Equipment
Select an equipment category.

General Items


 Body Armor
 Helmets
 Shields


Page 1 Amulet - Genji Glove
Page 2 Goggles - Zephyr Cape

Relic Effects Values
How do relics effect the statistical characteristics of my character?

Defense: Added defensive capability when equipped with the relic. Measured in points.

Speed: Added speed capability when equipped with the relic. Measured in percentage. The greater this number, the less time for this character to attack between turns.

Vigor: Added strength capability when equipped with the relic. Measured in percentage. The greater this number, the more powerful the character becomes in conjuction with the effect of the equipped relic.

No Effect: Magic listed as having no effect will result in no damage when inflicted on the character while equipped with the relic.

Absorb: Magic that can be absorbed will not hurt the character, but take the brunt of the attack as HP for gain.

MagDef (Magic Defense): Added magic defensive capability when equipped with the relic. Measured in points.

MagPwr (Magic Power): Added magic power when equipped with the relic. Measured in points. The larger the amount, the more powerful magic attacks will inflict damage upon an enemy.

Mblock% (Magic Block%): Added magic defensive block accuracy when equipped with the relic. Measured in percentage. The larger the amount, the better chance this relic can block incoming magic from an enemy completely.

Evade%: Added evasive ability when equipped with the relic. Measured in percentage. The larger the amount, the better chance this relic can cause an incoming attack to miss the character.


     Main >   Final Fantasy VI > Equipment > Relics (Page 1)



 Relic

Display in ascending order based on the 'Relic' field.Display in descending order based on the 'Relic' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Amulet
Protects against Poison, Dark, and Zombie
 Colosseum
 Equipping Effect
Chupon for Elixir

5000 GP

 Equipping Character(s)
All
Atlas Armlet
Increases attack damage.
 Colosseum
 Equipping Effect
Chupon for Elixir

5000 GP

 Equipping Character(s)
All
Back Guard
Prevents back attack and pincer attack battle scenarios.
 Colosseum
 Equipping Effect
Chupon for Elixir

7000 GP

 Equipping Character(s)
All
Barrier Ring
Casts shell when in near-death status.
 Colosseum
 Equipping Effect
Chupon for Elixir
MagPwr+2

500 GP

 Equipping Character(s)
All
Beads
Randomly evades enemies' attacks.
 Colosseum
 Equipping Effect
Chupon for Elixir
Evade% +20

4000 GP

 Equipping Character(s)
All
Black Belt
Counterattacks when attacked.
 Colosseum
 Equipping Effect
Chupon for Elixir

5000 GP

 Equipping Character(s)
All
Blizzard Orb
Allows Umaro to use the Storm battle command, which causes ice-elemental damage to all enemies.
 Colosseum
 Equipping Effect
Allosaurus for Rage Ring
MagPwr +5
Absorbs:
No Effect:

 

 Equipping Character(s)

Charm Bangle
Random encounter rate is halved.
 Colosseum
 Equipping Effect
Retainer for Dragon Horn

 

 Equipping Character(s)
All
Cherub Down
Permanently grants the Float status to the wearer.
 Colosseum
 Equipping Effect
Chupon for Elixir

6300 GP

 Equipping Character(s)
All
Coin Toss
Changes Setzer's Slot ability into GP Rain.
 Colosseum
 Equipping Effect
Chupon for Elixir

 

 Equipping Character(s)

Crystal Orb
Increases Max MP by 1/2.
 Colosseum
 Equipping Effect
Borras for Gold Hairpin

 

 Equipping Character(s)
All
Cure Ring
Permanently grants the Regen status to the wearer.
 Colosseum
 Equipping Effect
Chupon for Elixir

8000 GP

 Equipping Character(s)
All
Cursed Ring
Afflicts the wearer with the Condemned status at the start of every battle.
 Colosseum
 Equipping Effect
Steroidite for Air Anchor
Teaches X-Zone at x5 learning rate.

 

 Equipping Character(s)
All
Czarina Ring
Casts safe and shell when in near-death status.
 Colosseum
 Equipping Effect
Chupon for Elixir

3000 GP

 Equipping Character(s)

Dragon Horn
Allows the character to execute up to 4 Jump attacks in a row if they also have Dragoon Boots equipped.
 Colosseum
 Equipping Effect
Rhyos for Gold Hairpin

 

 Equipping Character(s)
All except Umaro
Dragoon Boots
Changes the Fight command to Jump.
 Colosseum
 Equipping Effect
Chupon for Elixir

9000 GP

 Equipping Character(s)
All except Umaro
Earrings
Increases damage of offensive spells by 25%. Increases damage by 50% if 2 are equipped on the same character.
 Colosseum
 Equipping Effect
Chupon for Elixir

5000 GP

 Equipping Character(s)
All
Economizer
Reduces the MP cost of all magic to 1.
 Colosseum
 Equipping Effect
Vectagoyle for Dragon Horn

 

 Equipping Character(s)
All
Exp. Egg
Doubles the amount of experience the character gains when equipped.
 Colosseum
 Equipping Effect
Steroidite for Tintinabar

 

 Equipping Character(s)
All
Fairy Ring
Protects against Poison and Darkness.
 Colosseum
 Equipping Effect
Chupon for Elixir

1500 GP

 Equipping Character(s)
All
Fake Mustache
Changes Relm's Sketch command to Control.
 Colosseum
 Equipping Effect
Chupon for Elixir

 

 Equipping Character(s)

Gale Hairpin
Increases the chances of a preemptive strike.
 Colosseum
 Equipping Effect
Chupon for Elixir

8000 GP

 Equipping Character(s)
All
Gauntlet
Equips a weapon in both hands to double attack damage.
 Colosseum
 Equipping Effect
Vectagoyle for Thunder Shield
Defense +5

 

 Equipping Character(s)
All
Gem Box
Allows equipped character to cast two spells per turn.
 Colosseum
 Equipping Effect
SrBehemoth for Economizer

 

 Equipping Character(s)
All
Genji Glove
Allows a weapon to be equipped in each hand.
 Colosseum
 Equipping Effect
Hemophyte for Thunder Shield
Defense +5

 

 Equipping Character(s)
All except Umaro

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E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI equipment category from the equipment selection menu for a complete and comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
Armor*
Relics*
General recovery items and offensive battle items.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.
Defensive relics which protect characters from physical and magic attacks and/or enhance abilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def/MDef*
MPwr/MBl%*
Name and type of armor.
The amount of the armor when purchased in a shop.
Defense and magic defense the armor possesses.
Magic Power enhancement and magic blocking power the armor possesses.
Vit*
Spd*
Stam*
Eva%*
Alteration to the Vitality statistic, which affects the equipped character's HP.
Alteration to the Speed statistic, which determines how long a wait between turns after an attack in battle.
Alteration to the Stamina statistic, which determines how effective or ineffective a magic spell against strength and speed is.
Alteration to the Evade accuracy statistic, which determines how well the character can avoid an attack, resulting in a miss.
50%
Absorb
NoEffect
WeakPt
Elemental or status-ailment attacks in this column are instantly halved when inflicted on the character.
Elemental or status-ailment attacks in this column are absorbed by the armor and instead of inflicting damage, give the character HP.
Elemental or status-ailment attacks in this column that won't have any effect on the character.
Elemental or status-ailment attacks the armor cannot protect against, inflicting damage upon the character is if armor isn't equipped.
Colosseum
Equipping Character(s)
Special Ability
By betting the item on the enemy listed in this column, you will win this armor if you defeat the enemy in the Colosseum.
Characters which can support equipping the armor.
Extra abilities the armor possesses.

* information fields can be sorted in ascending or descending order.




R E L I C   P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Relics can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Relic*
Price*
Colosseum
Equipping Effect
Name of the relic and description of what it does.
The amount of the relic when purchased in a shop.
By betting the item on the enemy listed in this column, you will win this relic if you defeat the enemy in the Colosseum.
Added status bonuses to the character when equipped with the relic.
Equipping Character(s)
Characters which can support equipping the relic.

* information fields can be sorted in ascending or descending order.