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Equipment
Select an equipment category.





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 Relic Effects Values
How do relics effect the statistical
characteristics of my character?
Defense:
Added defensive capability when equipped with the relic.
Measured in points.

Speed:
Added speed capability when equipped with the relic. Measured
in percentage. The greater this number, the less time for this character to attack between
turns.

Vigor:
Added strength capability when equipped with the relic. Measured
in percentage. The greater this number, the more powerful the character becomes in conjuction
with the effect of the equipped relic.

No Effect:
Magic listed as having no effect will result in no damage when inflicted
on the character while equipped with the relic.

Absorb:
Magic that can be absorbed will not hurt the character, but take
the brunt of the attack as HP for gain.

MagDef (Magic Defense):
Added magic defensive capability when equipped with the relic.
Measured in points.

MagPwr (Magic Power):
Added magic power when equipped with the relic. Measured
in points. The larger the amount, the more powerful magic attacks will inflict damage
upon an enemy.

Mblock% (Magic Block%):
Added magic defensive block accuracy when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can block incoming magic
from an enemy completely.

Evade%:
Added evasive ability when equipped with the relic. Measured
in percentage. The larger the amount, the better chance this relic can cause an incoming
attack to miss the character.
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Aegis Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Borras for Tortoise Shield
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Equipping Character(s)
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All except Umaro
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Buckler
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200 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Crystal Shield
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7000 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Cursed Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Didalos for Cursed Ring
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Equipping Character(s)
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All except Umaro
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Special Ability
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Afflicts the wearer with confusion, silence, berserk, seizure and condemned permanently in battle. Break its curse after winning 255 battles while it is equipped. Turns into the Paladin Shield once the curse is broken.
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Diamond Shield
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3500 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Flame Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Iron Hitman for Ice Shield
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Equipping Character(s)
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All except Umaro
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Special Ability
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Teaches Fire 2 at x5 learning rate. Casts Fire 3 when used as an item and then breaks.
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Force Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Dark Force for Thornlet
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Equipping Character(s)
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All except Umaro
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Special Ability
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Teaches Shell at x5 learning rate. When equipped, the wearer is permanently in Shell status.
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Genji Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Retainer for Thunder Shield
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Equipping Character(s)
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All except Umaro
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Gold Shield
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2600 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Heavy Shield
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400 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Ice Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Innoc for Flame Shield
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Equipping Character(s)
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All except Umaro
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Special Ability
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Teaches Ice 2 at x5 learning rate. Casts Ice 3 when used as an item and then breaks.
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Mithril Shld
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1200 GP
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Chupon for Elixir
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Equipping Character(s)
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All except Umaro
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Paladin Shield
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50%
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Absorb
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NoEffect
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WeakPt
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Colosseum
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Hemophyte for Force Shield
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Equipping Character(s)
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All except Umaro
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Special Ability
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Teaches Ultima at x1 learning rate.
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E Q U I P M E N T C A T E G O R Y P R O P E R T I E S
Select a Final Fantasy VI equipment
category from the equipment selection
menu for a complete and
comprehensive list, including general items, armor, helmets, shields, and relics.

General Items*
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Armor*
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Relics*
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General recovery
items and offensive battle items.
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Armor for enhancing defensive
and capabilities including body armor, shields, and helmets.
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Defensive relics which protect characters
from physical and magic attacks and/or enhance abilities.
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* information fields can be
sorted in ascending or descending
order.
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G E N E R A L I T E M P R O P E R T I E S
General items typically have
recovery properties which
either heal your character's
HP/MP values, or heal status
ailments such as poison.
Others include offensive items which can be used
to attack enemies in battle.

Item*
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Price*
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Name of the item and description of what it does.
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The amount of the item when purchased in a shop.
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* information fields can be
sorted in ascending or descending
order.
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A R M O R P R O P E R T I E S
Armor is defensive equipment, which protect characters from
physical and magic attacks. Armor consists of body and head protection and
shields.

Armor*
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Price*
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Def/MDef*
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MPwr/MBl%*
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Name and type of armor.
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The amount of the armor when purchased in a shop.
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Defense and magic defense the armor possesses.
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Magic Power enhancement and magic blocking power the armor possesses.
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Vit*
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Spd*
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Stam*
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Eva%*
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Alteration to the Vitality statistic, which affects the
equipped character's HP.
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Alteration to the Speed statistic, which determines how long
a wait between turns after an attack in battle.
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Alteration to the Stamina statistic, which determines how effective
or ineffective a magic spell against strength and speed is.
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Alteration to the Evade accuracy statistic, which determines how well
the character can avoid an attack, resulting in a miss.
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50%
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Absorb
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NoEffect
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WeakPt
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Elemental or status-ailment attacks in this column are instantly
halved when inflicted on the character.
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Elemental or status-ailment attacks in this column are absorbed by
the armor and instead of inflicting damage, give the character HP.
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Elemental or status-ailment attacks in this column that won't have
any effect on the character.
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Elemental or status-ailment attacks the armor cannot protect against,
inflicting damage upon the character is if armor isn't equipped.
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Colosseum
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Equipping Character(s)
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Special Ability
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By betting the item on the enemy listed in this column, you will win
this armor if you defeat the enemy in the Colosseum.
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Characters which can support equipping the armor.
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Extra abilities the armor possesses.
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* information fields can be
sorted in ascending or descending
order.
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R E L I C P R O P E R T I E S
Relics are equipped to characters alongside weapons and armor. They
can significantly alter your characters' status. Relics can make your
character immune to certain magic attacks, add offensive or defensive capabilites,
or improve general statuses.

Relic*
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Price*
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Colosseum
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Equipping Effect
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Name of the relic and description of what it does.
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The amount of the relic when purchased in a shop.
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By betting the item on the enemy listed in this column, you will win
this relic if you defeat the enemy in the Colosseum.
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Added status bonuses to the character when equipped with
the relic.
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Equipping Character(s)
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Characters which can support equipping the relic.
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* information fields can be
sorted in ascending or descending
order.
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