Equipment
Select an equipment category.

General Items


 Body Armor
 Helmets
 Shields


Page 1 Amulet - Genji Glove
Page 2 Goggles - Zephyr Cape

Relic Effects Values
How do relics effect the statistical characteristics of my character?

Defense: Added defensive capability when equipped with the relic. Measured in points.

Speed: Added speed capability when equipped with the relic. Measured in percentage. The greater this number, the less time for this character to attack between turns.

Vigor: Added strength capability when equipped with the relic. Measured in percentage. The greater this number, the more powerful the character becomes in conjuction with the effect of the equipped relic.

No Effect: Magic listed as having no effect will result in no damage when inflicted on the character while equipped with the relic.

Absorb: Magic that can be absorbed will not hurt the character, but take the brunt of the attack as HP for gain.

MagDef (Magic Defense): Added magic defensive capability when equipped with the relic. Measured in points.

MagPwr (Magic Power): Added magic power when equipped with the relic. Measured in points. The larger the amount, the more powerful magic attacks will inflict damage upon an enemy.

Mblock% (Magic Block%): Added magic defensive block accuracy when equipped with the relic. Measured in percentage. The larger the amount, the better chance this relic can block incoming magic from an enemy completely.

Evade%: Added evasive ability when equipped with the relic. Measured in percentage. The larger the amount, the better chance this relic can cause an incoming attack to miss the character.


     Main >   Final Fantasy VI > Equipment > Relics (Page 2)



 Relic

Display in ascending order based on the 'Relic' field.Display in descending order based on the 'Relic' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Goggles
Protects against Darkness.
 Colosseum
 Equipping Effect
Chupon for Elixir

500 GP

 Equipping Character(s)
All
Gold Hairpin
Decreases the amount of MP used to cast a spell by 1/2.
 Colosseum
 Equipping Effect
Evil Oscar for Dragon Horn

 

 Equipping Character(s)
All
Guard Ring
Permanently grants the Safe status to the wearer.
 Colosseum
 Equipping Effect
Chupon for Elixir

5000 GP

 Equipping Character(s)
All
Hyper Wrist
Raises the Strength of the character by 50%
 Colosseum
 Equipping Effect
Chupon for Elixir

8000 GP

 Equipping Character(s)
All
Hero Ring
Raises Attack and Magic damage by 50%
 Colosseum
 Equipping Effect
Rhyos for Pod Bracelet

 

 Equipping Character(s)
All
Jewel Ring
Protects against dark and petrify.
 Colosseum
 Equipping Effect
Chupon for Elixir

1000 GP

 Equipping Character(s)
All
Marvel Shoes
Pemanently grants Safe, Shell, Haste, and Regen states to the wearer.
 Colosseum
 Equipping Effect
Tyranosaur for Tintinabar

 

 Equipping Character(s)
All
Memento Ring
Protects against fatal and near fatal magic attacks.
 Colosseum
 Equipping Effect
Chupon for Memento Ring

 

 Equipping Character(s)

Merit Award
Allows the character to equip all weapons, armors, and relics.
 Colosseum
 Equipping Effect
Covert for Rename Card

 

 Equipping Character(s)
All
Mithril Glove
Casts safe when in near-death status.
 Colosseum
 Equipping Effect
Chupon for Elixir
Defense +6

700 GP

 Equipping Character(s)
All
Moogle Charm
No random encounters.
 Colosseum
 Equipping Effect
Outsider for Charm Bangle

 

 Equipping Character(s)

Muscle Belt
Increases Max HP by 1/2.
 Colosseum
 Equipping Effect
Allosaurus for Crystal Orb

 

 Equipping Character(s)
All
Offering
Character will attack 4 times per turn to hit random enemies.
 Colosseum
 Equipping Effect
Chupon for Elixir

 

 Equipping Character(s)
All
Peace Ring
Protects against berserk and confusion.
 Colosseum
 Equipping Effect
Chupon for Elixir

3000 GP

 Equipping Character(s)
All
Pod Bracelet
Permanently grants Safe and Shell states to the wearer.
 Colosseum
 Equipping Effect
Hemophyte for Hero Ring

 

 Equipping Character(s)
All
Rage Ring
Allows Umaro to throw a character at an enemy, causing heavy damage.
 Colosseum
 Equipping Effect
Allosaurus for Blizzard Orb
Strength +5
Absorbs:
No Effect:

 

 Equipping Character(s)

Relic Ring
The wearer becomes Undead.
 Colosseum
 Equipping Effect
Sky Base for Charm Bangle

 

 Equipping Character(s)
All
Ribbon
Protects against all negative status effects.
 Colosseum
 Equipping Effect
Dark Force for Gold Hairpin

 

 Equipping Character(s)
All
Running Shoes
Permanently grants the Haste status to the wearer.
 Colosseum
 Equipping Effect
Chupon for Elixir.

7000 GP

 Equipping Character(s)
All
Safety Bit
Protects against fatal and near fatal magic attacks.
 Colosseum
 Equipping Effect
Pug for Dragon Horn

 

 Equipping Character(s)
All
Sneak Ring
Increases success rate of the Steal command.
 Colosseum
 Equipping Effect
Tap Dancer for Thief Glove
Speed +5

3000 GP

 Equipping Character(s)

Sniper Sight
Ensures a 100% hit rate for the character.
 Colosseum
 Equipping Effect
Chupon for Elixir

3000 GP

 Equipping Character(s)
All
Sprint Shoes
Allows you to walk twice as fast in areas except the world map.
 Colosseum
 Equipping Effect
Chupon for Elixir

1500 GP

 Equipping Character(s)
All
Star Pendant
Protects against poison.
 Colosseum
 Equipping Effect
Chupon for Elixir

500 GP

 Equipping Character(s)
All
Thief Glove
Changes the Steal command to Capture.
 Colosseum
 Equipping Effect
Harpy for Dirk

 

 Equipping Character(s)

Tintinabar
Recovers HP with each step.
 Colosseum
 Equipping Effect
Dark Force for Exp Egg

 

 Equipping Character(s)
All
True Knight
The wearer will protect and take damage from all physical attacks that are directed at characters who are in near-death status.
 Colosseum
 Equipping Effect
Chupon for Elixir

1000 GP

 Equipping Character(s)
All
Wall Ring
Permanently grants the Reflect state to the wearer.
 Colosseum
 Equipping Effect
Chupon for Elixir

6000 GP

 Equipping Character(s)
All
White Cape
Protects against Imp and Mute.
 Colosseum
 Equipping Effect
Chupon for Elixir
Defense +5
MagDef +5
Mblock% +10

5000 GP

 Equipping Character(s)
All
Zephyr Cape
Allows equipped character to evade attacks better.
 Colosseum
 Equipping Effect
Chupon for Elixir
Evade% +10
Mblock% +10

7000 GP

 Equipping Character(s)
All

   Media Bar: Click to toggle on/off  No Soundtrack Selected




E Q U I P M E N T   C A T E G O R Y   P R O P E R T I E S
Select a Final Fantasy VI equipment category from the equipment selection menu for a complete and comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
Armor*
Relics*
General recovery items and offensive battle items.
Armor for enhancing defensive and capabilities including body armor, shields, and helmets.
Defensive relics which protect characters from physical and magic attacks and/or enhance abilities.

* information fields can be sorted in ascending or descending order.




G E N E R A L   I T E M   P R O P E R T I E S
General items typically have recovery properties which either heal your character's HP/MP values, or heal status ailments such as poison. Others include offensive items which can be used to attack enemies in battle.

Item*
Price*
Name of the item and description of what it does.
The amount of the item when purchased in a shop.

* information fields can be sorted in ascending or descending order.




A R M O R   P R O P E R T I E S
Armor is defensive equipment, which protect characters from physical and magic attacks. Armor consists of body and head protection and shields.

Armor*
Price*
Def/MDef*
MPwr/MBl%*
Name and type of armor.
The amount of the armor when purchased in a shop.
Defense and magic defense the armor possesses.
Magic Power enhancement and magic blocking power the armor possesses.
Vit*
Spd*
Stam*
Eva%*
Alteration to the Vitality statistic, which affects the equipped character's HP.
Alteration to the Speed statistic, which determines how long a wait between turns after an attack in battle.
Alteration to the Stamina statistic, which determines how effective or ineffective a magic spell against strength and speed is.
Alteration to the Evade accuracy statistic, which determines how well the character can avoid an attack, resulting in a miss.
50%
Absorb
NoEffect
WeakPt
Elemental or status-ailment attacks in this column are instantly halved when inflicted on the character.
Elemental or status-ailment attacks in this column are absorbed by the armor and instead of inflicting damage, give the character HP.
Elemental or status-ailment attacks in this column that won't have any effect on the character.
Elemental or status-ailment attacks the armor cannot protect against, inflicting damage upon the character is if armor isn't equipped.
Colosseum
Equipping Character(s)
Special Ability
By betting the item on the enemy listed in this column, you will win this armor if you defeat the enemy in the Colosseum.
Characters which can support equipping the armor.
Extra abilities the armor possesses.

* information fields can be sorted in ascending or descending order.




R E L I C   P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They can significantly alter your characters' status. Relics can make your character immune to certain magic attacks, add offensive or defensive capabilites, or improve general statuses.

Relic*
Price*
Colosseum
Equipping Effect
Name of the relic and description of what it does.
The amount of the relic when purchased in a shop.
By betting the item on the enemy listed in this column, you will win this relic if you defeat the enemy in the Colosseum.
Added status bonuses to the character when equipped with the relic.
Equipping Character(s)
Characters which can support equipping the relic.

* information fields can be sorted in ascending or descending order.