Espers & Magic
Select an espers page.


Alexandr - Ifrit
Kirin - Rayden
Ramuh - Starlet
Stray - Zoneseek


Esper Equipping Effects Values
How does equipping espers effect the statistical characteristics of my character?

Your character will obtain special level bonuses to their statistics when the level up with an esper equipped. These bonuses vary depending on the type of esper.

Strength: Character's overall strength when equipped with esper. Measured in points.

MaxHP: Maximum HP variance when equipped with the esper, Measured in percent OF maximum HP.

MaxMP: Maximum MP variance when equipped with the esper. Measured in percent OF maximum MP.

Agility: Overall character's battle potential. Measured in points.

Power: Character's power in battle, adding to weapon strength. Measured in points.

Magic Power: Character's magic power in battle, adding to magic attack strength. Measured in points.


     Main >   Final Fantasy VI > Espers > Stray - Zoneseek



Esper

Level Bonus

Stray

Magic: +1


Attack Name
Description
Cat Rain
Stray bounces atop of the enemies and causes them to be confused.
Ability List
Magic Type
MP
Rate
Muddle
Imp
Float
Confuses the target
Transforms target into a defenseless Imp
Enables the target to float above ground, making them immune to earth-elemental attacks.
8
10
17
x7
x5
x2

MP

28

Acquire
Obtain after finding Terra in Zozo.
Terrato

MaxHP: +30%


Attack Name
Description
Earth Aura
Terrato inflicts moderate earth-elemental damage to all enemies.
Ability List
Magic Type
MP
Rate
Quake

Quartr
W Wind
Earth elemental damage to all enemies and allies.
Reduces all enemies current HP to 1/4
Reduces HP of all enemies and allies to 1/10
50

48
75
x3

x1
x1

40

Acquire
Find inside Umaro's carving at his hidden cave in Narshe.
Tritoch

Magic: +2


Attack Name
Description
Tri-Dazer
Tritoch inflicts heavy fire, ice, and lightning-elemental damage on all enemies simultaneously.
Ability List
Magic Type
MP
Rate
Fire 3
Ice 3
Bolt 3
Heavy fire-elemental damage
Heavy ice-elemental damage
Heavy lightning-elemental damage
51
52
53
x1
x1
x1

68

Acquire
Acquire after thawing the Esper when returning to Narshe in the World of Ruin.
Unicorn

None


Attack Name
Description
Heal Horn
Unicorn heals the entire party of any status ailments.
Ability List
Magic Type
MP
Rate
Cure 2
Remedy

Dispel

Safe

Shell
Moderate HP recovery
Cures all status ailments except confusion and KO.
Cures all magically induced states on the target.
Physical damage is reduced by 1/3 to the target
Magical damage is reduced by 1/3 to the target.
25
15

25

12

15
x4
x3

x2

x1

x1

30

Acquire
Receive after releasing the Espers in the Magi-Tek research facility.
ZoneSeek

Magic: +2


Attack Name
Description
Wall
ZoneSeek casts Shell on the entire party, making the party take 1/3 less damage from magical attacks.
Ability List
Magic Type
MP
Rate
Rasp
Osmose

Shell
Deplete target's MP
Deplete target's MP and recover MP by the same amount.
Magical attacks reduced by 1/3 to the character
12
1

15
x20
x15

x5

30

Acquire
Purchase from the auction in Jidoor.

   Media Bar: Click to toggle on/off  No Soundtrack Selected




E S P E R   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI esper page from the esper selection menu for a complete and comprehensive list, including descriptions, available magic, equipped character status attributes, and learn rates.

Espers
Magic
Magicite with contained espers that can be summoned in battle to attack enemies or defend party members.
Available magic that can be learned by the character when equipped with a magicite.

* information fields can be sorted in ascending or descending order.




E S P E R   P R O P E R T I E S
Magicite contain espers which are summoned in battle and allow characters to use magic spells that can be cast during battle and on the world map. Magic is learned while its corresponding magicite is equipped to the character. Until a magic spell is fully learned, the character won't be able to keep that spell when removing or switching magicite.

Esper
Level Bonus
MP
Atk Name & Description
Name of the magicite containing the esper.
Status bonus the equipped character receives when leveling up.
Amount of MP required to summon the esper or magic spell supported.
Name and description of the attack when summoning an esper into battle.
Ability List
Magic Type
Rate
Acquire
List of magic spells the magicite contains. In order to keep the spell when removing or changing a magicite, the character must learn the spell.
Description of the magic spell.
Amount of esper experience, multiplied by this amount, after winning a battle with this magicite equipped. The greater the multiplier, the faster a spell can be learned.
Location and/or acquirement method of receiving the magicite.

* information fields can be sorted in ascending or descending order.