Equipment
Select an equipment category.

General Items
Accessories


Page 1 Knife - Flame
Page 2 Ice Brand - Murasame
Page 3 Masamune - Gust
Page 4 Mafuuiji - BoltTech


 Body Armor
 Helmets
 Shields

Equipment Support
Which body parts of my character support which equipment?

LHand: (Left Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

RHand: (Right Hand) Supports either a weapon or a shield. Two handed weapons require both hands and disallow a shield.

Head: The head supports helmets (armor equipment only).

Body: The body supports all body armor, shirts, and robes (armor equipment only).

Arms: Arms support gauntlets and rings (accessory equipment only).


     Main >   Final Fantasy V > Equipment > Weapons (Page 4)



 Weapon

Display in ascending order based on the 'Weapon' field.Display in descending order based on the 'Weapon' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Magic Bow
 
 Attack

Display in ascending order based on the 'Attack' field.Display in descending order based on the 'Attack' field.

 Vigor

Display in ascending order based on the 'Vigor' field.Display in descending order based on the 'Vigor' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 Speed

Display in ascending order based on the 'Speed' field.Display in descending order based on the 'Speed' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

0
0
0
0
0
 Special Ability
Casts Quiet on the enemy. Attack power based on magic power.
Avis
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
91
0
0
0
0
 Special Ability
Does double damage on any Avis.
Silver
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
15
0
0
0
0
 Special Ability

Dream
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
25
0
0
0
0
 Special Ability
Occasionally causes enemy to fall asleep.
Lamia
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
35
0
0
0
0
 Special Ability
Occasionally confuses the enemy.
Apollon
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
45
0
0
0
0
 Special Ability
Inflicts considerable damage on undead monsters.
Whip
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
26
0
0
0
0
 Special Ability
Occasionally paralyzes the enemy.
Chain
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
52
0
0
0
0
 Special Ability
Occasionally paralyzes the enemy.
Blitz
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
42
0
0
0
0
 Special Ability
Inflicts lightning-elemental damage and randomly casts Bolt.
Firebute
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
82
+2
0
+2
0
 Special Ability
Inflicts fire-elemental damage and randomly casts Fire 3.
Dragon
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
92
0
0
0
0
 Special Ability

Beastkill
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
72
0
0
0
0
 Special Ability
Occasionally paralyzes the enemy.
Giyaman
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
24
0
0
0
0
 Special Ability
Inflicts same damage from back row
Earth
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
35
0
0
0
0
 Special Ability
Inflicts same damage from back row and randomly casts Quake.
Rune
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
45
0
0
0
0
 Special Ability
Inflicts same damage from back row. Consumes MP to inflict a critical hit.
Tinker
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
55
0
0
0
0
 Special Ability
Inflicts same damage from back row.
Crescent
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
35
0
0
0
0
 Special Ability
Inflicts same damage from back row.
RisingSun
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
71
0
0
0
0
 Special Ability
Inflicts same damage from back row.
TwinLance
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
61
0
0
0
0
 Special Ability
Attacks the enemy twice and counterattacks once.
Shuriken
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
0
 Special Ability
Thrown weapon.
Fuuma
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
0
 Special Ability
Thrown weapon.
Ash
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
0
 Special Ability
Thrown weapon.
FlameTech
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
0
 Special Ability
Thrown weapon. Fire-elemental damage to all enemies.
WaterTech
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
0
 Special Ability
Thrown weapon. Water-elemental damage to all enemies.
BoltTech
 
 Attack
 Vigor
 Stam
 Speed
 MPwr
0
0
0
0
0
 Special Ability
Thrown weapon. Lightning-elemental damage to all enemies.

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy IV equipment category from the equipment selection menu for a complete and comprehensive list, including general items, weapons, armor, helmets, shields, and accessories.

General Items*
Weapons*
Armor*
General recovery items and offensive battle items.
Weapons for offensive and magic attacks, such as swords, staves, rods, bows & arrows.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.

Accessories*
Rings and gauntlets that increase magic effects, attack power, or defense capabilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




W E A P O N   P R O P E R T I E S
Weapons are offensive equipment, which allow characters to attack enemies in battle. Weapons consist of swords and objects which are inflicted physically upon enemies, bows and arrows for long range attacks, and magic rods and staff which enhance magic spell power.

Weapon*
Price*
Atk*
Vigor*
Name of the weapon.
The amount of the weapon when purchased in a shop.
Attack power, measured in points. The greater the number, the stronger the attack inflicted upon the enemy.
Number of points the Vigor stat will be raised (or lowered) by equiping this weapon
Stam
Speed
MPwr
Special Ability
Number of points the Stam stat will be raised (or lowered) by equiping this weapon
Number of points the Speed stat will be raised (or lowered) by equiping this weapon
Number of points the MPwr stat will be raised (or lowered) by equiping this weapon
Special innate effect abilities the weapon possess when equipped by the character.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def*
MagDef%*
Name of the armor.
The amount of the armor when purchased in a shop.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Def%*
Special Ability
Equipping Character(s)
Acquire
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the armor possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the armor.
Location or means of acquiring the armor other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.




A C C E S S O R Y   P R O P E R T I E S
Accessories are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Accessories can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Accessory*
Price*
Atk*
Def*
Name of the accessory.
The amount of the accessory when purchased in a shop.
Attack power addition, measured in points. The greater the number, the stronger the attack inflicted upon the enemy alongside the weapon.
Defense power, measured in points. The greater the number, the better a physical attack is reduced from the enemy.
MDef*
Def%*
Special Ability
Equipping Character(s)
Magic defense power, measured in points. The greater the number, the better a magic attack is reduced from the enemy.
Defensive accuracy of the armor, based on percentage. This value is how effective the maximum defense power will be deflected, absorbed, or reduced by the enemy.
Special innate effect abilities the accessory possess when equipped by the character. Certain armor can completely nullify magic attacks.
Characters which can equip the accessory.
Acquire
Location or means of acquiring the accessory other than purchasing it from a armor shop or dealer.

* information fields can be sorted in ascending or descending order.