessories


Page 1 Knife - Flame
Page 2 Ice Brand - Murasame
Page 3 Masamune - Gust
Page 4 Mafuuiji - BoltTech


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy V > Equipment > Weapons (Page 2)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Ice Brand
11000 GP
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Vigor

Display in ascending order based on the 'Vigor' field.Display in descending order based on the 'Vigor' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 Speed

Display in ascending order based on the 'Speed' field.Display in descending order based on the 'Speed' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

65
0
0
0
0
 Special Ability
Inflicts ice-elemental damage.
Excalipur
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
100
0
0
0
0
 Special Ability
Fake sword; only does minimal damage when equipped. Has attack power of 100 when thrown.
BraveBld
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
144
+5
0
0
0
 Special Ability
Permanently decreases 1 point in attack power if you flee from battle.
Enhancer
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
102
0
0
0
+3
 Special Ability

Javelin
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
55
+1
0
0
0
 Special Ability

Spear
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
25
0
0
+1
0
 Special Ability

Mithril
790 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
30
0
0
0
0
 Special Ability

Trident
2700 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
37
0
0
0
0
 Special Ability
Inflicts water-elemental damage.
Wind
5400 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
44
0
0
0
0
 Special Ability
Randomly casts Aero 2.
Partisan
10200 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
62
0
0
0
0
 Special Ability

Heavy
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
54
0
0
0
0
 Special Ability

Holy
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
109
+3
0
0
0
 Special Ability
Inflicts Holy damage.
Hiryuu
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
119
0
0
0
0
 Special Ability
Causes significant damage to dragons.
Mithril
1050 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
28
0
0
0
0
 Special Ability

War
6400 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
38
0
0
0
0
 Special Ability

Earth
12800 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
58
0
0
0
0
 Special Ability
Randomly casts Quake.
Thor
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
81
0
0
0
0
 Special Ability
Inflicts lightning-elemental damage.
Battle
650 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
23
0
0
0
0
 Special Ability

Ogre
3200 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
33
0
0
0
0
 Special Ability

Poison
9600 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
48
0
0
0
0
 Special Ability
Causes poison status-ailment.
Rune
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
71
0
0
0
+3
 Special Ability
Consumes MP to do a critical hit with each attack.
DoomCut
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
43
0
0
0
0
 Special Ability
Randomly dispatches enemies instantly.
Giant's
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
91
0
0
0
0
 Special Ability

Ashura
5800 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
42
0
0
0
0
 Special Ability

Airblade
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
44
0
0
0
0
 Special Ability
Randomly attacks for wind-elemental damage.
Kotetsu
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
58
0
0
0
0
 Special Ability

Bizen
8800 GP
 Attack
 Vigor
 Stam
 Speed
 MPwr
51
0
0
0
0
 Special Ability

Kiku
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
87
0
0
0
0
 Special Ability

Murasame
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
97
0
0
0
0
 Special Ability


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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Vigor*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
Stam
Speed
MPwr
Special Ability
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
Special innate effect abilities the weapon possess when equipped by the character.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.