Espers & Magic
Select an espers page.


Alexandr - Ifrit
Kirin - Rayden
Ramuh - Starlet
Stray - Zoneseek


Esper Equipping Effects Values
How does equipping espers effect the statistical characteristics of my character?

Your character will obtain special level bonuses to their statistics when the level up with an esper equipped. These bonuses vary depending on the type of esper.

Strength: Character's overall strength when equipped with esper. Measured in points.

MaxHP: Maximum HP variance when equipped with the esper, Measured in percent OF maximum HP.

MaxMP: Maximum MP variance when equipped with the esper. Measured in percent OF maximum MP.

Agility: Overall character's battle potential. Measured in points.

Power: Character's power in battle, adding to weapon strength. Measured in points.

Magic Power: Character's magic power in battle, adding to magic attack strength. Measured in points.


     Main >   Final Fantasy VI > Espers > Ramuh - Starlet



Esper

Level Bonus

Ramuh

Stamina: +1


Attack Name
Description
Bolt Fist
Ramuh rains lightning down upon all enemies.
Ability List
Magic Type
MP
Rate
Bolt
Bolt 2
Poison
Small lightning-elemental damage
Moderate lightning-elemental damage
Small poison-elemental damage to one target and afflicts them with the Poison status effect
6
22
3
x10
x2
x5

MP

25

Acquire
Obtain after finding Terra in Zozo.
Shiva

None


Attack Name
Description
Gem Dust
Shiva inflicts moderate ice-elemental damage against all enemies.
Ability List
Magic Type
MP
Rate
Ice
Ice 2
Rasp
Osmose

Cure
Small ice-elemental damage
Moderate ice-elemental damage
Depletes target's MP.
Deplete target's MP, while recovering MP by the same amount.
Small HP recovery
5
21
12
1

5
x10
x5
x4
x4

x3

27

Acquire
Fight Shiva and Ifrit in the MagiTek Factory's Esper disposal area.
Shoat

MaxHP: +10%


Attack Name
Description
Demon Eye
Shoat turns all enemies into stone with its gaze.
Ability List
Magic Type
MP
Rate
Bio


Break
Doom
Moderate poison-elemental damage plus afflicting targets with the Poison status effect.
Target is turned into stone
Target is instantly killed. Fully heals undead targets.
26


25
35
x8


x5
x2

45

Acquire
Receive after releasing the Espers in the Magi-Tek research facility.
Siren

MaxHP: +10%


Attack Name
Description
Hope Song
Siren's music will affect through all enemies, causing them to fall silent and preventing them from casting spells..
Ability List
Magic Type
MP
Rate
Sleep
Mute
Slow

Fire
Target is put to sleep.
Target is unable to cast magic.
Decreases fill rate of the ATB gauge by 50%
Small fire-elemental damage
5
8
5

4
x10
x8
x7

x6

16

Acquire
Obtain after finding Terra in Zozo.
Sraphim

None


Attack Name
Description
Reviver
Seraphim will ascend to the heavens, and recover a moderate amount of HP for the whole party.
Ability List
Magic Type
MP
Rate
Life
Cure
Cure 2
Regen
Remedy
Recovers from KO status with minimal HP
Small HP recovery.
Moderate HP recovery.
Slow HP regeneration over time.
Cures all status ailments, except confusion and KO.
30
5
25
10
15
x5
x8
x20
x10
x4

40

Acquire
Purchase from a thief at Tzen in the northeast forest near the Relic shop for 3000GP after your visit to the MagiTek Facility while in the World of Balance. It'll only cost 10GP if you purchase it in the World of Ruin.
Starlet

Stamina: +2


Attack Name
Description
Group Hug
Starlet recovers moderate-high HP for the whole party.
Ability List
Magic Type
MP
Rate
Cure
Cure 2
Cure 3
Regen
Remedy
Small HP recovery
Moderate HP recovery
High HP recovery
Slow HP regeneration over time
Cures all status ailments except confusion and KO.
5
25
40
10
15
x25
x16
x1
x20
x20

74

Acquire
Acquire in Thamasa from Owzer after Relm and the party kills Chadarnook.

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E S P E R   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI esper page from the esper selection menu for a complete and comprehensive list, including descriptions, available magic, equipped character status attributes, and learn rates.

Espers
Magic
Magicite with contained espers that can be summoned in battle to attack enemies or defend party members.
Available magic that can be learned by the character when equipped with a magicite.

* information fields can be sorted in ascending or descending order.




E S P E R   P R O P E R T I E S
Magicite contain espers which are summoned in battle and allow characters to use magic spells that can be cast during battle and on the world map. Magic is learned while its corresponding magicite is equipped to the character. Until a magic spell is fully learned, the character won't be able to keep that spell when removing or switching magicite.

Esper
Level Bonus
MP
Atk Name & Description
Name of the magicite containing the esper.
Status bonus the equipped character receives when leveling up.
Amount of MP required to summon the esper or magic spell supported.
Name and description of the attack when summoning an esper into battle.
Ability List
Magic Type
Rate
Acquire
List of magic spells the magicite contains. In order to keep the spell when removing or changing a magicite, the character must learn the spell.
Description of the magic spell.
Amount of esper experience, multiplied by this amount, after winning a battle with this magicite equipped. The greater the multiplier, the faster a spell can be learned.
Location and/or acquirement method of receiving the magicite.

* information fields can be sorted in ascending or descending order.