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Characters
Select a character profile.
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Dance

Mog's ability to dance allows the battlefield environment to change, inflicting the enemy with powerful elemental and weather forces indigenous to that region.

Wind Song
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On plains, barren lands, and in the sky.
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Effects chosen at random are:
Wind Slash: Moderate wind-elemental damage on all enemies. Sun Bath: HP recovery for the party. Plasma: Lightning-elemental damage on a random enemy. Cockatrice: Moderate defense piercing physical attack.
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Forest Suite
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Forests
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Effects chosen at random are:
Rage: Moderate non-elemental damage on all enemies. Harvester: Party recovers from abnormal statuses.Elf Fire: Fire-elemental damage plus confusion on a random enemy. Wombat: Powerful defense piercing attack on a random enemy.
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Desert Aria
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Deserts
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Effects chosen at random are:
Sand Storm: Moderate wind-elemental damage on all enemies. Wind Slash: Moderate wind-elemental damage on all enemies. Antlion: Removes a random enemy from the battlefield. Kitty: Casts Haste on the party.
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Love Sonata
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Inside towns, buildings, and industrial areas.
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Effects at random are:.
Elf Fire: Fire-elemental damage plus confusion on a random enemy. Snare: Removes a random enemy from the battlefield. Specter: Confuses a random enemy. Tapir: Heals the party of status effects.
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Earth Blues
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Mountainous cliff-sides
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Effects chosen at random are:
Land Slide: Powerful non-elemental damage on a random enemy that can pierce defenses. Sun Bath: HP Recovery for the whole party. Sonic Boom: Cuts a random enemy's HP by 1/2, and slowly depletes their HP. Whump: Heavy physical damage on a random enemy.
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Water Rondo
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Underwater, and Rivers
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Effects chosen at random are:
El Nino: Moderate water-elemental damage on all enemies. Specter: Confuses a random enemy. Plasma: Moderate lightning-elemental damage on a random enemy. Wild Bear: Party recovers from abnormal statuses.
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Dusk Requiem
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Caves, and inside mountains.
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Effects chosen at random are:
Cave In: Cuts a random enemy's HP by 1/2, and slowly depletes their HP. Elf Fire: Fire-elemental damage plus confusion on a random enemy. Snare: Removes a random enemy from the battlefield. Poison Frog: Moderate poison-elemental damage that also poisons a random enemy.
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Snowman Jazz
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Snowfields
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Effects chosen at random are:
Snowball: Cuts a random enemy's HP by 1/2, and slowly depletes their HP. Snare: Removes a random enemy form the battlefield. Surge: Moderate ice-elemental damage to all enemies. Ice Rabbit: Recovers HP for the party.
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Critical Attack

Moogle Rush
Mog runs up to an enemy and pummels it continuously, causing severe non-elemental damage.
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Mog's one cool Moogle. He's held hostage in Narshe by Lone Wolf, a pickpocket. When rescued by the party, he tells them that the Esper Ramuh came to him in a dream telling the party was coming his way. Determined to seek answers to his dreams, he joins the party to assist in their cause.
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S U P P O R T E D W E A P O N S
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Mithril Pike
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Yes
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Yes
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No
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800 GP
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Trident
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Yes
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Yes
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No
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1700 GP
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Special Ability
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Attacks with water-element.
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Stout Spear
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Yes
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Yes
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No
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10000 GP
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Partisan
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Yes
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Yes
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No
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13000 GP
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Pearl Lance
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Yes
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Yes
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No
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Special Ability
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Attacks with pearl-element. Randomly casts Pearl on the opponent after hitting them.
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Gold Lance
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Yes
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Yes
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No
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12000 GP
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Aura Lance
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Yes
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Yes
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No
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Imp Halberd
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Yes
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Yes
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No
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Special Ability
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Shows its true power when equipped while character is an Imp.
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Dirk
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Yes
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Yes
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No
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150 GP
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Graedus
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Yes
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Yes
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Yes
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Special Ability
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Attacks for pearl-elemental damage.
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Mithril Knife
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Yes
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Yes
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No
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300 GP
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VI character from the character
selection menu for a complete and comprehensive profile, including
character bio, skill information, critical attack information, and detailed supportable weapon
guides.

Character Profile
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Skills
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Character skill listing categorized by acquirement, button
executions (Sabin only), and descriptions.
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Complete weapon
listing supported by the character, including
status equipping effects, attack and defensive power, and special abilities.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the
character class and the type of weapons they can wield. Initial weapons (weakest)
are equipped by default. More powerful weapons can be found in treasure chests
or purchased at weapon shops.

Weapon Name*
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Runic*
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2Handed*
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SwdTech*
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Name of the weapon.
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Supports Celes' Runic ability, allowing weapons to attack for
MP instead of HP.
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Requires both hands to yield, disabling the equipping of
additional accessories.
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Supports Cyan's SwordTech ability, allowing him to initate special
attacks that inflict powerful damage using sword manuevers.
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Price*
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Vit*
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Spd*
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Stam*
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Price of the weapon when purchased in a weapon shop.
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which affects the amount
of time it takes for the character to attack between turns.
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Alteration to the Stamina statistic, which affects how accurate
the character's attack affects the enemy.
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MPwr* & MDef*
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Atk*
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Def*
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Eva*
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Alteration to the character's magic power and defensive capabilities.
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Attack strength of the weapon.
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Defensive strength of the weapon.
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Alteration to the Evade statistic, which affects how well a
character can evade an attack, resulting in a miss.
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MAbs*
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Special Ability
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Alteration to the character's magic absorbtion statistic, which determines
how well a character can absorb a magic attack.
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Special innate abilities the sword possesses. This ability is in effect
throughout the entire battle.
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* field can be sorted in ascending or descending
order.
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S K I L L P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while
others depend on the experience level of the character for their availability. Some characters have a single skill ability while others
have multiple ones.

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