Espers & Magic
Select an espers page.


Alexandr - Ifrit
Kirin - Rayden
Ramuh - Starlet
Stray - Zoneseek


Esper Equipping Effects Values
How does equipping espers effect the statistical characteristics of my character?

Your character will obtain special level bonuses to their statistics when the level up with an esper equipped. These bonuses vary depending on the type of esper.

Strength: Character's overall strength when equipped with esper. Measured in points.

MaxHP: Maximum HP variance when equipped with the esper, Measured in percent OF maximum HP.

MaxMP: Maximum MP variance when equipped with the esper. Measured in percent OF maximum MP.

Agility: Overall character's battle potential. Measured in points.

Power: Character's power in battle, adding to weapon strength. Measured in points.

Magic Power: Character's magic power in battle, adding to magic attack strength. Measured in points.


     Main >   Final Fantasy VI > Espers > Alexander - Ifrit



Esper

Level Bonus

Alexander

None


Attack Name
Description
Judgement
Alexander rises from the ground and fires a beam of light that causes a massive eruption to damage enemies with a pearl-elemental attack.
Ability List
Magic Type
MP
Rate
Pearl
Shell

Safe

Dispel

Remedy
Pearl-elemental damage to one enemy.
Magic damage cut by 1/3 on one character.
Physical damage cut by 1/3 on one character
Cancels all magically affecting states on the target.
Cures all physically affecting states on the character except confusion and KO.
40
15

12

25

15
x2
x10

x10

x10

x15

MP

90

Acquire
Throne of Doma Castle after Cyan's dream.
Bahamut

MaxHP: +50%


Attack Name
Description
Sun Flare
Bahamut's powerful mega flare damages all enemies severly by piercing through all their defenses to deliver non-elemental damage.
Ability List
Magic Type
MP
Rate
Flare
Defense piercing non-elemental damage to one enemy
45
x2

86

Acquire
Win after defeating Doom Gaze. (You can't obtain this magicite if you kill Doom Gaze with the Vanish-Doom trick)
Bismark

Strength: +2


Attack Name
Description
Sea Song
Bismark swims past all enemies inundating them with a strong water-elemental attack
Ability List
Magic Type
MP
Rate
Fire
Ice
Bolt
Life
Small fire-elemental damage
Small ice-elemental damage
Small lightning-elemental damage
Recovery from KO status with minimal HP
4
5
6
30
x20
x20
x20
x2

50

Acquire
Receive after releasing the Espers in the Magi-Tek research facility.
Carbunkle

None


Attack Name
Description
Ruby Power
Carbunkle produces a beam of light which casts Reflect on all characters.
Ability List
Magic Type
MP
Rate
Rflect

Haste

Shell

Safe

Warp
Reflects magic attacks, but at 1/2 their normal strength
Increases fill rate of the ATB gauge by 50%
Magic damage cut by 1/3 on one character.
Physical damage cut by 1/3 on one character.
Warps outside a dungeon, or escape from a battle.
22

10

15

12

20
x5

x3

x2

x2

x2

36

Acquire
Receive after releasing the Espers in the Magi-Tek research facility.
Crusader

MaxMP: +50%


Attack Name
Description
Purifier
Crusader inflicts a massive non-elemental attack on enemies and the party.
Ability List
Magic Type
MP
Rate
Meteor

Merton
Powerful non-elemental damage on all enemies
Powerful fire & wind-elemental damage on all enemies and characters.
62

85
x10

x1

96

Acquire
Defeat the 8 Legendary Dragons.
Fenrir

MaxMP: +30%


Attack Name
Description
Moon Song
Fenrir's Moon Song causes multiple images of your characters to appear, making the next two physical attacks on each character miss.
Ability List
Magic Type
MP
Rate
Warp

X-Zone

Stop
Warps outside a dungeon, or escape from a battle.
Attempts to remove all enemies form the battlefield
Stops the target's ATB Gauge for a period of time.
20

53

10
x10

x5

x3

70

Acquire
Acquire after Phunbaba retreats. A kid in Mobiliz will retrieve the magicite and give it to you.
Golem

Stamina +2


Attack Name
Description
Earth Wall
The Golem will protect the party from all physical attacks, and absorb as much damage as the caster's Max HP.
Ability List
Magic Type
MP
Rate
Safe

Stop

Cure 2
Physical damage cut by 1/3 on one character
Stops the target's ATB Gauge for a period of time.
Moderate HP recovery
12

10

25
x5

x5

x5

33

Acquire
Purchase from the auction in Jidoor.
Ifrit

Strength: +1


Attack Name
Description
Inferno
Ifrit inflicts moderate fire damage to all enemies.
Ability List
Magic Type
MP
Rate
Fire
Fire 2
Drain
Small fire-elemental damage
Moderate fire-elemental damage
Damages the target and recover HP by the same amount.
4
20
15
x10
x5
x1

26

Acquire
Fight Shiva and Ifrit in the MagiTek Factory's Esper disposal area.

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E S P E R   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI esper page from the esper selection menu for a complete and comprehensive list, including descriptions, available magic, equipped character status attributes, and learn rates.

Espers
Magic
Magicite with contained espers that can be summoned in battle to attack enemies or defend party members.
Available magic that can be learned by the character when equipped with a magicite.

* information fields can be sorted in ascending or descending order.




E S P E R   P R O P E R T I E S
Magicite contain espers which are summoned in battle and allow characters to use magic spells that can be cast during battle and on the world map. Magic is learned while its corresponding magicite is equipped to the character. Until a magic spell is fully learned, the character won't be able to keep that spell when removing or switching magicite.

Esper
Level Bonus
MP
Atk Name & Description
Name of the magicite containing the esper.
Status bonus the equipped character receives when leveling up.
Amount of MP required to summon the esper or magic spell supported.
Name and description of the attack when summoning an esper into battle.
Ability List
Magic Type
Rate
Acquire
List of magic spells the magicite contains. In order to keep the spell when removing or changing a magicite, the character must learn the spell.
Description of the magic spell.
Amount of esper experience, multiplied by this amount, after winning a battle with this magicite equipped. The greater the multiplier, the faster a spell can be learned.
Location and/or acquirement method of receiving the magicite.

* information fields can be sorted in ascending or descending order.