Equipment
Select an equipment category.

General Items
Accessories


Page 1 Knife - Flame
Page 2 Ice Brand - Murasame
Page 3 Masamune - Gust
Page 4 Mafuuiji - BoltTech


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy V > Equipment > Weapons (Page 3)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Masamune
 
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Vigor

Display in ascending order based on the 'Vigor' field.Display in descending order based on the 'Vigor' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 Speed

Display in ascending order based on the 'Speed' field.Display in descending order based on the 'Speed' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

107
0
0
0
0
 Special Ability
Gives the character first strike battle scenario.
Nimbus
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
117
0
0
0
0
 Special Ability
Randomly inflicts double damage.
Rod
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
8
0
0
0
+1
 Special Ability

Fire
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
16
0
0
0
0
 Special Ability
Inflicts fire-elemental damage. When used as item, casts Fire 3 then breaks. Strengthens fire-elemental magic.
Ice
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
16
0
0
0
0
 Special Ability
Inflicts ice-elemental damage. When used as item, casts Ice 3 then breaks. Strengthens ice-elemental magic.
Thunder
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
16
0
0
0
0
 Special Ability
Inflicts lightning-elemental damage. When used as item, casts Lit 3 then breaks. Strengthens lightning-elemental magic.
Poison
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
32
0
0
0
0
 Special Ability
Causes poison status-ailment.
Power
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
30
0
0
0
+3
 Special Ability

Wonder
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
+2
 Special Ability
Occasionally casts a random spell. When used as item item, casts Return.
Wizard
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
40
0
0
0
0
 Special Ability
Increases the power of white and black magic by 50%.
Staff
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
9
0
0
0
0
 Special Ability

Mithril
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
19
0
0
0
0
 Special Ability

Power
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
+5
0
0
0
 Special Ability
Causes enemies to go berserk when attacked.
Cure
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
+2
 Special Ability
Attacks with Cure 2.
Light
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
45
0
0
0
+2
 Special Ability

Sage
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
53
0
0
0
0
 Special Ability
Increases the damage of Holy.
Judgement
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
60
0
0
0
+2
 Special Ability
Inflicts Holy damage.
Flail
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
16
0
0
0
0
 Special Ability
Inflicts same damage from back row.
MornStar
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
50
0
0
0
0
 Special Ability
Inflicts same damage from back row.
Flame
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
39
0
0
0
0
 Special Ability
Inflicts fire-elemental damage.
Frost
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
39
0
0
0
0
 Special Ability
Inflicts ice-elemental damage.
Thunder
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
39
0
0
0
0
 Special Ability
Inflicts lightning-elemental damage.
Darkness
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
43
0
0
0
0
 Special Ability
Randomly causes blindness.
KillerBow
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
49
0
0
0
0
 Special Ability
Randomly casts Death on the enemy.
Elfin
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
56
0
0
0
0
 Special Ability

Yoichi
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
101
+3
0
+3
0
 Special Ability

Artemis
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
111
0
0
0
0
 Special Ability

Silver
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
38
0
0
0
0
 Special Ability

Gust
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
69
0
0
0
0
 Special Ability
Randomly uses the same effect as !X-Fight, attacking the enemy four times in one turn.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Vigor*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
Stam
Speed
MPwr
Special Ability
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
Special innate effect abilities the weapon possess when equipped by the character.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.