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Equipment
Select an equipment category.





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 Relic Effects Values
How do relics effect the statistical
characteristics of my character?
Defense:
Added defensive capability when equipped with the relic.
Measured in points.

Speed:
Added speed capability when equipped with the relic. Measured
in percentage. The greater this number, the less time for this character to attack between
turns.

Vigor:
Added strength capability when equipped with the relic. Measured
in percentage. The greater this number, the more powerful the character becomes in conjuction
with the effect of the equipped relic.

No Effect:
Magic listed as having no effect will result in no damage when inflicted
on the character while equipped with the relic.

Absorb:
Magic that can be absorbed will not hurt the character, but take
the brunt of the attack as HP for gain.

MagDef (Magic Defense):
Added magic defensive capability when equipped with the relic.
Measured in points.

MagPwr (Magic Power):
Added magic power when equipped with the relic. Measured
in points. The larger the amount, the more powerful magic attacks will inflict damage
upon an enemy.

Mblock% (Magic Block%):
Added magic defensive block accuracy when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can block incoming magic
from an enemy completely.

Evade%:
Added evasive ability when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can cause an incoming
attack to miss the character.
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Goggles
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Protects against Darkness.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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500 GP
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Equipping Character(s)
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All
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Gold Hairpin
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Decreases the amount of MP used to cast a spell by 1/2.
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Colosseum
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Equipping Effect
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Evil Oscar for Dragon Horn
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Equipping Character(s)
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All
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Guard Ring
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Permanently grants the Safe status to the wearer.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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5000 GP
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Equipping Character(s)
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All
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Hyper Wrist
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Raises the Strength of the character by 50%
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Colosseum
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Equipping Effect
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Chupon for Elixir
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8000 GP
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Equipping Character(s)
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All
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Hero Ring
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Raises Attack and Magic damage by 50%
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Colosseum
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Equipping Effect
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Rhyos for Pod Bracelet
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Equipping Character(s)
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All
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Jewel Ring
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Protects against dark and petrify.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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1000 GP
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Equipping Character(s)
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All
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Marvel Shoes
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Pemanently grants Safe, Shell, Haste, and Regen states to the wearer.
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Colosseum
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Equipping Effect
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Tyranosaur for Tintinabar
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Equipping Character(s)
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All
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Memento Ring
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Protects against fatal and near fatal magic attacks.
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Colosseum
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Equipping Effect
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Chupon for Memento Ring
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Equipping Character(s)
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Merit Award
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Allows the character to equip all weapons, armors, and relics.
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Colosseum
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Equipping Effect
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Covert for Rename Card
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Equipping Character(s)
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All
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Mithril Glove
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Casts safe when in near-death status.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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Defense +6
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700 GP
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Equipping Character(s)
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All
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Moogle Charm
Colosseum
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Equipping Effect
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Outsider for Charm Bangle
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Equipping Character(s)
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Muscle Belt
Colosseum
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Equipping Effect
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Allosaurus for Crystal Orb
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Equipping Character(s)
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All
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Offering
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Character will attack 4 times per turn to hit random enemies.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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Equipping Character(s)
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All
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Peace Ring
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Protects against berserk and confusion.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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3000 GP
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Equipping Character(s)
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All
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Pod Bracelet
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Permanently grants Safe and Shell states to the wearer.
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Colosseum
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Equipping Effect
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Hemophyte for Hero Ring
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Equipping Character(s)
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All
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Equipping Character(s)
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Relic Ring
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The wearer becomes Undead.
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Colosseum
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Equipping Effect
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Sky Base for Charm Bangle
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Equipping Character(s)
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All
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Ribbon
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Protects against all negative status effects.
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Colosseum
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Equipping Effect
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Dark Force for Gold Hairpin
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Equipping Character(s)
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All
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Running Shoes
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Permanently grants the Haste status to the wearer.
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Colosseum
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Equipping Effect
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Chupon for Elixir.
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7000 GP
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Equipping Character(s)
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All
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Safety Bit
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Protects against fatal and near fatal magic attacks.
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Colosseum
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Equipping Effect
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Pug for Dragon Horn
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Equipping Character(s)
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All
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Sneak Ring
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Increases success rate of the Steal command.
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Colosseum
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Equipping Effect
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Tap Dancer for Thief Glove
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Speed +5
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3000 GP
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Equipping Character(s)
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Sniper Sight
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Ensures a 100% hit rate for the character.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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3000 GP
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Equipping Character(s)
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All
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Sprint Shoes
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Allows you to walk twice as fast in areas except the world map.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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1500 GP
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Equipping Character(s)
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All
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Star Pendant
Colosseum
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Equipping Effect
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Chupon for Elixir
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500 GP
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Equipping Character(s)
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All
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Thief Glove
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Changes the Steal command to Capture.
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Colosseum
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Equipping Effect
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Harpy for Dirk
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Equipping Character(s)
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Tintinabar
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Recovers HP with each step.
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Colosseum
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Equipping Effect
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Dark Force for Exp Egg
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Equipping Character(s)
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All
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True Knight
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The wearer will protect and take damage from all physical attacks that are directed at characters who are in near-death status.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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1000 GP
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Equipping Character(s)
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All
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Wall Ring
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Permanently grants the Reflect state to the wearer.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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6000 GP
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Equipping Character(s)
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All
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White Cape
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Protects against Imp and Mute.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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Defense +5 MagDef +5 Mblock% +10
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5000 GP
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Equipping Character(s)
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All
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Zephyr Cape
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Allows equipped character to evade attacks better.
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Colosseum
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Equipping Effect
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Chupon for Elixir
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Evade% +10 Mblock% +10
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7000 GP
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Equipping Character(s)
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All
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy VI equipment
category from the equipment selection
menu for a complete and
comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
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Armor*
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Relics*
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General recovery
items and offensive battle items.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Defensive relics which protect characters
from physical and magic attacks and/or enhance abilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def/MDef*
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MPwr/MBl%*
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Name and type of armor.
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The amount of the armor when purchased in a shop.
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Defense and magic defense the armor possesses.
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Magic Power enhancement and magic blocking power the armor possesses.
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Vit*
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Spd*
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Stam*
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Eva%*
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which determines how long
a wait between turns after an attack in battle.
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Alteration to the Stamina statistic, which determines how effective
or ineffective a magic spell against strength and speed is.
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Alteration to the Evade accuracy statistic, which determines how well
the character can avoid an attack, resulting in a miss.
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50%
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Absorb
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NoEffect
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WeakPt
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Elemental or status-ailment attacks in this column are instantly
halved when inflicted on the character.
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Elemental or status-ailment attacks in this column are absorbed by
the armor and instead of inflicting damage, give the character HP.
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Elemental or status-ailment attacks in this column that won't have
any effect on the character.
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Elemental or status-ailment attacks the armor cannot protect against,
inflicting damage upon the character is if armor isn't equipped.
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Colosseum
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Equipping Character(s)
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Special Ability
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By betting the item on the enemy listed in this column, you will win
this armor if you defeat the enemy in the Colosseum.
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Characters which can support equipping the armor.
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Extra abilities the armor possesses.
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* information fields can be
sorted in ascending or descending
order.
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R E L I C P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They
can significantly alter your characters' status. Relics can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Relic*
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Price*
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Colosseum
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Equipping Effect
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Name of the relic and description of what it does.
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The amount of the relic when purchased in a shop.
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By betting the item on the enemy listed in this column, you will win
this relic if you defeat the enemy in the Colosseum.
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Added status bonuses to the character when equipped with
the relic.
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Equipping Character(s)
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Characters which can support equipping the relic.
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* information fields can be
sorted in ascending or descending
order.
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