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Equipment
Select an equipment category.





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 Relic Effects Values
How do relics effect the statistical
characteristics of my character?
Defense:
Added defensive capability when equipped with the relic.
Measured in points.

Speed:
Added speed capability when equipped with the relic. Measured
in percentage. The greater this number, the less time for this character to attack between
turns.

Vigor:
Added strength capability when equipped with the relic. Measured
in percentage. The greater this number, the more powerful the character becomes in conjuction
with the effect of the equipped relic.

No Effect:
Magic listed as having no effect will result in no damage when inflicted
on the character while equipped with the relic.

Absorb:
Magic that can be absorbed will not hurt the character, but take
the brunt of the attack as HP for gain.

MagDef (Magic Defense):
Added magic defensive capability when equipped with the relic.
Measured in points.

MagPwr (Magic Power):
Added magic power when equipped with the relic. Measured
in points. The larger the amount, the more powerful magic attacks will inflict damage
upon an enemy.

Mblock% (Magic Block%):
Added magic defensive block accuracy when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can block incoming magic
from an enemy completely.

Evade%:
Added evasive ability when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can cause an incoming
attack to miss the character.
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Bandana
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800 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Bard's Hat
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3000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Special Ability
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Raises Max MP by 1/8
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Beret
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3500 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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Special Ability
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Increase success rate of the Sketch command.
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Cat Hood
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Hoover for Merit Award
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Equipping Character(s)
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Special Ability
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Doubles the amount of GP earned after battles.
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Circlet
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7000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Coronet
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Evil Oscar for Regal Crown
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Equipping Character(s)
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Special Ability
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Raises success rate of the Control command.
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Crystal Helm
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10000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Dueller for Diamond Helm
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Dark Hood
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7500 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Diamond Helm
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8000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Genji Helmet
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Fortis for Crystal Helm
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Equipping Character(s)
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All except Umaro
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Gold Helmet
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4000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Green Beret
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3000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Special Ability
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Raises Max HP by 1/8
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Hair Band
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150 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Head Band
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1600 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Iron Helmet
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1000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Leather Hat
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50 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Magus Hat
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600 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Mithril Helm
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2000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Mystery Veil
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5500 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Oath Veil
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9000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Plumed Hat
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500 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Red Cap
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Rhyos for Coronet
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Equipping Character(s)
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All except Umaro
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Special Ability
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Raises Max HP by 1/4.
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Regal Crown
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Opinicus for Genji Helmet
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Equipping Character(s)
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Thornlet
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Opinicus for Mirage Vest
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Equipping Character(s)
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All except Umaro
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Special Ability
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Inflicts the Seizure status, which causes slow HP loss to the wearer in battles.
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Tiara
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3000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy VI equipment
category from the equipment selection
menu for a complete and
comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
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Armor*
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Relics*
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General recovery
items and offensive battle items.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Defensive relics which protect characters
from physical and magic attacks and/or enhance abilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def/MDef*
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MPwr/MBl%*
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Name and type of armor.
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The amount of the armor when purchased in a shop.
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Defense and magic defense the armor possesses.
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Magic Power enhancement and magic blocking power the armor possesses.
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Vit*
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Spd*
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Stam*
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Eva%*
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which determines how long
a wait between turns after an attack in battle.
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Alteration to the Stamina statistic, which determines how effective
or ineffective a magic spell against strength and speed is.
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Alteration to the Evade accuracy statistic, which determines how well
the character can avoid an attack, resulting in a miss.
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50%
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Absorb
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NoEffect
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WeakPt
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Elemental or status-ailment attacks in this column are instantly
halved when inflicted on the character.
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Elemental or status-ailment attacks in this column are absorbed by
the armor and instead of inflicting damage, give the character HP.
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Elemental or status-ailment attacks in this column that won't have
any effect on the character.
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Elemental or status-ailment attacks the armor cannot protect against,
inflicting damage upon the character is if armor isn't equipped.
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Colosseum
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Equipping Character(s)
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Special Ability
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By betting the item on the enemy listed in this column, you will win
this armor if you defeat the enemy in the Colosseum.
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Characters which can support equipping the armor.
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Extra abilities the armor possesses.
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* information fields can be
sorted in ascending or descending
order.
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R E L I C P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They
can significantly alter your characters' status. Relics can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Relic*
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Price*
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Colosseum
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Equipping Effect
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Name of the relic and description of what it does.
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The amount of the relic when purchased in a shop.
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By betting the item on the enemy listed in this column, you will win
this relic if you defeat the enemy in the Colosseum.
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Added status bonuses to the character when equipped with
the relic.
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Equipping Character(s)
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Characters which can support equipping the relic.
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* information fields can be
sorted in ascending or descending
order.
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