Characters
Select a character profile.



 Slot

Setzer's slot ability allows a variety of selected combinations to result in special attacks, recovery spells, and instant win scenarios. When Setzer is equipped with the Coin Toss relic, his special ability transforms to GP Rain, which showers the enemy party with GP from your inventory to cause damage. 1 GP depletes 1 HP.

7 - Flush
All 7's


Instantly dispatches the enemy party.
Joker Doom
Two 7's and a BAR


Instantly dispatches the enemy party and your party, ending the game.
H - Bomb
All Airships


Attacks the enemy party with a hydrogen bomb from the Falcon for moderate non-elemental damage.
Magicite
All BARS


Summons a random Esper for no MP cost.
Chocobop
All Chocobos


A herd of Chocobos ram through the enemy party for moderate non-elemental damage to non-flying enemies.
Mega Flare
All Grey Birds


Summons Bahamut to inflict moderate non-elemental damage that ignores defenses on all enemies.
Flash
All Diamonds


Diamonds under the grown illicit powerful beams of light that inflicts small amounts of magical damage on all enemies.
Lagomorph
Any other combinations


Miniscule HP recovery, and curing of all status ailments to the party.

 Critical Attack

Red Card
Setzer grabs a deck of special cards and tosses one at each enemy, causing powerful non-elemental damage.

     Main >   Final Fantasy VI > Characters > Setzer Gabbiani



Age
27
Height
5'9"
Special Skills
Slot

A gambler with a taste for taking chances and classy opera, Setzer had his sights on marrying the opera house diva Maria. Instead, he ends up meeting Celes with the intent of using his airship to get to the Imperial capital of Vector, realizing the destruction and chaos they have caused.

 S U P P O R T E D   W E A P O N S

 Weapon Name

Display in ascending order based on the 'Weapon Name' field.Display in descending order based on the 'Weapon Name' field.

 Runic

Display in ascending order based on the 'Runic' field.Display in descending order based on the 'Runic' field.

 2Handed

Display in ascending order based on the '2Handed' field.Display in descending order based on the '2Handed' field.

 SwdTech

Display in ascending order based on the 'SwdTech' field.Display in descending order based on the 'SwdTech' field.

 Price

Display in ascending order based on the 'Price' field.Display in descending order based on the 'Price' field.

Cards
No
No
No


 Vit

Display in ascending order based on the 'Vit' field.Display in descending order based on the 'Vit' field.

 Spd

Display in ascending order based on the 'Spd' field.Display in descending order based on the 'Spd' field.

 Stam

Display in ascending order based on the 'Stam' field.Display in descending order based on the 'Stam' field.

 MPwr

Display in ascending order based on the 'MPwr' field.Display in descending order based on the 'MPwr' field.

 Atk

Display in ascending order based on the 'Atk' field.Display in descending order based on the 'Atk' field.

 Def

Display in ascending order based on the 'Def' field.Display in descending order based on the 'Def' field.

 Eva

Display in ascending order based on the 'Eva' field.Display in descending order based on the 'Eva' field.

 MDef

Display in ascending order based on the 'MDef' field.Display in descending order based on the 'MDef' field.

 MAbs

Display in ascending order based on the 'MAbs' field.Display in descending order based on the 'MAbs' field.

0
0
0
0
104
0
0
0
0
Special Ability
Same damage from back row.
Darts
No
No
No

10000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
115
0
0
0
0
Special Ability
Same damage from back row.
Dice
No
No
No

5000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
1
0
0
0
0
Special Ability
Special damage is calculated by the value of dice thrown. (Setzer's level x 2) x 1st Die x 2nd Die.
Doom Darts
No
No
No


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
187
0
0
0
0
Special Ability
Same damage from back row. Randomly casts Doom on the opponent after hitting them.
Fixed Dice
No
No
No


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
1
0
0
0
0
Special Ability
Special damage is calculated by the value of dice thrown. (Setzer's level x 2) x 1st Die x 2nd Die x 3rd Die
Trump
No
No
No

13000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
133
0
0
0
0
Special Ability
Same damage from back row. Randomly dispatches an enemy. Fully heals the target if it is undead.
Dirk
Yes
Yes
No

150 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
26
0
0
0
0
Special Ability

Graedus
Yes
Yes
Yes


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
204
0
10
0
0
Special Ability
Attacks for pearl-elemental damage.
Man Eater
Yes
Yes
No

11000 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
146
0
0
0
10
Special Ability
Attacks for double damage against humans.
Mithril Knife
Yes
Yes
No

300 GP

 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
30
0
0
0
0
Special Ability

Imp Halberd
No
Yes
No


 Vit
 Spd
 Stam
 MPwr
 Atk
 Def
 Eva
 MDef
 MAbs
0
0
0
0
253
0
0
0
0
Special Ability
Shows its true power when equipped while character is an Imp.

   Media Bar: Click to toggle on/off  No Soundtrack Selected


 
 
C H A R A C T E R   P R O P E R T I E S
Select a Final Fantasy VI character from the character selection menu for a complete and comprehensive profile, including character bio, skill information, critical attack information, and detailed supportable weapon guides.

Character Profile
Skills
Weapon Lists*
General information about the character including background data, physical profile, and in-game role.
Character skill listing categorized by acquirement, button executions (Sabin only), and descriptions.
Complete weapon listing supported by the character, including status equipping effects, attack and defensive power, and special abilities.

* information fields can be sorted in ascending or descending order.
 
 


W E A P O N   P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the character class and the type of weapons they can wield. Initial weapons (weakest) are equipped by default. More powerful weapons can be found in treasure chests or purchased at weapon shops.

Weapon Name*
Runic*
2Handed*
SwdTech*
Name of the weapon.
Supports Celes' Runic ability, allowing weapons to attack for MP instead of HP.
Requires both hands to yield, disabling the equipping of additional accessories.
Supports Cyan's SwordTech ability, allowing him to initate special attacks that inflict powerful damage using sword manuevers.
Price*
Vit*
Spd*
Stam*
Price of the weapon when purchased in a weapon shop.
Alteration to the Vitality statistic, which affects the equipped character's HP.
Alteration to the Speed statistic, which affects the amount of time it takes for the character to attack between turns.
Alteration to the Stamina statistic, which affects how accurate the character's attack affects the enemy.
MPwr* & MDef*
Atk*
Def*
Eva*
Alteration to the character's magic power and defensive capabilities.
Attack strength of the weapon.
Defensive strength of the weapon.
Alteration to the Evade statistic, which affects how well a character can evade an attack, resulting in a miss.
MAbs*
Special Ability
Alteration to the character's magic absorbtion statistic, which determines how well a character can absorb a magic attack.
Special innate abilities the sword possesses. This ability is in effect throughout the entire battle.

* field can be sorted in ascending or descending order.




S K I L L   P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while others depend on the experience level of the character for their availability. Some characters have a single skill ability while others have multiple ones.

Skill Lists
Multiple skills are listed in the format below, listed in their natural acquirement order.

Skill Name
Requirement/Acquirement


Description of the skill. All previous skills your character has learned can be used. Certain skills require specific weapons to be equipped or the character to be at a specific experience level to learn. Additional italic data indicates extra acquirement methods.
Learning Blitzes for Sabin
In order for Sabin to learn new Blitz techniques, he must reach a certain experience level. The following list shows what experience levels will allow him to learn new Blitz techniques.

1: Pummel
5: Aura Bolt
10: Suplex
15: Fire Dance
25: Mantra
32: Air Blade
40: Spiraler
72: Bum Rush

Sabin can only acquire Bum Rush from Duncan's House after reaching experience level 72.