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Characters
Select a character profile.
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Throw

Shadow's special ability to throw unequipped weapons is quite beneficial, as it inflicts powerful damage on an enemy that is typically fatal.


Critical Attack

Shadow Fang
Shadow leaps at the enemy and brutally claws them for powerful non-elemental damage.
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A skilled mercenary who will do anything for money, Shadow is haunted by dreams of a past life as a thief. His only friend is his faithful dog, Interceptor. Interceptor takes on an unusual liking to Relm, who has some unknown relation to Shadow, able to equip a memento of Relm's departed mother.
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S U P P O R T E D W E A P O N S
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Shuriken
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No
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No
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No
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30 GP
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Special Ability
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Use with Throw command.
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Ninja Star
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No
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No
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No
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500 GP
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Special Ability
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Use with Throw command.
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Tack Star
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No
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No
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No
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Special Ability
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Use with Throw command.
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Assassin
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Yes
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Yes
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No
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Special Ability
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Randomly dispatches an enemy. Fully heals the target if it is undead.
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Blossom
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Yes
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Yes
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No
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3200 GP
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Special Ability
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Attacks with wind-element.
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Dirk
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Yes
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Yes
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No
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150 GP
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Gradeus
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Yes
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Yes
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Yes
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Special Ability
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Attacks for pearl-elemental damage.
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Hardened
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Yes
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Yes
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No
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Imperial
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Yes
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Yes
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No
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Kodachi
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Yes
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Yes
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No
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1200 GP
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Man Eater
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Yes
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Yes
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No
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11000 GP
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Special Ability
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Attacks for double damage against humans.
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Mithril Knife
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Yes
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Yes
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No
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300 GP
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Striker
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Yes
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Yes
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No
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Special Ability
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Randomly dispatches the target. Fully heals the target if it is undead.
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Stunner
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Yes
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Yes
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No
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Special Ability
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Randomly casts Stop on the opponent after hitting them.
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Thief Knife
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Yes
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Yes
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No
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Special Ability
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Randomly steals an item from the enemy.
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Swordbreaker
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Yes
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Yes
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Yes
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16000 GP
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Imp Halberd
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No
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Yes
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No
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Special Ability
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Shows its true power when equipped while character is an Imp.
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C H A R A C T E R P R O P E R T I E S
Select a Final Fantasy VI character from the character
selection menu for a complete and comprehensive profile, including
character bio, skill information, critical attack information, and detailed supportable weapon
guides.

Character Profile
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Skills
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Weapon Lists*
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General information
about the character including background data,
physical profile, and in-game role.
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Character skill listing categorized by acquirement, button
executions (Sabin only), and descriptions.
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Complete weapon
listing supported by the character, including
status equipping effects, attack and defensive power, and special abilities.
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* information fields can be
sorted in ascending or descending
order.
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W E A P O N P R O P E R T I E S
Weapons in Final Fantasy VI are interchangeable, based on the
character class and the type of weapons they can wield. Initial weapons (weakest)
are equipped by default. More powerful weapons can be found in treasure chests
or purchased at weapon shops.

Weapon Name*
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Runic*
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2Handed*
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SwdTech*
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Name of the weapon.
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Supports Celes' Runic ability, allowing weapons to attack for
MP instead of HP.
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Requires both hands to yield, disabling the equipping of
additional accessories.
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Supports Cyan's SwordTech ability, allowing him to initate special
attacks that inflict powerful damage using sword manuevers.
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Price*
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Vit*
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Spd*
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Stam*
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Price of the weapon when purchased in a weapon shop.
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which affects the amount
of time it takes for the character to attack between turns.
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Alteration to the Stamina statistic, which affects how accurate
the character's attack affects the enemy.
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MPwr* & MDef*
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Atk*
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Def*
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Eva*
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Alteration to the character's magic power and defensive capabilities.
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Attack strength of the weapon.
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Defensive strength of the weapon.
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Alteration to the Evade statistic, which affects how well a
character can evade an attack, resulting in a miss.
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MAbs*
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Special Ability
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Alteration to the character's magic absorbtion statistic, which determines
how well a character can absorb a magic attack.
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Special innate abilities the sword possesses. This ability is in effect
throughout the entire battle.
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* field can be sorted in ascending or descending
order.
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S K I L L P R O P E R T I E S
Each character has a series of special attacks known as skills. Some require equipped weapons or accessories to function while
others depend on the experience level of the character for their availability. Some characters have a single skill ability while others
have multiple ones.

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