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Characters
Select a character profile.
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Steal

Locke's Steal ability allows him to snag items from enemies during battle. When equipped with the Thief Glove Relic, this ability is transformed into Mug, allowing Locke to attack and steal an item simultaneously.


Critical Attack

Mirager
Locke jumps onto and pounces an enemy for powerful non-elemental damage.
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He won't admit it, but at times Locke uses his skills for theft. He prefers to be considered a treasure hunter and easily intimidated by anyone who refers to him as a thief. His first meeting with Terra brings back the pains of a lost love and he vows to keep her safe until her memory returns.
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S U P P O R T E D W E A P O N S
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Dirk
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Yes
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Yes
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No
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150 GP
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Mithril Knife
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Yes
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Yes
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No
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300 GP
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Guardian
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Yes
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Yes
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No
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Air Lancet
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Yes
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Yes
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No
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950 GP
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Special Ability
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Attacks for wind-elemental damage.
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Thief Knife
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Yes
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Yes
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No
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Special Ability
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Randomly steals an item from the enemy.
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Assassin
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Yes
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Yes
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No
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Special Ability
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Randomly dispatches an enemy. Fully heals an undead character.
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Man Eater
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Yes
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Yes
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No
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11000 GP
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Special Ability
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Attacks for double damage against humans.
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Swordbreaker
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Yes
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Yes
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Yes
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16000 GP
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Graedus
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Yes
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Yes
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Yes
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Special Ability
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Attacks for pearl-elemental damage.
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Valiant Knife
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Yes
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Yes
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No
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Special Ability
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Increases damage as current HP goes down.
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Mithril Blade
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Yes
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Yes
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Yes
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450 GP
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Flame Sabre
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Yes
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Yes
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Yes
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7000 GP
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Special Ability
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Attacks with fire-element. Randomly casts Fire on the opponent after hitting them.
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Blizzard
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Yes
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Yes
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Yes
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7000 GP
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Special Ability
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Attacks with ice-element. Randomly casts Ice on the opponent after hitting them.
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Thunder Blade
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Yes
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Yes
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Yes
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7000 GP
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Special Ability
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Attacks with lightning-element. Randomly casts Bolt on the opponent after hitting them.
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Drainer
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Yes
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Yes
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Yes
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Special Ability
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User recovers HP by the same amount as damage inflicted upon the target. The effect is reversed if target is in Zombie status.
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Soul Sabre
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Yes
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Yes
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Yes
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Special Ability
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User recovers MP by the same amount the target is damaged. The effect is reversed if the target is in Zombie status. Randomly casts Doom on the opponent after hitting them.
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Illumina
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Yes
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Yes
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Yes
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Special Ability
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Consumes MP to inflict a critical hit. Randomly casts Pearl on the opponent after hitting them.
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Ragnarok
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Yes
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Yes
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Yes
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Special Ability
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Consumes MP to inflict a critical hit. Randomly casts Flare on the opponent after hitting them.
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Atma Weapon
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No
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No
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No
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Special Ability
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Transforms as damage increases. Grows stronger as HP increases. Cuts through all defenses.
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Imp Halberd
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Yes
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Yes
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No
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Special Ability
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Shows its true power when equipped while character is an Imp.
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Boomerang
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No
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No
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No
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4500 GP
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Special Ability
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Same damage from back row.
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Full Moon
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No
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No
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No
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2500 GP
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Special Ability
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Same damage from back row.
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Hawk Eye
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No
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No
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No
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6000 GP
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Special Ability
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Same damage from back row.
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Rising Sun
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No
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No
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No
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Special Ability
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Same damage from back row.
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Sniper
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No
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No
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No
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15000 GP
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Special Ability
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Same damage from back row.
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Wing Edge
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No
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No
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No
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Special Ability
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Same damage from back row. Randomly dispatches an enemy. Fully heals an undead character.
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Falchion
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Yes
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Yes
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Yes
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17000 GP
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Excalibur
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Yes
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Yes
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Yes
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Special Ability
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Attacks with pearl-element.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VI character from the character
selection menu for a complete and comprehensive profile, including
character bio, skill information, critical attack information, and detailed supportable weapon
guides.

Character Profile
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Skills
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Character skill listing categorized by acquirement, button
executions (Sabin only), and descriptions.
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Complete weapon
listing supported by the character, including
status equipping effects, attack and defensive power, and special abilities.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the
character class and the type of weapons they can wield. Initial weapons (weakest)
are equipped by default. More powerful weapons can be found in treasure chests
or purchased at weapon shops.

Weapon Name*
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Runic*
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2Handed*
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SwdTech*
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Name of the weapon.
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Supports Celes' Runic ability, allowing weapons to attack for
MP instead of HP.
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Requires both hands to yield, disabling the equipping of
additional accessories.
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Supports Cyan's SwordTech ability, allowing him to initate special
attacks that inflict powerful damage using sword manuevers.
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Price*
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Vit*
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Spd*
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Stam*
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Price of the weapon when purchased in a weapon shop.
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which affects the amount
of time it takes for the character to attack between turns.
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Alteration to the Stamina statistic, which affects how accurate
the character's attack affects the enemy.
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MPwr* & MDef*
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Atk*
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Def*
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Eva*
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Alteration to the character's magic power and defensive capabilities.
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Attack strength of the weapon.
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Defensive strength of the weapon.
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Alteration to the Evade statistic, which affects how well a
character can evade an attack, resulting in a miss.
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MAbs*
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Special Ability
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Alteration to the character's magic absorbtion statistic, which determines
how well a character can absorb a magic attack.
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Special innate abilities the sword possesses. This ability is in effect
throughout the entire battle.
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* field can be sorted in ascending or descending
order.
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S K I L L P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while
others depend on the experience level of the character for their availability. Some characters have a single skill ability while others
have multiple ones.

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