Characters
Select a character profile.



 Dance

Mog's ability to dance allows the battlefield environment to change, inflicting the enemy with powerful elemental and weather forces indigenous to that region.

Wind Song
On plains, barren lands, and in the sky.


Effects chosen at random are:
Wind Slash:
Moderate wind-elemental damage on all enemies.
Sun Bath:
HP recovery for the party.
Plasma:
Lightning-elemental damage on a random enemy.
Cockatrice:
Moderate defense piercing physical attack.
Forest Suite
Forests


Effects chosen at random are:
Rage:
Moderate non-elemental damage on all enemies.
Harvester:
Party recovers from abnormal statuses.
Elf Fire:
Fire-elemental damage plus confusion on a random enemy.
Wombat:
Powerful defense piercing attack on a random enemy.
Desert Aria
Deserts


Effects chosen at random are:
Sand Storm:
Moderate wind-elemental damage on all enemies.
Wind Slash:
Moderate wind-elemental damage on all enemies.
Antlion:
Removes a random enemy from the battlefield.
Kitty:
Casts Haste on the party.
Love Sonata
Inside towns, buildings, and industrial areas.


Effects at random are:.
Elf Fire:
Fire-elemental damage plus confusion on a random enemy.
Snare:
Removes a random enemy from the battlefield.
Specter:
Confuses a random enemy.
Tapir:
Heals the party of status effects.
Earth Blues
Mountainous cliff-sides


Effects chosen at random are:
Land Slide:
Powerful non-elemental damage on a random enemy that can pierce defenses.
Sun Bath:
HP Recovery for the whole party.
Sonic Boom:
Cuts a random enemy's HP by 1/2, and slowly depletes their HP.
Whump:
Heavy physical damage on a random enemy.
Water Rondo
Underwater, and Rivers


Effects chosen at random are:
El Nino:
Moderate water-elemental damage on all enemies.
Specter:
Confuses a random enemy.
Plasma:
Moderate lightning-elemental damage on a random enemy.
Wild Bear:
Party recovers from abnormal statuses.
Dusk Requiem
Caves, and inside mountains.


Effects chosen at random are:
Cave In:
Cuts a random enemy's HP by 1/2, and slowly depletes their HP.
Elf Fire:
Fire-elemental damage plus confusion on a random enemy.
Snare:
Removes a random enemy from the battlefield.
Poison Frog:
Moderate poison-elemental damage that also poisons a random enemy.
Snowman Jazz
Snowfields


Effects chosen at random are:
Snowball:
Cuts a random enemy's HP by 1/2, and slowly depletes their HP.
Snare:
Removes a random enemy form the battlefield.
Surge:
Moderate ice-elemental damage to all enemies.
Ice Rabbit:
Recovers HP for the party.

 Critical Attack

Moogle Rush
Mog runs up to an enemy and pummels it continuously, causing severe non-elemental damage.

     Main >   Final Fantasy VI > Characters > Mog



Age
11
Height
4'
Special Skills
Dance

Mog's one cool Moogle. He's held hostage in Narshe by Lone Wolf, a pickpocket. When rescued by the party, he tells them that the Esper Ramuh came to him in a dream telling the party was coming his way. Determined to seek answers to his dreams, he joins the party to assist in their cause.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Runic

Display in ascending order based on the 'Runic' field.Display in descending order based on the 'Runic' field.

 2Handed

Display in ascending order based on the '2Handed' field.Display in descending order based on the '2Handed' field.

 SwdTech

Display in ascending order based on the 'SwdTech' field.Display in descending order based on the 'SwdTech' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Mithril Pike
Yes
Yes
No

800 GP

 Vit

Display in ascending order based on the 'Vit' field.Display in descending order based on the 'Vit' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 MAbs

Display in ascending order based on the 'MAbs' field.Display in descending order based on the 'MAbs' field.

0
0
0
0
70
0
0
0
0
Special Ability

Trident
Yes
Yes
No

1700 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
93
0
0
0
0
Special Ability
Attacks with water-element.
Stout Spear
Yes
Yes
No

10000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
112
0
0
0
0
Special Ability

Partisan
Yes
Yes
No

13000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
150
0
0
0
0
Special Ability

Pearl Lance
Yes
Yes
No


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
3
194
0
0
0
0
Special Ability
Attacks with pearl-element. Randomly casts Pearl on the opponent after hitting them.
Gold Lance
Yes
Yes
No

12000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
139
0
0
0
0
Special Ability

Aura Lance
Yes
Yes
No


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
3
2
1
3
227
0
0
0
0
Special Ability

Imp Halberd
Yes
Yes
No


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
253
0
0
0
0
Special Ability
Shows its true power when equipped while character is an Imp.
Dirk
Yes
Yes
No

150 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
26
0
0
0
0
Special Ability

Graedus
Yes
Yes
Yes


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
204
0
10
0
0
Special Ability
Attacks for pearl-elemental damage.
Mithril Knife
Yes
Yes
No

300 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
30
0
0
0
0
Special Ability


   Media Bar: Click to toggle on/off  No Soundtrack Selected


 
 
C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VI character from the character selection menu for a complete and comprehensive profile, including character bio, skill information, critical attack information, and detailed supportable weapon guides.

Character Profile
Skills
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Character skill listing categorized by acquirement, button executions (Sabin only), and descriptions.
Complete weapon listing supported by the character, including status equipping effects, attack and defensive power, and special abilities.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the character class and the type of weapons they can wield. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Runic*
2Handed*
SwdTech*
Name of the weapon.
Supports Celes' Runic ability, allowing weapons to attack for MP instead of HP.
Requires both hands to yield, disabling the equipping of additional accessories.
Supports Cyan's SwordTech ability, allowing him to initate special attacks that inflict powerful damage using sword manuevers.
Price*
Vit*
Spd*
Stam*
Price of the weapon when purchased in a weapon shop.
Alteration to the Vitality statistic, which affects the equipped character's HP.
Alteration to the Speed statistic, which affects the amount of time it takes for the character to attack between turns.
Alteration to the Stamina statistic, which affects how accurate the character's attack affects the enemy.
MPwr* & MDef*
Atk*
Def*
Eva*
Alteration to the character's magic power and defensive capabilities.
Attack strength of the weapon.
Defensive strength of the weapon.
Alteration to the Evade statistic, which affects how well a character can evade an attack, resulting in a miss.
MAbs*
Special Ability
Alteration to the character's magic absorbtion statistic, which determines how well a character can absorb a magic attack.
Special innate abilities the sword possesses. This ability is in effect throughout the entire battle.

* field can be sorted in ascending or descending order.




S K I L L   P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while others depend on the experience level of the character for their availability. Some characters have a single skill ability while others have multiple ones.

Skill Lists
Multiple skills are listed in the format below, listed in their natural acquirement order.

Skill Name
Requirement/Acquirement


Description of the skill. All previous skills your character has learned can be used. Certain skills require specific weapons to be equipped or the character to be at a specific experience level to learn. Additional italic data indicates extra acquirement methods.
Learning Blitzes for Sabin
In order for Sabin to learn new Blitz techniques, he must reach a certain experience level. The following list shows what experience levels will allow him to learn new Blitz techniques.

1: Pummel
5: Aura Bolt
10: Suplex
15: Fire Dance
25: Mantra
32: Air Blade
40: Spiraler
72: Bum Rush

Sabin can only acquire Bum Rush from Duncan's House after reaching experience level 72.