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Characters
Select a character profile.
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Mimic

Gogo's profession as a Mime gives him the special ability to emulate an attack or action taken by the character prior to his turn. He can peform all special moves, item uses, magic attacks, lores, dances, blitz's, slots, and general attacks.


Critical Attack

X-Meteor
Gogo summons powerful meteors to shower over the enemy party, causing severe non-elemental damage.
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Found at Triangle Island, the party encounters Gogo through their travels in the caves. With the ability to accurately copy the actions of those around him, he joins the party to assist in their cause. By showing no distinct personality, his presence and identity remain a true mystery.
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S U P P O R T E D W E A P O N S
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Air Lancet
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Yes
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Yes
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No
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950 GP
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Special Ability
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Attacks for wind-elemental damage.
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Dirk
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Yes
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Yes
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No
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150 GP
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Graedus
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Yes
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Yes
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Yes
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Special Ability
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Attacks for pearl-elemental damage.
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Man Eater
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Yes
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Yes
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No
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11000 GP
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Special Ability
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Attacks for double damage against humans.
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Mithril Knife
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Yes
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Yes
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No
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300 GP
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Swordbreaker
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Yes
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Yes
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Yes
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16000 GP
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Imp Halberd
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Yes
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Yes
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No
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Special Ability
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Shows its true power when equipped while character is an Imp.
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Fire Rod
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No
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Yes
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No
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3000 GP
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Special Ability
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Attacks with fire-element. Randomly casts Fire 2 on the opponent after hitting them. Casts Fire 2 when used as an item, and then breaks.
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Gravity Rod
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No
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Yes
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No
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13000 GP
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Special Ability
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Attacks with earth-element. Randomly casts Demi on the opponent after hitting them. Casts Quartr when used as an item, and then breaks.
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Heal Rod
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No
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Yes
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No
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Special Ability
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Recovers the target's HP instead of damaging them. Has the opposite effect on targets that are in Zombie status.
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Ice Rod
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No
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Yes
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No
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3000 GP
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Special Ability
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Attacks with ice-element. Randomly casts Ice 2 on the opponent after hitting them. Casts Ice 2 when used as an item, and then breaks.
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Magus Rod
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Yes
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Yes
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No
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Mithril Rod
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No
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Yes
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No
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500 GP
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Poison Rod
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No
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Yes
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No
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1500 GP
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Special Ability
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Attacks with poison-element. Randomly casts Poison on the opponent after hitting them. Casts Poison when used as an item, and then breaks.
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Pearl Rod
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No
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Yes
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No
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12000 GP
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Special Ability
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Attacks with pearl-element. Randomly casts Pearl on the opponent after hitting them. Casts Pearl when used as an item, and then breaks.
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Punisher
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No
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Yes
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No
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Special Ability
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Uses MP to inflict a critical hit.
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Thunder Rod
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No
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Yes
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No
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3000 GP
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Special Ability
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Attacks with lightning-element. Randomly casts Bolt 2 on the opponent after hitting them. Casts Bolt 2 when used as an item, and then breaks.
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Morning Star
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No
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Yes
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No
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5000 GP
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Special Ability
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Same damage from back row.
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Flail
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No
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Yes
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No
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2000 GP
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Special Ability
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Same damage from back row.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VI character from the character
selection menu for a complete and comprehensive profile, including
character bio, skill information, critical attack information, and detailed supportable weapon
guides.

Character Profile
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Skills
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Character skill listing categorized by acquirement, button
executions (Sabin only), and descriptions.
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Complete weapon
listing supported by the character, including
status equipping effects, attack and defensive power, and special abilities.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the
character class and the type of weapons they can wield. Initial weapons (weakest)
are equipped by default. More powerful weapons can be found in treasure chests
or purchased at weapon shops.

Weapon Name*
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Runic*
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2Handed*
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SwdTech*
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Name of the weapon.
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Supports Celes' Runic ability, allowing weapons to attack for
MP instead of HP.
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Requires both hands to yield, disabling the equipping of
additional accessories.
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Supports Cyan's SwordTech ability, allowing him to initate special
attacks that inflict powerful damage using sword manuevers.
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Price*
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Vit*
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Spd*
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Stam*
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Price of the weapon when purchased in a weapon shop.
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which affects the amount
of time it takes for the character to attack between turns.
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Alteration to the Stamina statistic, which affects how accurate
the character's attack affects the enemy.
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MPwr* & MDef*
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Atk*
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Def*
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Eva*
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Alteration to the character's magic power and defensive capabilities.
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Attack strength of the weapon.
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Defensive strength of the weapon.
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Alteration to the Evade statistic, which affects how well a
character can evade an attack, resulting in a miss.
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MAbs*
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Special Ability
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Alteration to the character's magic absorbtion statistic, which determines
how well a character can absorb a magic attack.
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Special innate abilities the sword possesses. This ability is in effect
throughout the entire battle.
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* field can be sorted in ascending or descending
order.
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S K I L L P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while
others depend on the experience level of the character for their availability. Some characters have a single skill ability while others
have multiple ones.

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