Bestiary
Select a bestiary category.


1st Class - Bug
Cactrot - Dueller
EarthGuard - Humpty
Ing - Luridan
Madam - Over-Mind
Pan Dora - Rizopas
Samurai - Tyranosaur
Urobros - Zone Eater


Page 1 Air Force - Flame Eater
Page 2 Ghost Train - Leader
Page 3 MagiMaster - Storm Dragon
Page 4 Tritoch - Wrexsoul
Page 5 The Final Battle

Acquiring Esper Experience
How does my magicite gain experience after defeating an enemy or boss?

After defeating an enemy or boss, your equipped esper gains the total experience collected from each defeated monster multiplied by the learn rate of the magic spell the character is currently trying to learn. These multipliers are listed on each corresponding magic on the esper page. Once your character has learned a magic spell, the esper can be removed and the spell will be retained as a magic ability.

     Main >   Final Fantasy VI > Enemies > Bosses (Page 4)




 Boss

Display in ascending order based on the 'Boss' field.Display in descending order based on the 'Boss' field.

 Lvl

Display in ascending order based on the 'Lvl' field.Display in descending order based on the 'Lvl' field.

 HP

Display in ascending order based on the 'HP' field.Display in descending order based on the 'HP' field.

 MP

Display in ascending order based on the 'MP' field.Display in descending order based on the 'MP' field.

 Exp

Display in ascending order based on the 'Exp' field.Display in descending order based on the 'Exp' field.

 GP

Display in ascending order based on the 'GP' field.Display in descending order based on the 'GP' field.

Tritoch
62
30000
50000
0
0
 Battle Location
In Narshe [WoR]
 Battle Strategy
The only thing that can hurt Tritoch are fire-elemental spells. Physical attacks, and any other elemental attacks do little to no damage at all. Have one character heal the party, the rest should all cast Fire spells to attack Tritoch.
 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Attacks
 Weakness
 Defense
19
254
Normal
Cold Dust
N. Cross
Ice 2
Ice 3
Rasp


 Rage
 Lore
 Steal Item
 Win Item



Tritoch Esper


 Boss
 Lvl
 HP
 MP
 Exp
 GP
Tunnel Armor
16
1300
900
0
0
 Battle Location
Cave of Figaro [Locke]
 Battle Strategy
Listen to Celes's advice and use her Runic ability to absorb Tunnel Armor's powerful magic attacks. The only attack that can harm you know are it's physical attacks. But if you have a supply of Potions, Locke should easily be able to heal himself and attack Tunnel Armor until it's destroyed.
 Atk
 Def
 Attacks
 Weakness
 Defense
10
29
Normal
Drill
Tek Laser
Fire
Ice
Bolt
Poison


 Rage
 Lore
 Steal Item
 Win Item


Air Lancet
Bio Blaster
Elixir


 Boss
 Lvl
 HP
 MP
 Exp
 GP
Ultros
19
3000
640
0
0
 Battle Location
Lete River
 Battle Strategy
Placing Banon in the back row is imperative, because Ultros is strong enough to kill Banon in one hit when he's at full HP. The game ends if Banon's HP ever drops to 0, so have him use his Health ability constantly. Sabin should attack with his Blitzes, Edgar should use his Tools, and Terra should cast Fire constantly. After a while Ultros will run away and Sabin will follow after him.
 Atk
 Def
 Attacks
 Weakness
 Defense
15
40
Normal
Ink
Tentacle


 Rage
 Lore
 Steal Item
 Win Item






 Boss
 Lvl
 HP
 MP
 Exp
 GP
Ultros
19
2550
500
0
2
 Battle Location
Opera House
 Battle Strategy
This battle can be over in one turn if you have Sabin equipped with the Fire Knuckle you got in Zozo. If you hit Ultros from behind with it, it'll more than likely kill him in one hit. Enough pain for Ultros that he runs off shortly afterwards.
 Atk
 Def
 Attacks
 Weakness
 Defense
13
105
Normal
Ink
Acid Rain
Tentacle
Imp Song
L3 Muddle
Fire
Drain


 Rage
 Lore
 Steal Item
 Win Item






 Boss
 Lvl
 HP
 MP
 Exp
 GP
Ultros
25
22000
750
0
0
 Battle Location
Gathering place of the Espers
 Battle Strategy
Don't worry about his HP in this fight, as this battle is a staged one. Just keep hitting Ultros, while healing the party, and eventually Relm will appear. When you use her Sketch ability, she'll use Ultros's tentacle attack that will cause him to run away yet again.
 Atk
 Def
 Attacks
 Weakness
 Defense
22
95
Normal
Ink
Tentacle
Lode Stone
Stone
Aqua Rake
Fire 3
Ice 3
Bolt 3
Haste
Safe


 Rage
 Lore
 Steal Item
 Win Item

Stone
Aqua Rake
White Cape



 Boss
 Lvl
 HP
 MP
 Exp
 GP
Ultros
26
17000
8000
0
0
 Battle Location
Enroute to Floating Island
 Battle Strategy
Ultros isn't kidding around this time, this is your last battle with him and he doesn't plan on running away this time. Cast Fire 2 on him repeatedly, and strangely Bio is now hugely effective against him as well. Heal whenever you have to. After Ultros takes enough punishment, he'll call on Chupon to help him out. Keep all your attacks focused on Ultros and he'll be dead in no time.
 Atk
 Def
 Attacks
 Weakness
 Defense
10
20
Normal
Octopus Ink
Tentacle


 Rage
 Lore
 Steal Item
 Win Item


Dried Meat



 Boss
 Lvl
 HP
 MP
 Exp
 GP
Umaro
33
17200
6990
0
10
 Battle Location
Umaro's Cave [WoR]
 Battle Strategy
This battle starts when you take the Terrato Esper form the bone carving inside Umaro's Cave. Umaro will come and attack you. Fortunatly, he's not too difficult. Just use fire-elemental attacks, and physical attacks constantly. After taking a certain amount of damage he'll use a Green Cherry, which doesn't seem to have too much of an effect on him as all the stat boosting messages that pop up indicate. Keep hammering away at him, and eventually he'll calm down and sit in a corner. If you bring Mog with you, you can recruit him into the party by talking to him after the battle.
 Atk
 Def
 Attacks
 Weakness
 Defense
25
100
Normal
Tackle
Blizzard
Snowball
Green Cherry


 Rage
 Lore
 Steal Item
 Win Item






 Boss
 Lvl
 HP
 MP
 Exp
 GP
Vargas
12
11600
220
0
0
 Battle Location
Mt. Kolts
 Battle Strategy
First kill the two Ipoohs (you have no choice). After a round or two of fighting with Vargas directly he will blow away your party except for Sabin. Just have Sabin use Pummel once to take care of Vargas and end the battle.
 Atk
 Def
 Attacks
 Weakness
 Defense
13
85
Normal
Doom Fist
Gale Cut


 Rage
 Lore
 Steal Item
 Win Item


Tonic
Mithril Claw



 Boss
 Lvl
 HP
 MP
 Exp
 GP
Whelk
Whelk's Shell
6
4
1600
50000
1000
120
0
0
 Battle Location
Mines of Narshe
 Battle Strategy
Whelk has two parts; a head and it's shell, don't attack the shell unless you like nasty surprises, and especially don't attack Whelk with lightning either. Have Terra use TekMissile while the others use their beams to kill the head. Use HealForce to pass the time when Whelk is hiding inside his shell.
 Atk
 Def
 Attacks
 Weakness
 Defense
Whelk:
22

Shell:
13
Whelk:
100

Shell:
102
Whelk:
Normal
Slime
Whelk's Shell:
Mega Volt
Whelk:


Whelk's Shell:
Whelk:


Whelk's Shell:

 Rage
 Lore
 Steal Item
 Win Item



Whelk:
Potion
Whelk's Shell:
Tincture


 Boss
 Lvl
 HP
 MP
 Exp
 GP
White Dragon
71
18500
12000
0
0
 Battle Location
Fanatic's Tower [WoR]
 Battle Strategy
If you have Wall Rings equipped this fight will be a cinch. As all of the White Dragon's Pearl spells will be reflected back onto him, healing him only moderately. And also the White Dragon has a penchant for using Dispel a lot of the time. But since Dispel can't get rid of the Reflect status from your Wall Rings, you're perfectly safe to hammer away on the White Dragon at your convenience.
 Atk
 Def
 Attacks
 Weakness
 Defense
13
110
Normal
Pearl
Dispel


 Rage
 Lore
 Steal Item
 Win Item
Pearl

X-Potion
Pearl Lance



 Boss
 Lvl
 HP
 MP
 Exp
 GP
Wrexsoul
53
23066
5066
0
0
 Battle Location
Cyan's Dream [WoR]
 Battle Strategy
First attack one of your characters until he dies. If Wrexsoul doesn't appear, revive the character and kill a different one, keep doing this until Wrexsoul appears. Revive your dead character and attack Wrexsoul with Ice spells and physical attacks. Repeat this process if Wrexsoul disappears again, to make himshow himself. Keep this up and eventually you will win.
 Atk
 Def
 Attacks
 Weakness
 Defense
27
70
Normal
Karmic Blow
Zinger
Fire 3
Ice 3
Bolt 3


 Rage
 Lore
 Steal Item
 Win Item


Memento Ring
Pod Bracelet

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B E S T I A R Y   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI enemy category from the enemy selection menu for a complete and comprehensive list, including descriptions, resident locations, HP, MP, rage and lore, and experience values, as well as winning items including steal.

Enemies*
Bosses*
General enemies you'll encounter throughout the game in certain locations and on the world map.
Bosses you'll encounter throughout your progression in the game. By default, they are listed in alphabetical order.

* information fields can be sorted in ascending or descending order.




E N E M Y   P R O P E R T I E S
Enemies you fight throughout battle consist of their regular attacks, based on their abilities and offensive/defensive properties.

Enemy*
Lvl*
HP*
MP*
Name of the enemy. To the left of this field is an image of what the enemy looks like.
Experience level of the enemy. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the enemy possesses.
Amount of magic points the enemy possesses.
Exp*
GP*
Resident Location(s)
Attacks
Amount of experience points your party will receive from this enemy when defeated.
Amount of GP your party will receive from this enemy when defeated.
Location(s) on the world map where this enemy can be found. [WoB] indicates the World of Balance. [WoR] indicates the World of Ruin.
Attack patterns, special attacks, and magic attacks the enemy can use on your party.
Attack
Weakness
Defense
Rage
Attack paterns, special attacks, and magic attacks the enemy can use on your party.
Elemental attacks the enemy is weak against. These types of attacks will cause significant damage.
Elemental attacks the enemy can defend against or absorb. These types of attacks will cause the least damage.
Enemy attack or magic attack Gau will emulate when using his Rage ability to learn and engage an enemy.
Lore
Ragnarok
Steal/Win Item
Atk*/Def*
Special enemy attack Strago can learn from his Lore ability.
Items the enemy can be changed into when using the Ragnarok esper in battle.
Items that Locke can steal and items won when completing the battle.
Attack and defensive strength of the enemy, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.




B O S S   P R O P E R T I E S
Bosses are much more powerful end-scenario bosses you'll encounter as your progress further into the game. Though they have many of the same characteristics of general enemies, they tend to use more special attacks and possess more powerful magic.

Boss*
Lvl*
HP*
MP*
Name of the boss. To the left of this field is an image of what the boss looks like.
Experience level of the boss. This can prove useful when using magic attacks that rely on experience level.
Amount of hit points the boss possesses.
Amount of magic points the boss possesses.
Exp*
GP*
Battle Location
Attacks
Bosses in Final Fantasy VI do not have standard character experience points to win.
Bosses in Final Fantasy VI do not have GP to win.
Location on the world map where the battle will take place. [WoB] indicates the World of Balance. [WoR] indicates the World of Ruin.
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Attack
Weakness
Defense
Rage
Attack patterns, special attacks, and magic attacks the boss can use on your party.
Elemental attacks the boss is weak against. These types of attacks will cause significant damage.
Elemental attacks the boss can defend against or absorb. These types of attacks will cause the least damage.
Boss attack or magic attack Gau will emulate when using his Rage ability to learn and engage a boss.
Lore
Ragnarok
Steal/Win Item
Atk*/Def*
Special boss attack Strago can learn from his Lore ability.
Items the boss can be changed into when using the Ragnarok esper in battle. This esper is ineffective on most bosses, but works rarely when the boss has less than 1/5th of its maximum HP.
Items that Locke can steal and items won when completing the battle.
Attack and defensive strength of the boss, respectively. These values are measured in points. The greater the number, the greater the strength or defense.

* information fields can be sorted in ascending or descending order.